[Author]
Author = FaZer Missions
[Description]
Description = It's time to bring down Dax and his Fooliganz troupe once and for all. You must storm into the Freakshop where Dax keeps his valuable Pharmaceutical formula hidden away, and launches his machinations. When the target is in your hands, you'll plant the bombs and watch as the entire hideout is trashed. Be on the outlook, Dax is not as stupid as you think...
[Objectives]
Objectivescount = 73

Objectives[0]Type = Player_Start
Objectives[0]Culture = .
Objectives[0]positionX = 17.92128
Objectives[0]positionY = 549.4011
Objectives[0]positionZ = 176.2714
Objectives[0]Heading = 54.99969
Objectives[0]model = player_zero
Objectives[0]variation = Custom
Objectives[0]SetWeather = Current
Objectives[0]SetTime = Current
Objectives[0]WantedLevel = 0
Objectives[0]MaxWantedLevel = 0
Objectives[0]ActorPopulation = 3
Objectives[0]VehiclePopulation = 3
Objectives[0]NoGangs = True
Objectives[0]FadeInOnMissionStart = True
Objectives[0]PoliceIgnorePlayer = False
Objectives[0]COMPONENT_FACE_DRAWABLE = 0
Objectives[0]COMPONENT_FACE_TEXTURE = 0
Objectives[0]COMPONENT_HEAD_DRAWABLE = 2
Objectives[0]COMPONENT_HEAD_TEXTURE = 0
Objectives[0]COMPONENT_HAIR_DRAWABLE = 0
Objectives[0]COMPONENT_HAIR_TEXTURE = 0
Objectives[0]COMPONENT_TORSO_DRAWABLE = 22
Objectives[0]COMPONENT_TORSO_TEXTURE = 0
Objectives[0]COMPONENT_LEGS_DRAWABLE = 4
Objectives[0]COMPONENT_LEGS_TEXTURE = 0
Objectives[0]COMPONENT_HANDS_DRAWABLE = 1
Objectives[0]COMPONENT_HANDS_TEXTURE = 0
Objectives[0]COMPONENT_FEET_DRAWABLE = 4
Objectives[0]COMPONENT_FEET_TEXTURE = 0
Objectives[0]COMPONENT_EYES_DRAWABLE = 0
Objectives[0]COMPONENT_EYES_TEXTURE = 0
Objectives[0]COMPONENT_ACCESSORIES_DRAWABLE = 0
Objectives[0]COMPONENT_ACCESSORIES_TEXTURE = 0
Objectives[0]COMPONENT_TASKS_DRAWABLE = 1
Objectives[0]COMPONENT_TASKS_TEXTURE = 0
Objectives[0]COMPONENT_TEXTURES_DRAWABLE = 0
Objectives[0]COMPONENT_TEXTURES_TEXTURE = 0
Objectives[0]COMPONENT_TORSO2_DRAWABLE = 0
Objectives[0]COMPONENT_TORSO2_TEXTURE = 0
Objectives[0]PROP_HATS_INDEX = 1
Objectives[0]PROP_HATS_TEXTURE = -1
Objectives[0]PROP_GLASSES_INDEX = -1
Objectives[0]PROP_GLASSES_TEXTURE = -1
Objectives[0]PROP_EARS_INDEX = -1
Objectives[0]PROP_EARS_TEXTURE = -1
Objectives[0]Name = Player
Objectives[0]Weapon_Count = 5
Objectives[0]Weapon0 = HomingLauncher
Objectives[0]Weapon1 = HeavyShotgun
Objectives[0]Weapon2 = StickyBomb
Objectives[0]Weapon3 = SMG
Objectives[0]Weapon4 = CarbineRifleMk2
Objectives[0]mission_ActorsCount = 2
Objectives[0]mission_Actors[0]Survive_Number = 0
Objectives[0]mission_Actors[0]Failed_Text = 
Objectives[0]mission_Actors[0]Remove_After = 6
Objectives[0]mission_Actors[0]positionX = 18.24302
Objectives[0]mission_Actors[0]positionY = 550.8819
Objectives[0]mission_Actors[0]positionZ = 176.4626
Objectives[0]mission_Actors[0]Heading = 90
Objectives[0]mission_Actors[0]String_Name = p_franklin_02
Objectives[0]mission_Actors[0]Relationship_Group = Companion
Objectives[0]mission_Actors[0]AddBlip = False
Objectives[0]mission_Actors[0]ShowCone = False
Objectives[0]mission_Actors[0]Invincible = True
Objectives[0]mission_Actors[0]SetHealth = 100
Objectives[0]mission_Actors[0]DieFromHeadShot = True
Objectives[0]mission_Actors[0]CanExitVehicle = True
Objectives[0]mission_Actors[0]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[0]AlwaysFight = True
Objectives[0]mission_Actors[0]Seeing_Range = 30
Objectives[0]mission_Actors[0]Hearing_Range = 30
Objectives[0]mission_Actors[0]CombatMovement = Offensive
Objectives[0]mission_Actors[0]weapon = AssaultrifleMk2
Objectives[0]mission_Actors[0]Variation = Default
Objectives[0]mission_Actors[0]Task = 0
Objectives[0]mission_Actors[0]Task_Guard_Range = 5
Objectives[0]mission_Actors[0]Task_Stay_In_Range = True
Objectives[0]mission_Actors[0]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[0]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[0]Task_Scenario = NONE
Objectives[0]mission_Actors[1]Survive_Number = 0
Objectives[0]mission_Actors[1]Failed_Text = 
Objectives[0]mission_Actors[1]Remove_After = 6
Objectives[0]mission_Actors[1]positionX = 16.77336
Objectives[0]mission_Actors[1]positionY = 547.9606
Objectives[0]mission_Actors[1]positionZ = 176.1703
Objectives[0]mission_Actors[1]Heading = 35
Objectives[0]mission_Actors[1]String_Name = ig_lamardavis_02
Objectives[0]mission_Actors[1]Relationship_Group = Companion
Objectives[0]mission_Actors[1]AddBlip = False
Objectives[0]mission_Actors[1]ShowCone = False
Objectives[0]mission_Actors[1]Invincible = True
Objectives[0]mission_Actors[1]SetHealth = 100
Objectives[0]mission_Actors[1]DieFromHeadShot = True
Objectives[0]mission_Actors[1]CanExitVehicle = True
Objectives[0]mission_Actors[1]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[1]AlwaysFight = True
Objectives[0]mission_Actors[1]Seeing_Range = 30
Objectives[0]mission_Actors[1]Hearing_Range = 30
Objectives[0]mission_Actors[1]CombatMovement = Offensive
Objectives[0]mission_Actors[1]weapon = AssaultrifleMk2
Objectives[0]mission_Actors[1]Variation = Custom
Objectives[0]mission_Actors[1]Task = 0
Objectives[0]mission_Actors[1]Task_Guard_Range = 5
Objectives[0]mission_Actors[1]Task_Stay_In_Range = True
Objectives[0]mission_Actors[1]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[1]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[1]Task_Scenario = NONE
Objectives[0]mission_Actors[1]COMPONENT_FACE_DRAWABLE = 0
Objectives[0]mission_Actors[1]COMPONENT_FACE_TEXTURE = 0
Objectives[0]mission_Actors[1]COMPONENT_HEAD_DRAWABLE = 0
Objectives[0]mission_Actors[1]COMPONENT_HEAD_TEXTURE = 0
Objectives[0]mission_Actors[1]COMPONENT_HAIR_DRAWABLE = 0
Objectives[0]mission_Actors[1]COMPONENT_HAIR_TEXTURE = 0
Objectives[0]mission_Actors[1]COMPONENT_TORSO_DRAWABLE = 1
Objectives[0]mission_Actors[1]COMPONENT_TORSO_TEXTURE = 0
Objectives[0]mission_Actors[1]COMPONENT_LEGS_DRAWABLE = 1
Objectives[0]mission_Actors[1]COMPONENT_LEGS_TEXTURE = 0
Objectives[0]mission_Actors[1]COMPONENT_HANDS_DRAWABLE = 0
Objectives[0]mission_Actors[1]COMPONENT_HANDS_TEXTURE = 0
Objectives[0]mission_Actors[1]COMPONENT_FEET_DRAWABLE = 0
Objectives[0]mission_Actors[1]COMPONENT_FEET_TEXTURE = 0
Objectives[0]mission_Actors[1]COMPONENT_EYES_DRAWABLE = 0
Objectives[0]mission_Actors[1]COMPONENT_EYES_TEXTURE = 0
Objectives[0]mission_Actors[1]COMPONENT_ACCESSORIES_DRAWABLE = 0
Objectives[0]mission_Actors[1]COMPONENT_ACCESSORIES_TEXTURE = 0
Objectives[0]mission_Actors[1]COMPONENT_TASKS_DRAWABLE = 0
Objectives[0]mission_Actors[1]COMPONENT_TASKS_TEXTURE = 0
Objectives[0]mission_Actors[1]COMPONENT_TEXTURES_DRAWABLE = 1
Objectives[0]mission_Actors[1]COMPONENT_TEXTURES_TEXTURE = 0
Objectives[0]mission_Actors[1]COMPONENT_TORSO2_DRAWABLE = 0
Objectives[0]mission_Actors[1]COMPONENT_TORSO2_TEXTURE = 0
Objectives[0]mission_Actors[1]PROP_HATS_INDEX = -1
Objectives[0]mission_Actors[1]PROP_HATS_TEXTURE = -1
Objectives[0]mission_Actors[1]PROP_GLASSES_INDEX = -1
Objectives[0]mission_Actors[1]PROP_GLASSES_TEXTURE = -1
Objectives[0]mission_Actors[1]PROP_EARS_INDEX = -1
Objectives[0]mission_Actors[1]PROP_EARS_TEXTURE = -1
Objectives[0]mission_Vehicles = 20
Objectives[0]mission_Vehicles[0]positionX = 13.29469
Objectives[0]mission_Vehicles[0]positionY = 548.8745
Objectives[0]mission_Vehicles[0]positionZ = 175.6753
Objectives[0]mission_Vehicles[0]Heading = 37.47854
Objectives[0]mission_Vehicles[0]Name = Buffalo STX
Objectives[0]mission_Vehicles[0]Model = buffalo4
Objectives[0]mission_Vehicles[0]PrimaryColor = MetallicWhite
Objectives[0]mission_Vehicles[0]SecondaryColor = UtilBlack
Objectives[0]mission_Vehicles[0]PearlescentColor = MetallicBlack
Objectives[0]mission_Vehicles[0]HasPearlescent = False
Objectives[0]mission_Vehicles[0]Livery = -1
Objectives[0]mission_Vehicles[0]DirtLevel = 0
Objectives[0]mission_Vehicles[0]LockedForPlayer = False
Objectives[0]mission_Vehicles[0]Locked = False
Objectives[0]mission_Vehicles[0]Alarm = False
Objectives[0]mission_Vehicles[0]HotWired = False
Objectives[0]mission_Vehicles[0]Invincible = False
Objectives[0]mission_Vehicles[0]SetZeroMaxSpeed = False
Objectives[0]mission_Vehicles[0]Remove_After = 6
Objectives[0]mission_Vehicles[0]Survive_Number = 0
Objectives[0]mission_Vehicles[0]Failed_Text = 
Objectives[0]mission_Vehicles[0]NeededForObjectivesCount = 1
Objectives[0]mission_Vehicles[0]NeededForVehicleObjectiveNumber[0] = 3
Objectives[0]mission_Vehicles[0]NeededForVehicleIndex[0] = 0
Objectives[0]mission_Vehicles[1]positionX = 580.6249
Objectives[0]mission_Vehicles[1]positionY = -539.2392
Objectives[0]mission_Vehicles[1]positionZ = 24.33511
Objectives[0]mission_Vehicles[1]Heading = 160.1596
Objectives[0]mission_Vehicles[1]Name = Journey II
Objectives[0]mission_Vehicles[1]Model = journey2
Objectives[0]mission_Vehicles[1]PrimaryColor = MatteYellow
Objectives[0]mission_Vehicles[1]SecondaryColor = MetallicCandyRed
Objectives[0]mission_Vehicles[1]PearlescentColor = MetallicBlack
Objectives[0]mission_Vehicles[1]HasPearlescent = False
Objectives[0]mission_Vehicles[1]Livery = -1
Objectives[0]mission_Vehicles[1]DirtLevel = 0
Objectives[0]mission_Vehicles[1]LockedForPlayer = False
Objectives[0]mission_Vehicles[1]Locked = False
Objectives[0]mission_Vehicles[1]Alarm = False
Objectives[0]mission_Vehicles[1]HotWired = False
Objectives[0]mission_Vehicles[1]Invincible = False
Objectives[0]mission_Vehicles[1]SetZeroMaxSpeed = False
Objectives[0]mission_Vehicles[1]Remove_After = 0
Objectives[0]mission_Vehicles[1]Survive_Number = 0
Objectives[0]mission_Vehicles[1]Failed_Text = 
Objectives[0]mission_Vehicles[2]positionX = 564.2557
Objectives[0]mission_Vehicles[2]positionY = -537.6494
Objectives[0]mission_Vehicles[2]positionZ = 24.27149
Objectives[0]mission_Vehicles[2]Heading = 160.2001
Objectives[0]mission_Vehicles[2]Name = Journey II
Objectives[0]mission_Vehicles[2]Model = journey2
Objectives[0]mission_Vehicles[2]PrimaryColor = WornGoldenRed
Objectives[0]mission_Vehicles[2]SecondaryColor = MetallicFormulaRed
Objectives[0]mission_Vehicles[2]PearlescentColor = MetallicBlack
Objectives[0]mission_Vehicles[2]HasPearlescent = False
Objectives[0]mission_Vehicles[2]Livery = -1
Objectives[0]mission_Vehicles[2]DirtLevel = 0
Objectives[0]mission_Vehicles[2]LockedForPlayer = False
Objectives[0]mission_Vehicles[2]Locked = False
Objectives[0]mission_Vehicles[2]Alarm = False
Objectives[0]mission_Vehicles[2]HotWired = False
Objectives[0]mission_Vehicles[2]Invincible = False
Objectives[0]mission_Vehicles[2]SetZeroMaxSpeed = False
Objectives[0]mission_Vehicles[2]Remove_After = 0
Objectives[0]mission_Vehicles[2]Survive_Number = 0
Objectives[0]mission_Vehicles[2]Failed_Text = 
Objectives[0]mission_Vehicles[3]positionX = 591.6508
Objectives[0]mission_Vehicles[3]positionY = -519.5402
Objectives[0]mission_Vehicles[3]positionZ = 24.66089
Objectives[0]mission_Vehicles[3]Heading = 154.6534
Objectives[0]mission_Vehicles[3]Name = Mule
Objectives[0]mission_Vehicles[3]Model = mule3
Objectives[0]mission_Vehicles[3]PrimaryColor = WornStrawBeige
Objectives[0]mission_Vehicles[3]SecondaryColor = MetallicFormulaRed
Objectives[0]mission_Vehicles[3]PearlescentColor = MetallicBlack
Objectives[0]mission_Vehicles[3]HasPearlescent = False
Objectives[0]mission_Vehicles[3]Livery = 0
Objectives[0]mission_Vehicles[3]DirtLevel = 0
Objectives[0]mission_Vehicles[3]LockedForPlayer = False
Objectives[0]mission_Vehicles[3]Locked = False
Objectives[0]mission_Vehicles[3]Alarm = False
Objectives[0]mission_Vehicles[3]HotWired = False
Objectives[0]mission_Vehicles[3]Invincible = False
Objectives[0]mission_Vehicles[3]SetZeroMaxSpeed = False
Objectives[0]mission_Vehicles[3]Remove_After = 0
Objectives[0]mission_Vehicles[3]Survive_Number = 0
Objectives[0]mission_Vehicles[3]Failed_Text = 
Objectives[0]mission_Vehicles[4]positionX = 584.8157
Objectives[0]mission_Vehicles[4]positionY = -504.7251
Objectives[0]mission_Vehicles[4]positionZ = 24.99374
Objectives[0]mission_Vehicles[4]Heading = 69.99959
Objectives[0]mission_Vehicles[4]Name = Mule
Objectives[0]mission_Vehicles[4]Model = mule3
Objectives[0]mission_Vehicles[4]PrimaryColor = WornStrawBeige
Objectives[0]mission_Vehicles[4]SecondaryColor = MetallicFormulaRed
Objectives[0]mission_Vehicles[4]PearlescentColor = MetallicBlack
Objectives[0]mission_Vehicles[4]HasPearlescent = False
Objectives[0]mission_Vehicles[4]Livery = 0
Objectives[0]mission_Vehicles[4]DirtLevel = 0
Objectives[0]mission_Vehicles[4]LockedForPlayer = False
Objectives[0]mission_Vehicles[4]Locked = False
Objectives[0]mission_Vehicles[4]Alarm = False
Objectives[0]mission_Vehicles[4]HotWired = False
Objectives[0]mission_Vehicles[4]Invincible = False
Objectives[0]mission_Vehicles[4]SetZeroMaxSpeed = False
Objectives[0]mission_Vehicles[4]Remove_After = 0
Objectives[0]mission_Vehicles[4]Survive_Number = 0
Objectives[0]mission_Vehicles[4]Failed_Text = 
Objectives[0]mission_Vehicles[5]positionX = 601.2097
Objectives[0]mission_Vehicles[5]positionY = -493.1572
Objectives[0]mission_Vehicles[5]positionZ = 24.2485
Objectives[0]mission_Vehicles[5]Heading = 349.997
Objectives[0]mission_Vehicles[5]Name = Journey II
Objectives[0]mission_Vehicles[5]Model = journey2
Objectives[0]mission_Vehicles[5]PrimaryColor = WornTaxiYellow
Objectives[0]mission_Vehicles[5]SecondaryColor = MetallicOrange
Objectives[0]mission_Vehicles[5]PearlescentColor = MetallicBlack
Objectives[0]mission_Vehicles[5]HasPearlescent = False
Objectives[0]mission_Vehicles[5]Livery = -1
Objectives[0]mission_Vehicles[5]DirtLevel = 0
Objectives[0]mission_Vehicles[5]LockedForPlayer = False
Objectives[0]mission_Vehicles[5]Locked = False
Objectives[0]mission_Vehicles[5]Alarm = False
Objectives[0]mission_Vehicles[5]HotWired = False
Objectives[0]mission_Vehicles[5]Invincible = False
Objectives[0]mission_Vehicles[5]SetZeroMaxSpeed = False
Objectives[0]mission_Vehicles[5]Remove_After = 0
Objectives[0]mission_Vehicles[5]Survive_Number = 0
Objectives[0]mission_Vehicles[5]Failed_Text = 
Objectives[0]mission_Vehicles[6]positionX = 587.7211
Objectives[0]mission_Vehicles[6]positionY = -487.9798
Objectives[0]mission_Vehicles[6]positionZ = 24.13499
Objectives[0]mission_Vehicles[6]Heading = 284.9531
Objectives[0]mission_Vehicles[6]Name = Weevil Custom
Objectives[0]mission_Vehicles[6]Model = weevil2
Objectives[0]mission_Vehicles[6]PrimaryColor = HotPink
Objectives[0]mission_Vehicles[6]SecondaryColor = MetallicPurple
Objectives[0]mission_Vehicles[6]PearlescentColor = MetallicBlack
Objectives[0]mission_Vehicles[6]HasPearlescent = False
Objectives[0]mission_Vehicles[6]Livery = -1
Objectives[0]mission_Vehicles[6]DirtLevel = 0
Objectives[0]mission_Vehicles[6]LockedForPlayer = False
Objectives[0]mission_Vehicles[6]Locked = False
Objectives[0]mission_Vehicles[6]Alarm = False
Objectives[0]mission_Vehicles[6]HotWired = False
Objectives[0]mission_Vehicles[6]Invincible = False
Objectives[0]mission_Vehicles[6]SetZeroMaxSpeed = False
Objectives[0]mission_Vehicles[6]Remove_After = 0
Objectives[0]mission_Vehicles[6]Survive_Number = 0
Objectives[0]mission_Vehicles[6]Failed_Text = 
Objectives[0]mission_Vehicles[7]positionX = 591.4077
Objectives[0]mission_Vehicles[7]positionY = -490.2972
Objectives[0]mission_Vehicles[7]positionZ = 24.07218
Objectives[0]mission_Vehicles[7]Heading = 309.9961
Objectives[0]mission_Vehicles[7]Name = Tahoma Coupe
Objectives[0]mission_Vehicles[7]Model = tahoma
Objectives[0]mission_Vehicles[7]PrimaryColor = UtilBrightRed
Objectives[0]mission_Vehicles[7]SecondaryColor = MetallicPurple
Objectives[0]mission_Vehicles[7]PearlescentColor = MetallicBlack
Objectives[0]mission_Vehicles[7]HasPearlescent = False
Objectives[0]mission_Vehicles[7]Livery = -1
Objectives[0]mission_Vehicles[7]DirtLevel = 0
Objectives[0]mission_Vehicles[7]LockedForPlayer = False
Objectives[0]mission_Vehicles[7]Locked = False
Objectives[0]mission_Vehicles[7]Alarm = False
Objectives[0]mission_Vehicles[7]HotWired = False
Objectives[0]mission_Vehicles[7]Invincible = False
Objectives[0]mission_Vehicles[7]SetZeroMaxSpeed = False
Objectives[0]mission_Vehicles[7]Remove_After = 0
Objectives[0]mission_Vehicles[7]Survive_Number = 0
Objectives[0]mission_Vehicles[7]Failed_Text = 
Objectives[0]mission_Vehicles[8]positionX = 595.838
Objectives[0]mission_Vehicles[8]positionY = -475.2384
Objectives[0]mission_Vehicles[8]positionZ = 24.23696
Objectives[0]mission_Vehicles[8]Heading = 359.7834
Objectives[0]mission_Vehicles[8]Name = Journey II
Objectives[0]mission_Vehicles[8]Model = journey2
Objectives[0]mission_Vehicles[8]PrimaryColor = UtilLightBrown
Objectives[0]mission_Vehicles[8]SecondaryColor = MetallicRaceYellow
Objectives[0]mission_Vehicles[8]PearlescentColor = MetallicBlack
Objectives[0]mission_Vehicles[8]HasPearlescent = False
Objectives[0]mission_Vehicles[8]Livery = -1
Objectives[0]mission_Vehicles[8]DirtLevel = 0
Objectives[0]mission_Vehicles[8]LockedForPlayer = False
Objectives[0]mission_Vehicles[8]Locked = False
Objectives[0]mission_Vehicles[8]Alarm = False
Objectives[0]mission_Vehicles[8]HotWired = False
Objectives[0]mission_Vehicles[8]Invincible = False
Objectives[0]mission_Vehicles[8]SetZeroMaxSpeed = False
Objectives[0]mission_Vehicles[8]Remove_After = 0
Objectives[0]mission_Vehicles[8]Survive_Number = 0
Objectives[0]mission_Vehicles[8]Failed_Text = 
Objectives[0]mission_Vehicles[9]positionX = 620.3083
Objectives[0]mission_Vehicles[9]positionY = -451.375
Objectives[0]mission_Vehicles[9]positionZ = 24.98366
Objectives[0]mission_Vehicles[9]Heading = 355.1852
Objectives[0]mission_Vehicles[9]Name = Mule
Objectives[0]mission_Vehicles[9]Model = mule3
Objectives[0]mission_Vehicles[9]PrimaryColor = UtilLightBrown
Objectives[0]mission_Vehicles[9]SecondaryColor = MetallicRaceYellow
Objectives[0]mission_Vehicles[9]PearlescentColor = MetallicBlack
Objectives[0]mission_Vehicles[9]HasPearlescent = False
Objectives[0]mission_Vehicles[9]Livery = 0
Objectives[0]mission_Vehicles[9]DirtLevel = 0
Objectives[0]mission_Vehicles[9]LockedForPlayer = False
Objectives[0]mission_Vehicles[9]Locked = False
Objectives[0]mission_Vehicles[9]Alarm = False
Objectives[0]mission_Vehicles[9]HotWired = False
Objectives[0]mission_Vehicles[9]Invincible = False
Objectives[0]mission_Vehicles[9]SetZeroMaxSpeed = False
Objectives[0]mission_Vehicles[9]Remove_After = 0
Objectives[0]mission_Vehicles[9]Survive_Number = 0
Objectives[0]mission_Vehicles[9]Failed_Text = 
Objectives[0]mission_Vehicles[10]positionX = 631.4245
Objectives[0]mission_Vehicles[10]positionY = -446.6104
Objectives[0]mission_Vehicles[10]positionZ = 25.21282
Objectives[0]mission_Vehicles[10]Heading = 355.5061
Objectives[0]mission_Vehicles[10]Name = Cargobob
Objectives[0]mission_Vehicles[10]Model = cargobob2
Objectives[0]mission_Vehicles[10]PrimaryColor = UtilLightBrown
Objectives[0]mission_Vehicles[10]SecondaryColor = MetallicSunriseOrange
Objectives[0]mission_Vehicles[10]PearlescentColor = MetallicBlack
Objectives[0]mission_Vehicles[10]HasPearlescent = False
Objectives[0]mission_Vehicles[10]Livery = 0
Objectives[0]mission_Vehicles[10]DirtLevel = 0
Objectives[0]mission_Vehicles[10]LockedForPlayer = False
Objectives[0]mission_Vehicles[10]Locked = False
Objectives[0]mission_Vehicles[10]Alarm = False
Objectives[0]mission_Vehicles[10]HotWired = False
Objectives[0]mission_Vehicles[10]Invincible = False
Objectives[0]mission_Vehicles[10]SetZeroMaxSpeed = False
Objectives[0]mission_Vehicles[10]Remove_After = 0
Objectives[0]mission_Vehicles[10]Survive_Number = 0
Objectives[0]mission_Vehicles[10]Failed_Text = 
Objectives[0]mission_Vehicles[10]NeededForActorsCount = 1
Objectives[0]mission_Vehicles[10]NeededForActorObjectiveNumber[0] = 56
Objectives[0]mission_Vehicles[10]NeededForActorIndex[0] = 0
Objectives[0]mission_Vehicles[10]NeededForActorTaskIndex[0] = 1
Objectives[0]mission_Vehicles[11]positionX = 614.3502
Objectives[0]mission_Vehicles[11]positionY = -379.2113
Objectives[0]mission_Vehicles[11]positionZ = 24.28547
Objectives[0]mission_Vehicles[11]Heading = 144.9992
Objectives[0]mission_Vehicles[11]Name = Journey II
Objectives[0]mission_Vehicles[11]Model = journey2
Objectives[0]mission_Vehicles[11]PrimaryColor = UtilRed
Objectives[0]mission_Vehicles[11]SecondaryColor = MetallicSunriseOrange
Objectives[0]mission_Vehicles[11]PearlescentColor = MetallicBlack
Objectives[0]mission_Vehicles[11]HasPearlescent = False
Objectives[0]mission_Vehicles[11]Livery = -1
Objectives[0]mission_Vehicles[11]DirtLevel = 0
Objectives[0]mission_Vehicles[11]LockedForPlayer = False
Objectives[0]mission_Vehicles[11]Locked = False
Objectives[0]mission_Vehicles[11]Alarm = False
Objectives[0]mission_Vehicles[11]HotWired = False
Objectives[0]mission_Vehicles[11]Invincible = False
Objectives[0]mission_Vehicles[11]SetZeroMaxSpeed = False
Objectives[0]mission_Vehicles[11]Remove_After = 0
Objectives[0]mission_Vehicles[11]Survive_Number = 0
Objectives[0]mission_Vehicles[11]Failed_Text = 
Objectives[0]mission_Vehicles[12]positionX = 618.4083
Objectives[0]mission_Vehicles[12]positionY = -381.9781
Objectives[0]mission_Vehicles[12]positionZ = 24.28554
Objectives[0]mission_Vehicles[12]Heading = 164.9969
Objectives[0]mission_Vehicles[12]Name = Journey II
Objectives[0]mission_Vehicles[12]Model = journey2
Objectives[0]mission_Vehicles[12]PrimaryColor = Orange
Objectives[0]mission_Vehicles[12]SecondaryColor = MetallicTaxiYellow
Objectives[0]mission_Vehicles[12]PearlescentColor = MetallicBlack
Objectives[0]mission_Vehicles[12]HasPearlescent = False
Objectives[0]mission_Vehicles[12]Livery = -1
Objectives[0]mission_Vehicles[12]DirtLevel = 0
Objectives[0]mission_Vehicles[12]LockedForPlayer = False
Objectives[0]mission_Vehicles[12]Locked = False
Objectives[0]mission_Vehicles[12]Alarm = False
Objectives[0]mission_Vehicles[12]HotWired = False
Objectives[0]mission_Vehicles[12]Invincible = False
Objectives[0]mission_Vehicles[12]SetZeroMaxSpeed = False
Objectives[0]mission_Vehicles[12]Remove_After = 0
Objectives[0]mission_Vehicles[12]Survive_Number = 0
Objectives[0]mission_Vehicles[12]Failed_Text = 
Objectives[0]mission_Vehicles[13]positionX = 601.5065
Objectives[0]mission_Vehicles[13]positionY = -386.0258
Objectives[0]mission_Vehicles[13]positionZ = 24.18127
Objectives[0]mission_Vehicles[13]Heading = 125.0996
Objectives[0]mission_Vehicles[13]Name = Tulip M-100
Objectives[0]mission_Vehicles[13]Model = tulip2
Objectives[0]mission_Vehicles[13]PrimaryColor = Orange
Objectives[0]mission_Vehicles[13]SecondaryColor = MetallicTorinoRed
Objectives[0]mission_Vehicles[13]PearlescentColor = MetallicBlack
Objectives[0]mission_Vehicles[13]HasPearlescent = False
Objectives[0]mission_Vehicles[13]Livery = -1
Objectives[0]mission_Vehicles[13]DirtLevel = 0
Objectives[0]mission_Vehicles[13]LockedForPlayer = False
Objectives[0]mission_Vehicles[13]Locked = False
Objectives[0]mission_Vehicles[13]Alarm = False
Objectives[0]mission_Vehicles[13]HotWired = False
Objectives[0]mission_Vehicles[13]Invincible = False
Objectives[0]mission_Vehicles[13]SetZeroMaxSpeed = False
Objectives[0]mission_Vehicles[13]Remove_After = 0
Objectives[0]mission_Vehicles[13]Survive_Number = 0
Objectives[0]mission_Vehicles[13]Failed_Text = 
Objectives[0]mission_Vehicles[14]positionX = 592.3527
Objectives[0]mission_Vehicles[14]positionY = -392.2365
Objectives[0]mission_Vehicles[14]positionZ = 24.17244
Objectives[0]mission_Vehicles[14]Heading = 194.9931
Objectives[0]mission_Vehicles[14]Name = Tulip M-100
Objectives[0]mission_Vehicles[14]Model = tulip2
Objectives[0]mission_Vehicles[14]PrimaryColor = Salmonpink
Objectives[0]mission_Vehicles[14]SecondaryColor = MetallicVermillionPink
Objectives[0]mission_Vehicles[14]PearlescentColor = MetallicBlack
Objectives[0]mission_Vehicles[14]HasPearlescent = False
Objectives[0]mission_Vehicles[14]Livery = -1
Objectives[0]mission_Vehicles[14]DirtLevel = 0
Objectives[0]mission_Vehicles[14]LockedForPlayer = False
Objectives[0]mission_Vehicles[14]Locked = False
Objectives[0]mission_Vehicles[14]Alarm = False
Objectives[0]mission_Vehicles[14]HotWired = False
Objectives[0]mission_Vehicles[14]Invincible = False
Objectives[0]mission_Vehicles[14]SetZeroMaxSpeed = False
Objectives[0]mission_Vehicles[14]Remove_After = 0
Objectives[0]mission_Vehicles[14]Survive_Number = 0
Objectives[0]mission_Vehicles[14]Failed_Text = 
Objectives[0]mission_Vehicles[15]positionX = 601.4976
Objectives[0]mission_Vehicles[15]positionY = -446.934
Objectives[0]mission_Vehicles[15]positionZ = 24.98007
Objectives[0]mission_Vehicles[15]Heading = 175
Objectives[0]mission_Vehicles[15]Name = Mule
Objectives[0]mission_Vehicles[15]Model = mule3
Objectives[0]mission_Vehicles[15]PrimaryColor = MetallicLightBrown
Objectives[0]mission_Vehicles[15]SecondaryColor = MetallicVermillionPink
Objectives[0]mission_Vehicles[15]PearlescentColor = MetallicBlack
Objectives[0]mission_Vehicles[15]HasPearlescent = False
Objectives[0]mission_Vehicles[15]Livery = 0
Objectives[0]mission_Vehicles[15]DirtLevel = 0
Objectives[0]mission_Vehicles[15]LockedForPlayer = False
Objectives[0]mission_Vehicles[15]Locked = False
Objectives[0]mission_Vehicles[15]Alarm = False
Objectives[0]mission_Vehicles[15]HotWired = False
Objectives[0]mission_Vehicles[15]Invincible = False
Objectives[0]mission_Vehicles[15]SetZeroMaxSpeed = False
Objectives[0]mission_Vehicles[15]Remove_After = 0
Objectives[0]mission_Vehicles[15]Survive_Number = 0
Objectives[0]mission_Vehicles[15]Failed_Text = 
Objectives[0]mission_Vehicles[16]positionX = 607.95
Objectives[0]mission_Vehicles[16]positionY = -421.4513
Objectives[0]mission_Vehicles[16]positionZ = 24.97573
Objectives[0]mission_Vehicles[16]Heading = 177.0914
Objectives[0]mission_Vehicles[16]Name = Mule Custom
Objectives[0]mission_Vehicles[16]Model = mule4
Objectives[0]mission_Vehicles[16]PrimaryColor = MetallicLightBrown
Objectives[0]mission_Vehicles[16]SecondaryColor = MetallicVermillionPink
Objectives[0]mission_Vehicles[16]PearlescentColor = MetallicBlack
Objectives[0]mission_Vehicles[16]HasPearlescent = False
Objectives[0]mission_Vehicles[16]Livery = -1
Objectives[0]mission_Vehicles[16]DirtLevel = 0
Objectives[0]mission_Vehicles[16]LockedForPlayer = False
Objectives[0]mission_Vehicles[16]Locked = False
Objectives[0]mission_Vehicles[16]Alarm = False
Objectives[0]mission_Vehicles[16]HotWired = False
Objectives[0]mission_Vehicles[16]Invincible = False
Objectives[0]mission_Vehicles[16]SetZeroMaxSpeed = False
Objectives[0]mission_Vehicles[16]Remove_After = 0
Objectives[0]mission_Vehicles[16]Survive_Number = 0
Objectives[0]mission_Vehicles[16]Failed_Text = 
Objectives[0]mission_Vehicles[17]positionX = 564.5168
Objectives[0]mission_Vehicles[17]positionY = -440.0352
Objectives[0]mission_Vehicles[17]positionZ = -69.2996
Objectives[0]mission_Vehicles[17]Heading = 6.6448E-05
Objectives[0]mission_Vehicles[17]Name = Brickade 6x6
Objectives[0]mission_Vehicles[17]Model = brickade2
Objectives[0]mission_Vehicles[17]PrimaryColor = MetallicBrightBlue
Objectives[0]mission_Vehicles[17]SecondaryColor = UtilBlack
Objectives[0]mission_Vehicles[17]PearlescentColor = MetallicBlack
Objectives[0]mission_Vehicles[17]HasPearlescent = False
Objectives[0]mission_Vehicles[17]Livery = 9
Objectives[0]mission_Vehicles[17]DirtLevel = 0
Objectives[0]mission_Vehicles[17]LockedForPlayer = False
Objectives[0]mission_Vehicles[17]Locked = False
Objectives[0]mission_Vehicles[17]Alarm = False
Objectives[0]mission_Vehicles[17]HotWired = False
Objectives[0]mission_Vehicles[17]Invincible = False
Objectives[0]mission_Vehicles[17]SetZeroMaxSpeed = False
Objectives[0]mission_Vehicles[17]Remove_After = 0
Objectives[0]mission_Vehicles[17]Survive_Number = 0
Objectives[0]mission_Vehicles[17]Failed_Text = 
Objectives[0]mission_Vehicles[18]positionX = 637.4645
Objectives[0]mission_Vehicles[18]positionY = -416.8413
Objectives[0]mission_Vehicles[18]positionZ = 24.44525
Objectives[0]mission_Vehicles[18]Heading = 24.99499
Objectives[0]mission_Vehicles[18]Name = Kuruma (Armored)
Objectives[0]mission_Vehicles[18]Model = kuruma2
Objectives[0]mission_Vehicles[18]PrimaryColor = MetallicChocoBrown
Objectives[0]mission_Vehicles[18]SecondaryColor = MetallicCabernetRed
Objectives[0]mission_Vehicles[18]PearlescentColor = MetallicBlack
Objectives[0]mission_Vehicles[18]HasPearlescent = False
Objectives[0]mission_Vehicles[18]Livery = -1
Objectives[0]mission_Vehicles[18]DirtLevel = 0
Objectives[0]mission_Vehicles[18]LockedForPlayer = False
Objectives[0]mission_Vehicles[18]Locked = False
Objectives[0]mission_Vehicles[18]Alarm = False
Objectives[0]mission_Vehicles[18]HotWired = False
Objectives[0]mission_Vehicles[18]Invincible = True
Objectives[0]mission_Vehicles[18]SetZeroMaxSpeed = False
Objectives[0]mission_Vehicles[18]Remove_After = 0
Objectives[0]mission_Vehicles[18]Survive_Number = 0
Objectives[0]mission_Vehicles[18]Failed_Text = 
Objectives[0]mission_Vehicles[18]NeededForObjectivesCount = 1
Objectives[0]mission_Vehicles[18]NeededForVehicleObjectiveNumber[0] = 64
Objectives[0]mission_Vehicles[18]NeededForVehicleIndex[0] = 18
Objectives[0]mission_Vehicles[19]positionX = 640.3504
Objectives[0]mission_Vehicles[19]positionY = -431.5674
Objectives[0]mission_Vehicles[19]positionZ = 24.47368
Objectives[0]mission_Vehicles[19]Heading = 325.0196
Objectives[0]mission_Vehicles[19]Name = Annihilator
Objectives[0]mission_Vehicles[19]Model = annihilator
Objectives[0]mission_Vehicles[19]PrimaryColor = MetallicChocoOrange
Objectives[0]mission_Vehicles[19]SecondaryColor = MetallicCabernetRed
Objectives[0]mission_Vehicles[19]PearlescentColor = MetallicBlack
Objectives[0]mission_Vehicles[19]HasPearlescent = False
Objectives[0]mission_Vehicles[19]Livery = 0
Objectives[0]mission_Vehicles[19]DirtLevel = 0
Objectives[0]mission_Vehicles[19]LockedForPlayer = False
Objectives[0]mission_Vehicles[19]Locked = False
Objectives[0]mission_Vehicles[19]Alarm = False
Objectives[0]mission_Vehicles[19]HotWired = False
Objectives[0]mission_Vehicles[19]Invincible = True
Objectives[0]mission_Vehicles[19]SetZeroMaxSpeed = False
Objectives[0]mission_Vehicles[19]Remove_After = 0
Objectives[0]mission_Vehicles[19]Survive_Number = 0
Objectives[0]mission_Vehicles[19]Failed_Text = 
Objectives[0]mission_Vehicles[19]NeededForObjectivesCount = 1
Objectives[0]mission_Vehicles[19]NeededForVehicleObjectiveNumber[0] = 64
Objectives[0]mission_Vehicles[19]NeededForVehicleIndex[0] = 19
Objectives[0]Mission_Needed_Vehicles = 0
Objectives[0]mission_PropsCount = 36
Objectives[0]mission_Props[0]Model = prop_boxpile_07a
Objectives[0]mission_Props[0]PlaceOnGround = False
Objectives[0]mission_Props[0]FreesePosition = True
Objectives[0]mission_Props[0]positionX = 561.5432
Objectives[0]mission_Props[0]positionY = -552.7734
Objectives[0]mission_Props[0]positionZ = 23.78837
Objectives[0]mission_Props[0]rotationX = 0
Objectives[0]mission_Props[0]rotationY = 0
Objectives[0]mission_Props[0]rotationZ = 0
Objectives[0]mission_Props[1]Model = prop_boxpile_07a
Objectives[0]mission_Props[1]PlaceOnGround = False
Objectives[0]mission_Props[1]FreesePosition = True
Objectives[0]mission_Props[1]positionX = 561.7616
Objectives[0]mission_Props[1]positionY = -549.3008
Objectives[0]mission_Props[1]positionZ = 23.78837
Objectives[0]mission_Props[1]rotationX = 0
Objectives[0]mission_Props[1]rotationY = 0
Objectives[0]mission_Props[1]rotationZ = 0
Objectives[0]mission_Props[2]Model = prop_boxpile_07a
Objectives[0]mission_Props[2]PlaceOnGround = False
Objectives[0]mission_Props[2]FreesePosition = True
Objectives[0]mission_Props[2]positionX = 563.0716
Objectives[0]mission_Props[2]positionY = -545.6001
Objectives[0]mission_Props[2]positionZ = 23.78837
Objectives[0]mission_Props[2]rotationX = 0
Objectives[0]mission_Props[2]rotationY = 0
Objectives[0]mission_Props[2]rotationZ = 12.5
Objectives[0]mission_Props[3]Model = prop_boxpile_04a
Objectives[0]mission_Props[3]PlaceOnGround = False
Objectives[0]mission_Props[3]FreesePosition = True
Objectives[0]mission_Props[3]positionX = 561.7909
Objectives[0]mission_Props[3]positionY = -559.832
Objectives[0]mission_Props[3]positionZ = 24.55075
Objectives[0]mission_Props[3]rotationX = 0
Objectives[0]mission_Props[3]rotationY = 0
Objectives[0]mission_Props[3]rotationZ = 12.5
Objectives[0]mission_Props[4]Model = prop_boxpile_06a
Objectives[0]mission_Props[4]PlaceOnGround = False
Objectives[0]mission_Props[4]FreesePosition = True
Objectives[0]mission_Props[4]positionX = 566.1722
Objectives[0]mission_Props[4]positionY = -559.3149
Objectives[0]mission_Props[4]positionZ = 23.71029
Objectives[0]mission_Props[4]rotationX = 0
Objectives[0]mission_Props[4]rotationY = 0
Objectives[0]mission_Props[4]rotationZ = 37.5
Objectives[0]mission_Props[5]Model = prop_boxpile_06b
Objectives[0]mission_Props[5]PlaceOnGround = False
Objectives[0]mission_Props[5]FreesePosition = True
Objectives[0]mission_Props[5]positionX = 568.2238
Objectives[0]mission_Props[5]positionY = -559.7701
Objectives[0]mission_Props[5]positionZ = 23.68088
Objectives[0]mission_Props[5]rotationX = 0
Objectives[0]mission_Props[5]rotationY = 0
Objectives[0]mission_Props[5]rotationZ = 60
Objectives[0]mission_Props[6]Model = sm_prop_smug_crate_01a
Objectives[0]mission_Props[6]PlaceOnGround = False
Objectives[0]mission_Props[6]FreesePosition = True
Objectives[0]mission_Props[6]positionX = 567.6014
Objectives[0]mission_Props[6]positionY = -545.8716
Objectives[0]mission_Props[6]positionZ = 23.75846
Objectives[0]mission_Props[6]rotationX = 0
Objectives[0]mission_Props[6]rotationY = 0
Objectives[0]mission_Props[6]rotationZ = 132.5
Objectives[0]mission_Props[7]Model = sm_prop_smug_crate_01a
Objectives[0]mission_Props[7]PlaceOnGround = False
Objectives[0]mission_Props[7]FreesePosition = True
Objectives[0]mission_Props[7]positionX = 575.163
Objectives[0]mission_Props[7]positionY = -543.3212
Objectives[0]mission_Props[7]positionZ = 23.77761
Objectives[0]mission_Props[7]rotationX = 0
Objectives[0]mission_Props[7]rotationY = 0
Objectives[0]mission_Props[7]rotationZ = 150
Objectives[0]mission_Props[8]Model = sm_prop_smug_crate_01a
Objectives[0]mission_Props[8]PlaceOnGround = False
Objectives[0]mission_Props[8]FreesePosition = True
Objectives[0]mission_Props[8]positionX = 569.8226
Objectives[0]mission_Props[8]positionY = -539.2013
Objectives[0]mission_Props[8]positionZ = 23.75668
Objectives[0]mission_Props[8]rotationX = 0
Objectives[0]mission_Props[8]rotationY = 0
Objectives[0]mission_Props[8]rotationZ = 150
Objectives[0]mission_Props[9]Model = prop_box_wood01a
Objectives[0]mission_Props[9]PlaceOnGround = False
Objectives[0]mission_Props[9]FreesePosition = True
Objectives[0]mission_Props[9]positionX = 589.5399
Objectives[0]mission_Props[9]positionY = -508.5526
Objectives[0]mission_Props[9]positionZ = 23.73827
Objectives[0]mission_Props[9]rotationX = 0
Objectives[0]mission_Props[9]rotationY = 0
Objectives[0]mission_Props[9]rotationZ = 150
Objectives[0]mission_Props[10]Model = prop_box_wood01a
Objectives[0]mission_Props[10]PlaceOnGround = False
Objectives[0]mission_Props[10]FreesePosition = True
Objectives[0]mission_Props[10]positionX = 591.7793
Objectives[0]mission_Props[10]positionY = -506.7376
Objectives[0]mission_Props[10]positionZ = 23.76044
Objectives[0]mission_Props[10]rotationX = 0
Objectives[0]mission_Props[10]rotationY = 0
Objectives[0]mission_Props[10]rotationZ = 150
Objectives[0]mission_Props[11]Model = prop_box_wood03a
Objectives[0]mission_Props[11]PlaceOnGround = False
Objectives[0]mission_Props[11]FreesePosition = True
Objectives[0]mission_Props[11]positionX = 590.2061
Objectives[0]mission_Props[11]positionY = -507.393
Objectives[0]mission_Props[11]positionZ = 23.76064
Objectives[0]mission_Props[11]rotationX = 0
Objectives[0]mission_Props[11]rotationY = 0
Objectives[0]mission_Props[11]rotationZ = 150
Objectives[0]mission_Props[12]Model = prop_box_wood03a
Objectives[0]mission_Props[12]PlaceOnGround = False
Objectives[0]mission_Props[12]FreesePosition = True
Objectives[0]mission_Props[12]positionX = 594.6145
Objectives[0]mission_Props[12]positionY = -513.8915
Objectives[0]mission_Props[12]positionZ = 23.6368
Objectives[0]mission_Props[12]rotationX = 0
Objectives[0]mission_Props[12]rotationY = 0
Objectives[0]mission_Props[12]rotationZ = 150
Objectives[0]mission_Props[13]Model = prop_box_wood01a
Objectives[0]mission_Props[13]PlaceOnGround = False
Objectives[0]mission_Props[13]FreesePosition = True
Objectives[0]mission_Props[13]positionX = 592.8175
Objectives[0]mission_Props[13]positionY = -513.505
Objectives[0]mission_Props[13]positionZ = 23.65129
Objectives[0]mission_Props[13]rotationX = 0
Objectives[0]mission_Props[13]rotationY = 0
Objectives[0]mission_Props[13]rotationZ = 150
Objectives[0]mission_Props[14]Model = prop_box_wood01a
Objectives[0]mission_Props[14]PlaceOnGround = False
Objectives[0]mission_Props[14]FreesePosition = True
Objectives[0]mission_Props[14]positionX = 596.3724
Objectives[0]mission_Props[14]positionY = -512.1262
Objectives[0]mission_Props[14]positionZ = 23.61165
Objectives[0]mission_Props[14]rotationX = -0.4859745
Objectives[0]mission_Props[14]rotationY = -3.665889
Objectives[0]mission_Props[14]rotationZ = 149.9844
Objectives[0]mission_Props[15]Model = prop_box_wood01a
Objectives[0]mission_Props[15]PlaceOnGround = False
Objectives[0]mission_Props[15]FreesePosition = True
Objectives[0]mission_Props[15]positionX = 596.4121
Objectives[0]mission_Props[15]positionY = -513.2989
Objectives[0]mission_Props[15]positionZ = 23.56661
Objectives[0]mission_Props[15]rotationX = 0
Objectives[0]mission_Props[15]rotationY = 0
Objectives[0]mission_Props[15]rotationZ = 150
Objectives[0]mission_Props[16]Model = prop_rub_carwreck_14
Objectives[0]mission_Props[16]PlaceOnGround = False
Objectives[0]mission_Props[16]FreesePosition = True
Objectives[0]mission_Props[16]positionX = 600.532
Objectives[0]mission_Props[16]positionY = -503.5499
Objectives[0]mission_Props[16]positionZ = 23.85191
Objectives[0]mission_Props[16]rotationX = 0
Objectives[0]mission_Props[16]rotationY = 0
Objectives[0]mission_Props[16]rotationZ = -180
Objectives[0]mission_Props[17]Model = prop_rub_carwreck_13
Objectives[0]mission_Props[17]PlaceOnGround = False
Objectives[0]mission_Props[17]FreesePosition = True
Objectives[0]mission_Props[17]positionX = 584.7612
Objectives[0]mission_Props[17]positionY = -498.2563
Objectives[0]mission_Props[17]positionZ = 23.73536
Objectives[0]mission_Props[17]rotationX = 0
Objectives[0]mission_Props[17]rotationY = 0
Objectives[0]mission_Props[17]rotationZ = -162.5
Objectives[0]mission_Props[18]Model = hei_prop_hei_securitypanel
Objectives[0]mission_Props[18]PlaceOnGround = False
Objectives[0]mission_Props[18]FreesePosition = True
Objectives[0]mission_Props[18]positionX = 596.202
Objectives[0]mission_Props[18]positionY = -425.2015
Objectives[0]mission_Props[18]positionZ = 25.27285
Objectives[0]mission_Props[18]rotationX = -17.99996
Objectives[0]mission_Props[18]rotationY = 0.0001178245
Objectives[0]mission_Props[18]rotationZ = 81.89122
Objectives[0]mission_Props[19]Model = prop_conc_blocks01a
Objectives[0]mission_Props[19]PlaceOnGround = False
Objectives[0]mission_Props[19]FreesePosition = True
Objectives[0]mission_Props[19]positionX = 607.6373
Objectives[0]mission_Props[19]positionY = -430.3173
Objectives[0]mission_Props[19]positionZ = 23.74986
Objectives[0]mission_Props[19]rotationX = 0
Objectives[0]mission_Props[19]rotationY = 0
Objectives[0]mission_Props[19]rotationZ = -30.00001
Objectives[0]mission_Props[20]Model = prop_conc_blocks01a
Objectives[0]mission_Props[20]PlaceOnGround = False
Objectives[0]mission_Props[20]FreesePosition = True
Objectives[0]mission_Props[20]positionX = 605.2689
Objectives[0]mission_Props[20]positionY = -430.2858
Objectives[0]mission_Props[20]positionZ = 23.74986
Objectives[0]mission_Props[20]rotationX = 0
Objectives[0]mission_Props[20]rotationY = 0
Objectives[0]mission_Props[20]rotationZ = 0
Objectives[0]mission_Props[21]Model = prop_conc_blocks01a
Objectives[0]mission_Props[21]PlaceOnGround = False
Objectives[0]mission_Props[21]FreesePosition = True
Objectives[0]mission_Props[21]positionX = 602.5598
Objectives[0]mission_Props[21]positionY = -430.8619
Objectives[0]mission_Props[21]positionZ = 23.74986
Objectives[0]mission_Props[21]rotationX = 0
Objectives[0]mission_Props[21]rotationY = 0
Objectives[0]mission_Props[21]rotationZ = 32.5
Objectives[0]mission_Props[22]Model = prop_conc_blocks01a
Objectives[0]mission_Props[22]PlaceOnGround = False
Objectives[0]mission_Props[22]FreesePosition = True
Objectives[0]mission_Props[22]positionX = 606.4808
Objectives[0]mission_Props[22]positionY = -437.1393
Objectives[0]mission_Props[22]positionZ = 23.74986
Objectives[0]mission_Props[22]rotationX = 0
Objectives[0]mission_Props[22]rotationY = 0
Objectives[0]mission_Props[22]rotationZ = 45
Objectives[0]mission_Props[23]Model = prop_biolab_g_door
Objectives[0]mission_Props[23]PlaceOnGround = False
Objectives[0]mission_Props[23]FreesePosition = True
Objectives[0]mission_Props[23]positionX = 577.2037
Objectives[0]mission_Props[23]positionY = -422.9361
Objectives[0]mission_Props[23]positionZ = -68.5506
Objectives[0]mission_Props[23]rotationX = 0
Objectives[0]mission_Props[23]rotationY = 0
Objectives[0]mission_Props[23]rotationZ = -90
Objectives[0]mission_Props[24]Model = prop_cardbordbox_05a
Objectives[0]mission_Props[24]PlaceOnGround = False
Objectives[0]mission_Props[24]FreesePosition = True
Objectives[0]mission_Props[24]positionX = 565.222
Objectives[0]mission_Props[24]positionY = -402.3745
Objectives[0]mission_Props[24]positionZ = -70.64717
Objectives[0]mission_Props[24]rotationX = 0
Objectives[0]mission_Props[24]rotationY = 0
Objectives[0]mission_Props[24]rotationZ = -99.99993
Objectives[0]mission_Props[25]Model = prop_cardbordbox_05a
Objectives[0]mission_Props[25]PlaceOnGround = False
Objectives[0]mission_Props[25]FreesePosition = True
Objectives[0]mission_Props[25]positionX = 562.2714
Objectives[0]mission_Props[25]positionY = -402.5774
Objectives[0]mission_Props[25]positionZ = -70.64717
Objectives[0]mission_Props[25]rotationX = 0
Objectives[0]mission_Props[25]rotationY = 0
Objectives[0]mission_Props[25]rotationZ = -65.00001
Objectives[0]mission_Props[26]Model = prop_cardbordbox_05a
Objectives[0]mission_Props[26]PlaceOnGround = False
Objectives[0]mission_Props[26]FreesePosition = True
Objectives[0]mission_Props[26]positionX = 560.5439
Objectives[0]mission_Props[26]positionY = -406.8298
Objectives[0]mission_Props[26]positionZ = -70.64706
Objectives[0]mission_Props[26]rotationX = 0
Objectives[0]mission_Props[26]rotationY = 0
Objectives[0]mission_Props[26]rotationZ = -10.00001
Objectives[0]mission_Props[27]Model = prop_cardbordbox_05a
Objectives[0]mission_Props[27]PlaceOnGround = False
Objectives[0]mission_Props[27]FreesePosition = True
Objectives[0]mission_Props[27]positionX = 575.5662
Objectives[0]mission_Props[27]positionY = -410.4096
Objectives[0]mission_Props[27]positionZ = -70.64708
Objectives[0]mission_Props[27]rotationX = 0
Objectives[0]mission_Props[27]rotationY = 0
Objectives[0]mission_Props[27]rotationZ = -10.00001
Objectives[0]mission_Props[28]Model = prop_cardbordbox_05a
Objectives[0]mission_Props[28]PlaceOnGround = False
Objectives[0]mission_Props[28]FreesePosition = True
Objectives[0]mission_Props[28]positionX = 575.717
Objectives[0]mission_Props[28]positionY = -417.583
Objectives[0]mission_Props[28]positionZ = -70.59842
Objectives[0]mission_Props[28]rotationX = 0
Objectives[0]mission_Props[28]rotationY = 0
Objectives[0]mission_Props[28]rotationZ = -10.00001
Objectives[0]mission_Props[29]Model = prop_cardbordbox_05a
Objectives[0]mission_Props[29]PlaceOnGround = False
Objectives[0]mission_Props[29]FreesePosition = True
Objectives[0]mission_Props[29]positionX = 575.1884
Objectives[0]mission_Props[29]positionY = -437.1443
Objectives[0]mission_Props[29]positionZ = -70.53396
Objectives[0]mission_Props[29]rotationX = 0
Objectives[0]mission_Props[29]rotationY = 0
Objectives[0]mission_Props[29]rotationZ = -30.00001
Objectives[0]mission_Props[30]Model = prop_cardbordbox_05a
Objectives[0]mission_Props[30]PlaceOnGround = False
Objectives[0]mission_Props[30]FreesePosition = True
Objectives[0]mission_Props[30]positionX = 573.7062
Objectives[0]mission_Props[30]positionY = -438.4931
Objectives[0]mission_Props[30]positionZ = -70.51629
Objectives[0]mission_Props[30]rotationX = 0
Objectives[0]mission_Props[30]rotationY = 0
Objectives[0]mission_Props[30]rotationZ = -17.5
Objectives[0]mission_Props[31]Model = prop_cardbordbox_05a
Objectives[0]mission_Props[31]PlaceOnGround = False
Objectives[0]mission_Props[31]FreesePosition = True
Objectives[0]mission_Props[31]positionX = 574.1505
Objectives[0]mission_Props[31]positionY = -446.989
Objectives[0]mission_Props[31]positionZ = -70.64697
Objectives[0]mission_Props[31]rotationX = 0
Objectives[0]mission_Props[31]rotationY = 0
Objectives[0]mission_Props[31]rotationZ = -17.5
Objectives[0]mission_Props[32]Model = prop_cardbordbox_05a
Objectives[0]mission_Props[32]PlaceOnGround = False
Objectives[0]mission_Props[32]FreesePosition = True
Objectives[0]mission_Props[32]positionX = 573.2678
Objectives[0]mission_Props[32]positionY = -452.7742
Objectives[0]mission_Props[32]positionZ = -70.64697
Objectives[0]mission_Props[32]rotationX = 0
Objectives[0]mission_Props[32]rotationY = 0
Objectives[0]mission_Props[32]rotationZ = -32.5
Objectives[0]mission_Props[33]Model = prop_cardbordbox_05a
Objectives[0]mission_Props[33]PlaceOnGround = False
Objectives[0]mission_Props[33]FreesePosition = True
Objectives[0]mission_Props[33]positionX = 560.4796
Objectives[0]mission_Props[33]positionY = -451.9979
Objectives[0]mission_Props[33]positionZ = -70.647
Objectives[0]mission_Props[33]rotationX = 0
Objectives[0]mission_Props[33]rotationY = 0
Objectives[0]mission_Props[33]rotationZ = -7.5
Objectives[0]mission_Props[34]Model = v_ilev_gangsafe
Objectives[0]mission_Props[34]PlaceOnGround = False
Objectives[0]mission_Props[34]FreesePosition = True
Objectives[0]mission_Props[34]positionX = 555.1129
Objectives[0]mission_Props[34]positionY = -423.3878
Objectives[0]mission_Props[34]positionZ = -69.87783
Objectives[0]mission_Props[34]rotationX = 0
Objectives[0]mission_Props[34]rotationY = 0
Objectives[0]mission_Props[34]rotationZ = -180
Objectives[0]mission_Props[35]Model = v_ilev_gangsafedoor
Objectives[0]mission_Props[35]PlaceOnGround = False
Objectives[0]mission_Props[35]FreesePosition = True
Objectives[0]mission_Props[35]positionX = 555.1154
Objectives[0]mission_Props[35]positionY = -423.3675
Objectives[0]mission_Props[35]positionZ = -69.81374
Objectives[0]mission_Props[35]rotationX = -1.999969
Objectives[0]mission_Props[35]rotationY = -2.00001
Objectives[0]mission_Props[35]rotationZ = 178.2658
Objectives[0]mission_Pickup_Props_Count = 2
Objectives[0]mission_Pickup_Props[0]Model = PICKUP_ARMOUR_STANDARD
Objectives[0]mission_Pickup_Props[0]Value = 0
Objectives[0]mission_Pickup_Props[0]positionX = 18.00249
Objectives[0]mission_Pickup_Props[0]positionY = 549.3904
Objectives[0]mission_Pickup_Props[0]positionZ = 175.7582
Objectives[0]mission_Pickup_Props[0]rotationX = 0
Objectives[0]mission_Pickup_Props[0]rotationY = 0
Objectives[0]mission_Pickup_Props[0]rotationZ = 55
Objectives[0]mission_Pickup_Props[1]Model = PICKUP_ARMOUR_STANDARD
Objectives[0]mission_Pickup_Props[1]Value = 0
Objectives[0]mission_Pickup_Props[1]positionX = 17.89216
Objectives[0]mission_Pickup_Props[1]positionY = 549.1228
Objectives[0]mission_Pickup_Props[1]positionZ = 175.7392
Objectives[0]mission_Pickup_Props[1]rotationX = 0
Objectives[0]mission_Pickup_Props[1]rotationY = 0
Objectives[0]mission_Pickup_Props[1]rotationZ = 55
Objectives[0]ObjectiveMessages = 0

Objectives[1]Type = Mission_Settings_Objective
Objectives[1]positionX = 600.8352
Objectives[1]positionY = -395.5739
Objectives[1]positionZ = 23.77166
Objectives[1]MissionSettings_TimesOfDay = Current
Objectives[1]MissionSettings_Weather = Current
Objectives[1]MissionSettings_WantedLevel = Current
Objectives[1]MissionSettings_SetWantedLevelNow = Current
Objectives[1]MissionSettings_StartNightvision = False
Objectives[1]MissionSettings_StopNightvision = False
Objectives[1]MissionSettings_StartSeethrough = False
Objectives[1]MissionSettings_StopSeethrough = False
Objectives[1]MissionSettings_StartMusic = True
Objectives[1]MissionSettings_StopMusic = False
Objectives[1]MissionSettings_Music = MP_MC_CM22_START_TRACK_11
Objectives[1]mission_ActorsCount = 0
Objectives[1]mission_Vehicles = 0
Objectives[1]Mission_Needed_Vehicles = 0
Objectives[1]mission_PropsCount = 0
Objectives[1]mission_Pickup_Props_Count = 0
Objectives[1]ObjectiveMessages = 0

Objectives[2]Type = Mission_Settings_Objective
Objectives[2]positionX = 608.3754
Objectives[2]positionY = -399.3788
Objectives[2]positionZ = 23.79967
Objectives[2]MissionSettings_TimesOfDay = Current
Objectives[2]MissionSettings_Weather = Current
Objectives[2]MissionSettings_WantedLevel = Current
Objectives[2]MissionSettings_SetWantedLevelNow = Current
Objectives[2]MissionSettings_StartNightvision = False
Objectives[2]MissionSettings_StopNightvision = False
Objectives[2]MissionSettings_StartSeethrough = False
Objectives[2]MissionSettings_StopSeethrough = False
Objectives[2]MissionSettings_StartMusic = True
Objectives[2]MissionSettings_StopMusic = False
Objectives[2]MissionSettings_Music = MP_MC_CM22_SUSPENSE
Objectives[2]mission_ActorsCount = 0
Objectives[2]mission_Vehicles = 0
Objectives[2]Mission_Needed_Vehicles = 0
Objectives[2]mission_PropsCount = 0
Objectives[2]mission_Pickup_Props_Count = 0
Objectives[2]ObjectiveMessages = 0

Objectives[3]Text = Get in Franklin's ~b~Car
Objectives[3]FaildText = 
Objectives[3]Type = Enter_Vehicle
Objectives[3]positionX = 14.29081
Objectives[3]positionY = 549.729
Objectives[3]positionZ = 175.3119
Objectives[3]EnterVehicle_AsPassenger = False
Objectives[3]EnterVehicle_CanExit = True
Objectives[3]EnterVehicle_SetIsWanted = False
Objectives[3]EnterVehicle_SeatIndex = 0
Objectives[3]mission_ActorsCount = 0
Objectives[3]mission_Vehicles = 0
Objectives[3]Mission_Needed_Vehicles = 0
Objectives[3]mission_PropsCount = 0
Objectives[3]mission_Pickup_Props_Count = 0
Objectives[3]ObjectiveMessages = 0

Objectives[4]Text = Go to the ~y~Approach Point
Objectives[4]Text2 = 
Objectives[4]Text3 = 
Objectives[4]Failed_Text = 
Objectives[4]Type = Checkpoint
Objectives[4]Checkpoint_Type = 45
Objectives[4]Reserved = 1
Objectives[4]ColorR = 255
Objectives[4]ColorG = 255
Objectives[4]ColorB = 0
Objectives[4]ColorA = 255
Objectives[4]IconColorR = 255
Objectives[4]IconColorG = 255
Objectives[4]IconColorB = 255
Objectives[4]IconColorA = 0
Objectives[4]positionX = 511.343
Objectives[4]positionY = -666.8893
Objectives[4]positionZ = 23.7153
Objectives[4]Heading = -425
Objectives[4]Diameter = 1
Objectives[4]minimum_hight = 1
Objectives[4]maximum_hight = 10
Objectives[4]TriggerDistance = 10
Objectives[4]PlaySound = False
Objectives[4]LoseWanted = False
Objectives[4]Stop_Vehicle = False
Objectives[4]DeliverVehicleOnly = False
Objectives[4]DeliverTrailor = False
Objectives[4]DeliverTowTruck = False
Objectives[4]DeliverVehicleCargobob = False
Objectives[4]DeliverPropCargobob = False
Objectives[4]mission_ActorsCount = 0
Objectives[4]mission_Vehicles = 0
Objectives[4]Mission_Needed_Vehicles = 0
Objectives[4]mission_PropsCount = 0
Objectives[4]mission_Pickup_Props_Count = 0
Objectives[4]ObjectiveMessages = 0

Objectives[5]Text = Stop nearby the ~o~train.
Objectives[5]Text2 = 
Objectives[5]Text3 = 
Objectives[5]Failed_Text = 
Objectives[5]Type = Checkpoint
Objectives[5]Checkpoint_Type = 45
Objectives[5]Reserved = 1
Objectives[5]ColorR = 255
Objectives[5]ColorG = 165
Objectives[5]ColorB = 0
Objectives[5]ColorA = 255
Objectives[5]IconColorR = 255
Objectives[5]IconColorG = 255
Objectives[5]IconColorB = 255
Objectives[5]IconColorA = 0
Objectives[5]positionX = 557.5722
Objectives[5]positionY = -559.0432
Objectives[5]positionZ = 23.74973
Objectives[5]Heading = -375
Objectives[5]Diameter = 1
Objectives[5]minimum_hight = 1
Objectives[5]maximum_hight = 10
Objectives[5]TriggerDistance = 10
Objectives[5]PlaySound = False
Objectives[5]LoseWanted = False
Objectives[5]Stop_Vehicle = True
Objectives[5]DeliverVehicleOnly = False
Objectives[5]DeliverTrailor = False
Objectives[5]DeliverTowTruck = False
Objectives[5]DeliverVehicleCargobob = False
Objectives[5]DeliverPropCargobob = False
Objectives[5]mission_ActorsCount = 0
Objectives[5]mission_Vehicles = 0
Objectives[5]Mission_Needed_Vehicles = 0
Objectives[5]mission_PropsCount = 0
Objectives[5]mission_Pickup_Props_Count = 0
Objectives[5]ObjectiveMessages = 0

Objectives[6]Type = Teleport_Objective
Objectives[6]Text = 
Objectives[6]positionX = 555.6015
Objectives[6]positionY = -562.5477
Objectives[6]positionZ = 23.79971
Objectives[6]ObjectiveRotation = -465
Objectives[6]mission_ActorsCount = 0
Objectives[6]mission_Vehicles = 0
Objectives[6]Mission_Needed_Vehicles = 0
Objectives[6]mission_PropsCount = 0
Objectives[6]mission_Pickup_Props_Count = 0
Objectives[6]ObjectiveMessages = 0

Objectives[7]Type = Cutscenes_Objective
Objectives[7]Text = ~g~LAMAR: ~w~You two attack from here, A'ight? I'm goin' crush 'em from the other side
Objectives[7]positionX = 557.3067
Objectives[7]positionY = -557.9341
Objectives[7]positionZ = 23.74973
Objectives[7]Cutscenes_Time = 9
Objectives[7]Cutscenes_Trans_Time = 0
Objectives[7]Cutscenes_FOV = 30
Objectives[7]Cutscenes_Shake = Hand
Objectives[7]Cutscenes_Amplitude = 0
Objectives[7]Cutscenes_FadeOut = False
Objectives[7]Cutscenes_FadeIn = False
Objectives[7]Cutscenes_End = False
Objectives[7]Cutscenes_Point_At_Position = True
Objectives[7]Cutscenes_Point_At_Player = False
Objectives[7]Cutscenes_Point_At_Actor = False
Objectives[7]Cutscenes_Point_At_Vehicle = False
Objectives[7]Cutscenes_Follow_Player = False
Objectives[7]Cutscenes_Follow_Actor = False
Objectives[7]Cutscenes_Follow_Vehicle = False
Objectives[7]Cutscenes_Follow_Distancee = 12
Objectives[7]Cutscenes_Follow_Hieght = 1
Objectives[7]Cutscenes_Follow_Angle = 185
Objectives[7]mission_ActorsCount = 2
Objectives[7]mission_Actors[0]Survive_Number = 0
Objectives[7]mission_Actors[0]Failed_Text = 
Objectives[7]mission_Actors[0]Remove_After = 0
Objectives[7]mission_Actors[0]positionX = 557.597
Objectives[7]mission_Actors[0]positionY = -562.7218
Objectives[7]mission_Actors[0]positionZ = 24.9794
Objectives[7]mission_Actors[0]Heading = 95.00002
Objectives[7]mission_Actors[0]String_Name = p_franklin_02
Objectives[7]mission_Actors[0]Relationship_Group = Friend
Objectives[7]mission_Actors[0]AddBlip = False
Objectives[7]mission_Actors[0]ShowCone = False
Objectives[7]mission_Actors[0]Invincible = True
Objectives[7]mission_Actors[0]SetHealth = 100
Objectives[7]mission_Actors[0]DieFromHeadShot = True
Objectives[7]mission_Actors[0]CanExitVehicle = True
Objectives[7]mission_Actors[0]CanFightArmedPedsWhenNotArmed = True
Objectives[7]mission_Actors[0]AlwaysFight = True
Objectives[7]mission_Actors[0]Seeing_Range = 30
Objectives[7]mission_Actors[0]Hearing_Range = 30
Objectives[7]mission_Actors[0]CombatMovement = Defensive
Objectives[7]mission_Actors[0]weapon = AssaultrifleMk2
Objectives[7]mission_Actors[0]Variation = Default
Objectives[7]mission_Actors[0]Task = 99
Objectives[7]mission_Actors[0]Task_Guard_Range = 5
Objectives[7]mission_Actors[0]Task_Stay_In_Range = True
Objectives[7]mission_Actors[0]Task_Enter_Vehicle_Seat_Position = -1
Objectives[7]mission_Actors[0]Task_Can_Exit_Vehicle = True
Objectives[7]mission_Actors[0]Task_Scenario = NONE
Objectives[7]mission_Actors[0]Task_List_Count = 2
Objectives[7]mission_Actors[0]Task_Repeat = False
Objectives[7]mission_Actors[0]Task_List[0]Type = Pause
Objectives[7]mission_Actors[0]Task_List[0]PositionX = 560.215
Objectives[7]mission_Actors[0]Task_List[0]PositionY = -563.5497
Objectives[7]mission_Actors[0]Task_List[0]PositionZ = 24.28709
Objectives[7]mission_Actors[0]Task_List[0]time = 5
Objectives[7]mission_Actors[0]Task_List[1]Type = WalkTo
Objectives[7]mission_Actors[0]Task_List[1]DestinationX = 571.0345
Objectives[7]mission_Actors[0]Task_List[1]DestinationY = -559.8317
Objectives[7]mission_Actors[0]Task_List[1]DestinationZ = 24.12084
Objectives[7]mission_Actors[0]Task_List[1]Rotation = -395
Objectives[7]mission_Actors[0]Task_List[1]Speed = 1.5
Objectives[7]mission_Actors[0]Task_List[1]GoStraitToCoord = False
Objectives[7]mission_Actors[1]Survive_Number = 0
Objectives[7]mission_Actors[1]Failed_Text = 
Objectives[7]mission_Actors[1]Remove_After = 8
Objectives[7]mission_Actors[1]positionX = 556.5992
Objectives[7]mission_Actors[1]positionY = -564.4619
Objectives[7]mission_Actors[1]positionZ = 24.79971
Objectives[7]mission_Actors[1]Heading = 355
Objectives[7]mission_Actors[1]String_Name = ig_lamardavis_02
Objectives[7]mission_Actors[1]Relationship_Group = Friend
Objectives[7]mission_Actors[1]AddBlip = False
Objectives[7]mission_Actors[1]ShowCone = False
Objectives[7]mission_Actors[1]Invincible = True
Objectives[7]mission_Actors[1]SetHealth = 100
Objectives[7]mission_Actors[1]DieFromHeadShot = True
Objectives[7]mission_Actors[1]CanExitVehicle = True
Objectives[7]mission_Actors[1]CanFightArmedPedsWhenNotArmed = True
Objectives[7]mission_Actors[1]AlwaysFight = True
Objectives[7]mission_Actors[1]Seeing_Range = 30
Objectives[7]mission_Actors[1]Hearing_Range = 30
Objectives[7]mission_Actors[1]CombatMovement = Offensive
Objectives[7]mission_Actors[1]weapon = Unarmed
Objectives[7]mission_Actors[1]Variation = Custom
Objectives[7]mission_Actors[1]Task = 99
Objectives[7]mission_Actors[1]Task_Guard_Range = 5
Objectives[7]mission_Actors[1]Task_Stay_In_Range = True
Objectives[7]mission_Actors[1]Task_Enter_Vehicle_Seat_Position = -1
Objectives[7]mission_Actors[1]Task_Can_Exit_Vehicle = True
Objectives[7]mission_Actors[1]Task_Scenario = NONE
Objectives[7]mission_Actors[1]Task_List_Count = 2
Objectives[7]mission_Actors[1]Task_Repeat = False
Objectives[7]mission_Actors[1]Task_List[0]Type = Pause
Objectives[7]mission_Actors[1]Task_List[0]PositionX = 553.8657
Objectives[7]mission_Actors[1]Task_List[0]PositionY = -561.131
Objectives[7]mission_Actors[1]Task_List[0]PositionZ = 24.29971
Objectives[7]mission_Actors[1]Task_List[0]time = 5
Objectives[7]mission_Actors[1]Task_List[1]Type = WalkTo
Objectives[7]mission_Actors[1]Task_List[1]DestinationX = 556.3164
Objectives[7]mission_Actors[1]Task_List[1]DestinationY = -545.2756
Objectives[7]mission_Actors[1]Task_List[1]DestinationZ = 24.26137
Objectives[7]mission_Actors[1]Task_List[1]Rotation = -385
Objectives[7]mission_Actors[1]Task_List[1]Speed = 2.5
Objectives[7]mission_Actors[1]Task_List[1]GoStraitToCoord = False
Objectives[7]mission_Actors[1]COMPONENT_FACE_DRAWABLE = 0
Objectives[7]mission_Actors[1]COMPONENT_FACE_TEXTURE = 0
Objectives[7]mission_Actors[1]COMPONENT_HEAD_DRAWABLE = 0
Objectives[7]mission_Actors[1]COMPONENT_HEAD_TEXTURE = 0
Objectives[7]mission_Actors[1]COMPONENT_HAIR_DRAWABLE = 0
Objectives[7]mission_Actors[1]COMPONENT_HAIR_TEXTURE = 0
Objectives[7]mission_Actors[1]COMPONENT_TORSO_DRAWABLE = 1
Objectives[7]mission_Actors[1]COMPONENT_TORSO_TEXTURE = 0
Objectives[7]mission_Actors[1]COMPONENT_LEGS_DRAWABLE = 1
Objectives[7]mission_Actors[1]COMPONENT_LEGS_TEXTURE = 0
Objectives[7]mission_Actors[1]COMPONENT_HANDS_DRAWABLE = 0
Objectives[7]mission_Actors[1]COMPONENT_HANDS_TEXTURE = 0
Objectives[7]mission_Actors[1]COMPONENT_FEET_DRAWABLE = 0
Objectives[7]mission_Actors[1]COMPONENT_FEET_TEXTURE = 0
Objectives[7]mission_Actors[1]COMPONENT_EYES_DRAWABLE = 0
Objectives[7]mission_Actors[1]COMPONENT_EYES_TEXTURE = 0
Objectives[7]mission_Actors[1]COMPONENT_ACCESSORIES_DRAWABLE = 0
Objectives[7]mission_Actors[1]COMPONENT_ACCESSORIES_TEXTURE = 0
Objectives[7]mission_Actors[1]COMPONENT_TASKS_DRAWABLE = 0
Objectives[7]mission_Actors[1]COMPONENT_TASKS_TEXTURE = 0
Objectives[7]mission_Actors[1]COMPONENT_TEXTURES_DRAWABLE = 1
Objectives[7]mission_Actors[1]COMPONENT_TEXTURES_TEXTURE = 0
Objectives[7]mission_Actors[1]COMPONENT_TORSO2_DRAWABLE = 0
Objectives[7]mission_Actors[1]COMPONENT_TORSO2_TEXTURE = 0
Objectives[7]mission_Actors[1]PROP_HATS_INDEX = -1
Objectives[7]mission_Actors[1]PROP_HATS_TEXTURE = -1
Objectives[7]mission_Actors[1]PROP_GLASSES_INDEX = -1
Objectives[7]mission_Actors[1]PROP_GLASSES_TEXTURE = -1
Objectives[7]mission_Actors[1]PROP_EARS_INDEX = -1
Objectives[7]mission_Actors[1]PROP_EARS_TEXTURE = -1
Objectives[7]mission_Vehicles = 0
Objectives[7]Mission_Needed_Vehicles = 0
Objectives[7]mission_PropsCount = 0
Objectives[7]mission_Pickup_Props_Count = 0
Objectives[7]ObjectiveMessages = 0

Objectives[8]Type = Cutscenes_Objective
Objectives[8]Text = 
Objectives[8]positionX = 561.0901
Objectives[8]positionY = -563.1222
Objectives[8]positionZ = 23.73711
Objectives[8]Cutscenes_Time = 0
Objectives[8]Cutscenes_Trans_Time = 0
Objectives[8]Cutscenes_FOV = 30
Objectives[8]Cutscenes_Shake = Hand
Objectives[8]Cutscenes_Amplitude = 0
Objectives[8]Cutscenes_FadeOut = False
Objectives[8]Cutscenes_FadeIn = False
Objectives[8]Cutscenes_End = True
Objectives[8]Cutscenes_Point_At_Position = False
Objectives[8]Cutscenes_Point_At_Player = False
Objectives[8]Cutscenes_Point_At_Actor = False
Objectives[8]Cutscenes_Point_At_Vehicle = False
Objectives[8]Cutscenes_Follow_Player = False
Objectives[8]Cutscenes_Follow_Actor = False
Objectives[8]Cutscenes_Follow_Vehicle = False
Objectives[8]Cutscenes_Follow_Distancee = 10
Objectives[8]Cutscenes_Follow_Hieght = 1
Objectives[8]Cutscenes_Follow_Angle = 0
Objectives[8]mission_ActorsCount = 0
Objectives[8]mission_Vehicles = 0
Objectives[8]Mission_Needed_Vehicles = 0
Objectives[8]mission_PropsCount = 0
Objectives[8]mission_Pickup_Props_Count = 0
Objectives[8]ObjectiveMessages = 0

Objectives[9]Type = Random_Spawn_Objective
Objectives[9]positionX = 579.9869
Objectives[9]positionY = -534.2938
Objectives[9]positionZ = 23.78125
Objectives[9]Random_Actors_Actor_Model_Name = g_m_m_fooliganz_01
Objectives[9]Random_Actors_Vehicle_Model_Name = maverick
Objectives[9]Random_Actors_Vehicle_Primary_Color = MetallicCabernetRed
Objectives[9]Random_Actors_Vehicle_Secondary_Color = PureWhite
Objectives[9]Random_Actors_Weapon_Model_Name = Pistol
Objectives[9]Random_Actors_Passenger = True
Objectives[9]Random_Actors_Fill_With_Occupants = True
Objectives[9]Random_Actors_Max_Count = 1
Objectives[9]Random_Actors_Max_ReSpawn = 1
Objectives[9]Random_Actors_Spawn_End = False
Objectives[9]Random_Actors_Spawn_Actors_Only = False
Objectives[9]Random_Actors_Spawn_Actors_In_Vehicle_Land = False
Objectives[9]Random_Actors_Spawn_Actors_In_Vehicle_Water = False
Objectives[9]Random_Actors_Spawn_Actors_In_Vehicle_Heli = True
Objectives[9]Random_Actors_Spawn_Actors_In_Vehicle_Plane = False
Objectives[9]mission_ActorsCount = 0
Objectives[9]mission_Vehicles = 0
Objectives[9]Mission_Needed_Vehicles = 0
Objectives[9]mission_PropsCount = 0
Objectives[9]mission_Pickup_Props_Count = 0
Objectives[9]ObjectiveMessages = 0

Objectives[10]Type = Mission_Settings_Objective
Objectives[10]positionX = 632.0188
Objectives[10]positionY = -412.8461
Objectives[10]positionZ = 23.68098
Objectives[10]MissionSettings_TimesOfDay = Current
Objectives[10]MissionSettings_Weather = Current
Objectives[10]MissionSettings_WantedLevel = Current
Objectives[10]MissionSettings_SetWantedLevelNow = Current
Objectives[10]MissionSettings_StartNightvision = False
Objectives[10]MissionSettings_StopNightvision = False
Objectives[10]MissionSettings_StartSeethrough = False
Objectives[10]MissionSettings_StopSeethrough = False
Objectives[10]MissionSettings_StartMusic = True
Objectives[10]MissionSettings_StopMusic = False
Objectives[10]MissionSettings_Music = MP_MC_CM22_ACTION
Objectives[10]mission_ActorsCount = 0
Objectives[10]mission_Vehicles = 0
Objectives[10]Mission_Needed_Vehicles = 0
Objectives[10]mission_PropsCount = 0
Objectives[10]mission_Pickup_Props_Count = 0
Objectives[10]ObjectiveMessages = 0

Objectives[11]Text = Make your way through the ~r~Fooliganz ~w~and break into the ~p~Freakshop!
Objectives[11]Text2 = 
Objectives[11]Text3 = 
Objectives[11]Failed_Text = 
Objectives[11]Type = Checkpoint
Objectives[11]Checkpoint_Type = 45
Objectives[11]Reserved = 1
Objectives[11]ColorR = 128
Objectives[11]ColorG = 0
Objectives[11]ColorB = 128
Objectives[11]ColorA = 255
Objectives[11]IconColorR = 255
Objectives[11]IconColorG = 255
Objectives[11]IconColorB = 255
Objectives[11]IconColorA = 0
Objectives[11]positionX = 596.7889
Objectives[11]positionY = -427.5081
Objectives[11]positionZ = 23.69493
Objectives[11]Heading = -550
Objectives[11]Diameter = 1
Objectives[11]minimum_hight = 1
Objectives[11]maximum_hight = 10
Objectives[11]TriggerDistance = 5
Objectives[11]PlaySound = True
Objectives[11]LoseWanted = False
Objectives[11]Stop_Vehicle = True
Objectives[11]DeliverVehicleOnly = False
Objectives[11]DeliverTrailor = False
Objectives[11]DeliverTowTruck = False
Objectives[11]DeliverVehicleCargobob = False
Objectives[11]DeliverPropCargobob = False
Objectives[11]mission_ActorsCount = 20
Objectives[11]mission_Actors[0]Survive_Number = 0
Objectives[11]mission_Actors[0]Failed_Text = 
Objectives[11]mission_Actors[0]Remove_After = 0
Objectives[11]mission_Actors[0]positionX = 562.866
Objectives[11]mission_Actors[0]positionY = -551.5862
Objectives[11]mission_Actors[0]positionZ = 24.78709
Objectives[11]mission_Actors[0]Heading = 180
Objectives[11]mission_Actors[0]String_Name = g_m_m_fooliganz_01
Objectives[11]mission_Actors[0]Relationship_Group = Enemy1
Objectives[11]mission_Actors[0]AddBlip = True
Objectives[11]mission_Actors[0]ShowCone = False
Objectives[11]mission_Actors[0]Invincible = False
Objectives[11]mission_Actors[0]SetHealth = 400
Objectives[11]mission_Actors[0]DieFromHeadShot = True
Objectives[11]mission_Actors[0]CanExitVehicle = True
Objectives[11]mission_Actors[0]CanFightArmedPedsWhenNotArmed = True
Objectives[11]mission_Actors[0]AlwaysFight = True
Objectives[11]mission_Actors[0]Seeing_Range = 30
Objectives[11]mission_Actors[0]Hearing_Range = 30
Objectives[11]mission_Actors[0]CombatMovement = Defensive
Objectives[11]mission_Actors[0]weapon = CombatPistol
Objectives[11]mission_Actors[0]Variation = Random
Objectives[11]mission_Actors[0]Task = 0
Objectives[11]mission_Actors[0]Task_Guard_Range = 5
Objectives[11]mission_Actors[0]Task_Stay_In_Range = True
Objectives[11]mission_Actors[0]Task_Enter_Vehicle_Seat_Position = -1
Objectives[11]mission_Actors[0]Task_Can_Exit_Vehicle = True
Objectives[11]mission_Actors[0]Task_Scenario = NONE
Objectives[11]mission_Actors[1]Survive_Number = 0
Objectives[11]mission_Actors[1]Failed_Text = 
Objectives[11]mission_Actors[1]Remove_After = 0
Objectives[11]mission_Actors[1]positionX = 563.0605
Objectives[11]mission_Actors[1]positionY = -547.8336
Objectives[11]mission_Actors[1]positionZ = 24.78709
Objectives[11]mission_Actors[1]Heading = 210
Objectives[11]mission_Actors[1]String_Name = g_m_m_fooliganz_01
Objectives[11]mission_Actors[1]Relationship_Group = Enemy1
Objectives[11]mission_Actors[1]AddBlip = True
Objectives[11]mission_Actors[1]ShowCone = False
Objectives[11]mission_Actors[1]Invincible = False
Objectives[11]mission_Actors[1]SetHealth = 300
Objectives[11]mission_Actors[1]DieFromHeadShot = True
Objectives[11]mission_Actors[1]CanExitVehicle = True
Objectives[11]mission_Actors[1]CanFightArmedPedsWhenNotArmed = True
Objectives[11]mission_Actors[1]AlwaysFight = True
Objectives[11]mission_Actors[1]Seeing_Range = 30
Objectives[11]mission_Actors[1]Hearing_Range = 30
Objectives[11]mission_Actors[1]CombatMovement = Defensive
Objectives[11]mission_Actors[1]weapon = CombatPistol
Objectives[11]mission_Actors[1]Variation = Random
Objectives[11]mission_Actors[1]Task = 0
Objectives[11]mission_Actors[1]Task_Guard_Range = 5
Objectives[11]mission_Actors[1]Task_Stay_In_Range = True
Objectives[11]mission_Actors[1]Task_Enter_Vehicle_Seat_Position = -1
Objectives[11]mission_Actors[1]Task_Can_Exit_Vehicle = True
Objectives[11]mission_Actors[1]Task_Scenario = NONE
Objectives[11]mission_Actors[2]Survive_Number = 0
Objectives[11]mission_Actors[2]Failed_Text = 
Objectives[11]mission_Actors[2]Remove_After = 0
Objectives[11]mission_Actors[2]positionX = 568.4191
Objectives[11]mission_Actors[2]positionY = -545.3174
Objectives[11]mission_Actors[2]positionZ = 24.76143
Objectives[11]mission_Actors[2]Heading = 135
Objectives[11]mission_Actors[2]String_Name = g_m_m_fooliganz_01
Objectives[11]mission_Actors[2]Relationship_Group = Enemy1
Objectives[11]mission_Actors[2]AddBlip = True
Objectives[11]mission_Actors[2]ShowCone = False
Objectives[11]mission_Actors[2]Invincible = False
Objectives[11]mission_Actors[2]SetHealth = 300
Objectives[11]mission_Actors[2]DieFromHeadShot = True
Objectives[11]mission_Actors[2]CanExitVehicle = True
Objectives[11]mission_Actors[2]CanFightArmedPedsWhenNotArmed = True
Objectives[11]mission_Actors[2]AlwaysFight = True
Objectives[11]mission_Actors[2]Seeing_Range = 30
Objectives[11]mission_Actors[2]Hearing_Range = 30
Objectives[11]mission_Actors[2]CombatMovement = Defensive
Objectives[11]mission_Actors[2]weapon = CombatPistol
Objectives[11]mission_Actors[2]Variation = Random
Objectives[11]mission_Actors[2]Task = 0
Objectives[11]mission_Actors[2]Task_Guard_Range = 5
Objectives[11]mission_Actors[2]Task_Stay_In_Range = True
Objectives[11]mission_Actors[2]Task_Enter_Vehicle_Seat_Position = -1
Objectives[11]mission_Actors[2]Task_Can_Exit_Vehicle = True
Objectives[11]mission_Actors[2]Task_Scenario = NONE
Objectives[11]mission_Actors[3]Survive_Number = 0
Objectives[11]mission_Actors[3]Failed_Text = 
Objectives[11]mission_Actors[3]Remove_After = 0
Objectives[11]mission_Actors[3]positionX = 568.9858
Objectives[11]mission_Actors[3]positionY = -558.4377
Objectives[11]mission_Actors[3]positionZ = 24.68717
Objectives[11]mission_Actors[3]Heading = 140
Objectives[11]mission_Actors[3]String_Name = g_m_m_fooliganz_01
Objectives[11]mission_Actors[3]Relationship_Group = Enemy1
Objectives[11]mission_Actors[3]AddBlip = True
Objectives[11]mission_Actors[3]ShowCone = False
Objectives[11]mission_Actors[3]Invincible = False
Objectives[11]mission_Actors[3]SetHealth = 500
Objectives[11]mission_Actors[3]DieFromHeadShot = True
Objectives[11]mission_Actors[3]CanExitVehicle = True
Objectives[11]mission_Actors[3]CanFightArmedPedsWhenNotArmed = True
Objectives[11]mission_Actors[3]AlwaysFight = True
Objectives[11]mission_Actors[3]Seeing_Range = 30
Objectives[11]mission_Actors[3]Hearing_Range = 30
Objectives[11]mission_Actors[3]CombatMovement = Stationary
Objectives[11]mission_Actors[3]weapon = CombatPistol
Objectives[11]mission_Actors[3]Variation = Random
Objectives[11]mission_Actors[3]Task = 0
Objectives[11]mission_Actors[3]Task_Guard_Range = 5
Objectives[11]mission_Actors[3]Task_Stay_In_Range = True
Objectives[11]mission_Actors[3]Task_Enter_Vehicle_Seat_Position = -1
Objectives[11]mission_Actors[3]Task_Can_Exit_Vehicle = True
Objectives[11]mission_Actors[3]Task_Scenario = NONE
Objectives[11]mission_Actors[4]Survive_Number = 0
Objectives[11]mission_Actors[4]Failed_Text = 
Objectives[11]mission_Actors[4]Remove_After = 0
Objectives[11]mission_Actors[4]positionX = 576.4654
Objectives[11]mission_Actors[4]positionY = -546.7621
Objectives[11]mission_Actors[4]positionZ = 24.78643
Objectives[11]mission_Actors[4]Heading = 135
Objectives[11]mission_Actors[4]String_Name = g_m_m_fooliganz_01
Objectives[11]mission_Actors[4]Relationship_Group = Enemy1
Objectives[11]mission_Actors[4]AddBlip = True
Objectives[11]mission_Actors[4]ShowCone = False
Objectives[11]mission_Actors[4]Invincible = False
Objectives[11]mission_Actors[4]SetHealth = 500
Objectives[11]mission_Actors[4]DieFromHeadShot = True
Objectives[11]mission_Actors[4]CanExitVehicle = True
Objectives[11]mission_Actors[4]CanFightArmedPedsWhenNotArmed = True
Objectives[11]mission_Actors[4]AlwaysFight = True
Objectives[11]mission_Actors[4]Seeing_Range = 30
Objectives[11]mission_Actors[4]Hearing_Range = 30
Objectives[11]mission_Actors[4]CombatMovement = Defensive
Objectives[11]mission_Actors[4]weapon = CombatPistol
Objectives[11]mission_Actors[4]Variation = Random
Objectives[11]mission_Actors[4]Task = 0
Objectives[11]mission_Actors[4]Task_Guard_Range = 5
Objectives[11]mission_Actors[4]Task_Stay_In_Range = True
Objectives[11]mission_Actors[4]Task_Enter_Vehicle_Seat_Position = -1
Objectives[11]mission_Actors[4]Task_Can_Exit_Vehicle = True
Objectives[11]mission_Actors[4]Task_Scenario = NONE
Objectives[11]mission_Actors[5]Survive_Number = 0
Objectives[11]mission_Actors[5]Failed_Text = 
Objectives[11]mission_Actors[5]Remove_After = 0
Objectives[11]mission_Actors[5]positionX = 576.0799
Objectives[11]mission_Actors[5]positionY = -541.9816
Objectives[11]mission_Actors[5]positionZ = 24.78408
Objectives[11]mission_Actors[5]Heading = 135
Objectives[11]mission_Actors[5]String_Name = g_m_m_fooliganz_01
Objectives[11]mission_Actors[5]Relationship_Group = Enemy1
Objectives[11]mission_Actors[5]AddBlip = True
Objectives[11]mission_Actors[5]ShowCone = False
Objectives[11]mission_Actors[5]Invincible = False
Objectives[11]mission_Actors[5]SetHealth = 500
Objectives[11]mission_Actors[5]DieFromHeadShot = True
Objectives[11]mission_Actors[5]CanExitVehicle = True
Objectives[11]mission_Actors[5]CanFightArmedPedsWhenNotArmed = True
Objectives[11]mission_Actors[5]AlwaysFight = True
Objectives[11]mission_Actors[5]Seeing_Range = 30
Objectives[11]mission_Actors[5]Hearing_Range = 30
Objectives[11]mission_Actors[5]CombatMovement = Defensive
Objectives[11]mission_Actors[5]weapon = CombatPistol
Objectives[11]mission_Actors[5]Variation = Random
Objectives[11]mission_Actors[5]Task = 0
Objectives[11]mission_Actors[5]Task_Guard_Range = 5
Objectives[11]mission_Actors[5]Task_Stay_In_Range = True
Objectives[11]mission_Actors[5]Task_Enter_Vehicle_Seat_Position = -1
Objectives[11]mission_Actors[5]Task_Can_Exit_Vehicle = True
Objectives[11]mission_Actors[5]Task_Scenario = NONE
Objectives[11]mission_Actors[6]Survive_Number = 0
Objectives[11]mission_Actors[6]Failed_Text = 
Objectives[11]mission_Actors[6]Remove_After = 0
Objectives[11]mission_Actors[6]positionX = 570.5888
Objectives[11]mission_Actors[6]positionY = -538.3044
Objectives[11]mission_Actors[6]positionZ = 24.75467
Objectives[11]mission_Actors[6]Heading = 135
Objectives[11]mission_Actors[6]String_Name = g_m_m_fooliganz_01
Objectives[11]mission_Actors[6]Relationship_Group = Enemy1
Objectives[11]mission_Actors[6]AddBlip = True
Objectives[11]mission_Actors[6]ShowCone = False
Objectives[11]mission_Actors[6]Invincible = False
Objectives[11]mission_Actors[6]SetHealth = 500
Objectives[11]mission_Actors[6]DieFromHeadShot = True
Objectives[11]mission_Actors[6]CanExitVehicle = True
Objectives[11]mission_Actors[6]CanFightArmedPedsWhenNotArmed = True
Objectives[11]mission_Actors[6]AlwaysFight = True
Objectives[11]mission_Actors[6]Seeing_Range = 30
Objectives[11]mission_Actors[6]Hearing_Range = 30
Objectives[11]mission_Actors[6]CombatMovement = Defensive
Objectives[11]mission_Actors[6]weapon = CombatPistol
Objectives[11]mission_Actors[6]Variation = Random
Objectives[11]mission_Actors[6]Task = 0
Objectives[11]mission_Actors[6]Task_Guard_Range = 5
Objectives[11]mission_Actors[6]Task_Stay_In_Range = True
Objectives[11]mission_Actors[6]Task_Enter_Vehicle_Seat_Position = -1
Objectives[11]mission_Actors[6]Task_Can_Exit_Vehicle = True
Objectives[11]mission_Actors[6]Task_Scenario = NONE
Objectives[11]mission_Actors[7]Survive_Number = 0
Objectives[11]mission_Actors[7]Failed_Text = 
Objectives[11]mission_Actors[7]Remove_After = 0
Objectives[11]mission_Actors[7]positionX = 564.8326
Objectives[11]mission_Actors[7]positionY = -505.0266
Objectives[11]mission_Actors[7]positionZ = 25.8916
Objectives[11]mission_Actors[7]Heading = 275
Objectives[11]mission_Actors[7]String_Name = g_m_m_fooliganz_01
Objectives[11]mission_Actors[7]Relationship_Group = Enemy1
Objectives[11]mission_Actors[7]AddBlip = True
Objectives[11]mission_Actors[7]ShowCone = False
Objectives[11]mission_Actors[7]Invincible = False
Objectives[11]mission_Actors[7]SetHealth = 500
Objectives[11]mission_Actors[7]DieFromHeadShot = True
Objectives[11]mission_Actors[7]CanExitVehicle = True
Objectives[11]mission_Actors[7]CanFightArmedPedsWhenNotArmed = True
Objectives[11]mission_Actors[7]AlwaysFight = True
Objectives[11]mission_Actors[7]Seeing_Range = 30
Objectives[11]mission_Actors[7]Hearing_Range = 30
Objectives[11]mission_Actors[7]CombatMovement = Stationary
Objectives[11]mission_Actors[7]weapon = CombatPistol
Objectives[11]mission_Actors[7]Variation = Random
Objectives[11]mission_Actors[7]Task = 0
Objectives[11]mission_Actors[7]Task_Guard_Range = 5
Objectives[11]mission_Actors[7]Task_Stay_In_Range = True
Objectives[11]mission_Actors[7]Task_Enter_Vehicle_Seat_Position = -1
Objectives[11]mission_Actors[7]Task_Can_Exit_Vehicle = True
Objectives[11]mission_Actors[7]Task_Scenario = NONE
Objectives[11]mission_Actors[8]Survive_Number = 0
Objectives[11]mission_Actors[8]Failed_Text = 
Objectives[11]mission_Actors[8]Remove_After = 0
Objectives[11]mission_Actors[8]positionX = 564.8915
Objectives[11]mission_Actors[8]positionY = -523.9437
Objectives[11]mission_Actors[8]positionZ = 24.787
Objectives[11]mission_Actors[8]Heading = 200
Objectives[11]mission_Actors[8]String_Name = g_m_m_fooliganz_01
Objectives[11]mission_Actors[8]Relationship_Group = Enemy1
Objectives[11]mission_Actors[8]AddBlip = True
Objectives[11]mission_Actors[8]ShowCone = False
Objectives[11]mission_Actors[8]Invincible = False
Objectives[11]mission_Actors[8]SetHealth = 500
Objectives[11]mission_Actors[8]DieFromHeadShot = True
Objectives[11]mission_Actors[8]CanExitVehicle = True
Objectives[11]mission_Actors[8]CanFightArmedPedsWhenNotArmed = True
Objectives[11]mission_Actors[8]AlwaysFight = True
Objectives[11]mission_Actors[8]Seeing_Range = 30
Objectives[11]mission_Actors[8]Hearing_Range = 30
Objectives[11]mission_Actors[8]CombatMovement = Offensive
Objectives[11]mission_Actors[8]weapon = CombatPistol
Objectives[11]mission_Actors[8]Variation = Random
Objectives[11]mission_Actors[8]Task = 0
Objectives[11]mission_Actors[8]Task_Guard_Range = 5
Objectives[11]mission_Actors[8]Task_Stay_In_Range = True
Objectives[11]mission_Actors[8]Task_Enter_Vehicle_Seat_Position = -1
Objectives[11]mission_Actors[8]Task_Can_Exit_Vehicle = True
Objectives[11]mission_Actors[8]Task_Scenario = NONE
Objectives[11]mission_Actors[9]Survive_Number = 0
Objectives[11]mission_Actors[9]Failed_Text = 
Objectives[11]mission_Actors[9]Remove_After = 0
Objectives[11]mission_Actors[9]positionX = 577.507
Objectives[11]mission_Actors[9]positionY = -519.7247
Objectives[11]mission_Actors[9]positionZ = 24.7568
Objectives[11]mission_Actors[9]Heading = 165
Objectives[11]mission_Actors[9]String_Name = g_m_m_fooliganz_01
Objectives[11]mission_Actors[9]Relationship_Group = Enemy1
Objectives[11]mission_Actors[9]AddBlip = True
Objectives[11]mission_Actors[9]ShowCone = False
Objectives[11]mission_Actors[9]Invincible = False
Objectives[11]mission_Actors[9]SetHealth = 500
Objectives[11]mission_Actors[9]DieFromHeadShot = True
Objectives[11]mission_Actors[9]CanExitVehicle = True
Objectives[11]mission_Actors[9]CanFightArmedPedsWhenNotArmed = True
Objectives[11]mission_Actors[9]AlwaysFight = True
Objectives[11]mission_Actors[9]Seeing_Range = 30
Objectives[11]mission_Actors[9]Hearing_Range = 30
Objectives[11]mission_Actors[9]CombatMovement = Stationary
Objectives[11]mission_Actors[9]weapon = CombatPistol
Objectives[11]mission_Actors[9]Variation = Random
Objectives[11]mission_Actors[9]Task = 0
Objectives[11]mission_Actors[9]Task_Guard_Range = 5
Objectives[11]mission_Actors[9]Task_Stay_In_Range = True
Objectives[11]mission_Actors[9]Task_Enter_Vehicle_Seat_Position = -1
Objectives[11]mission_Actors[9]Task_Can_Exit_Vehicle = True
Objectives[11]mission_Actors[9]Task_Scenario = NONE
Objectives[11]mission_Actors[10]Survive_Number = 0
Objectives[11]mission_Actors[10]Failed_Text = 
Objectives[11]mission_Actors[10]Remove_After = 0
Objectives[11]mission_Actors[10]positionX = 584.8705
Objectives[11]mission_Actors[10]positionY = -514.0671
Objectives[11]mission_Actors[10]positionZ = 24.74421
Objectives[11]mission_Actors[10]Heading = 185
Objectives[11]mission_Actors[10]String_Name = g_m_m_fooliganz_01
Objectives[11]mission_Actors[10]Relationship_Group = Enemy1
Objectives[11]mission_Actors[10]AddBlip = True
Objectives[11]mission_Actors[10]ShowCone = False
Objectives[11]mission_Actors[10]Invincible = False
Objectives[11]mission_Actors[10]SetHealth = 300
Objectives[11]mission_Actors[10]DieFromHeadShot = True
Objectives[11]mission_Actors[10]CanExitVehicle = True
Objectives[11]mission_Actors[10]CanFightArmedPedsWhenNotArmed = True
Objectives[11]mission_Actors[10]AlwaysFight = True
Objectives[11]mission_Actors[10]Seeing_Range = 30
Objectives[11]mission_Actors[10]Hearing_Range = 30
Objectives[11]mission_Actors[10]CombatMovement = Stationary
Objectives[11]mission_Actors[10]weapon = CombatPistol
Objectives[11]mission_Actors[10]Variation = Random
Objectives[11]mission_Actors[10]Task = 0
Objectives[11]mission_Actors[10]Task_Guard_Range = 5
Objectives[11]mission_Actors[10]Task_Stay_In_Range = True
Objectives[11]mission_Actors[10]Task_Enter_Vehicle_Seat_Position = -1
Objectives[11]mission_Actors[10]Task_Can_Exit_Vehicle = True
Objectives[11]mission_Actors[10]Task_Scenario = NONE
Objectives[11]mission_Actors[11]Survive_Number = 0
Objectives[11]mission_Actors[11]Failed_Text = 
Objectives[11]mission_Actors[11]Remove_After = 0
Objectives[11]mission_Actors[11]positionX = 588.8196
Objectives[11]mission_Actors[11]positionY = -504.4359
Objectives[11]mission_Actors[11]positionZ = 24.76119
Objectives[11]mission_Actors[11]Heading = 185
Objectives[11]mission_Actors[11]String_Name = g_m_m_fooliganz_01
Objectives[11]mission_Actors[11]Relationship_Group = Enemy1
Objectives[11]mission_Actors[11]AddBlip = True
Objectives[11]mission_Actors[11]ShowCone = False
Objectives[11]mission_Actors[11]Invincible = False
Objectives[11]mission_Actors[11]SetHealth = 500
Objectives[11]mission_Actors[11]DieFromHeadShot = True
Objectives[11]mission_Actors[11]CanExitVehicle = True
Objectives[11]mission_Actors[11]CanFightArmedPedsWhenNotArmed = True
Objectives[11]mission_Actors[11]AlwaysFight = True
Objectives[11]mission_Actors[11]Seeing_Range = 30
Objectives[11]mission_Actors[11]Hearing_Range = 30
Objectives[11]mission_Actors[11]CombatMovement = Stationary
Objectives[11]mission_Actors[11]weapon = CombatPistol
Objectives[11]mission_Actors[11]Variation = Random
Objectives[11]mission_Actors[11]Task = 0
Objectives[11]mission_Actors[11]Task_Guard_Range = 5
Objectives[11]mission_Actors[11]Task_Stay_In_Range = True
Objectives[11]mission_Actors[11]Task_Enter_Vehicle_Seat_Position = -1
Objectives[11]mission_Actors[11]Task_Can_Exit_Vehicle = True
Objectives[11]mission_Actors[11]Task_Scenario = NONE
Objectives[11]mission_Actors[12]Survive_Number = 0
Objectives[11]mission_Actors[12]Failed_Text = 
Objectives[11]mission_Actors[12]Remove_After = 0
Objectives[11]mission_Actors[12]positionX = 603.7163
Objectives[11]mission_Actors[12]positionY = -500.1705
Objectives[11]mission_Actors[12]positionZ = 24.71827
Objectives[11]mission_Actors[12]Heading = 130
Objectives[11]mission_Actors[12]String_Name = g_m_m_fooliganz_01
Objectives[11]mission_Actors[12]Relationship_Group = Enemy1
Objectives[11]mission_Actors[12]AddBlip = True
Objectives[11]mission_Actors[12]ShowCone = False
Objectives[11]mission_Actors[12]Invincible = False
Objectives[11]mission_Actors[12]SetHealth = 500
Objectives[11]mission_Actors[12]DieFromHeadShot = True
Objectives[11]mission_Actors[12]CanExitVehicle = True
Objectives[11]mission_Actors[12]CanFightArmedPedsWhenNotArmed = True
Objectives[11]mission_Actors[12]AlwaysFight = True
Objectives[11]mission_Actors[12]Seeing_Range = 30
Objectives[11]mission_Actors[12]Hearing_Range = 30
Objectives[11]mission_Actors[12]CombatMovement = Defensive
Objectives[11]mission_Actors[12]weapon = CombatPistol
Objectives[11]mission_Actors[12]Variation = Random
Objectives[11]mission_Actors[12]Task = 0
Objectives[11]mission_Actors[12]Task_Guard_Range = 5
Objectives[11]mission_Actors[12]Task_Stay_In_Range = True
Objectives[11]mission_Actors[12]Task_Enter_Vehicle_Seat_Position = -1
Objectives[11]mission_Actors[12]Task_Can_Exit_Vehicle = True
Objectives[11]mission_Actors[12]Task_Scenario = NONE
Objectives[11]mission_Actors[13]Survive_Number = 0
Objectives[11]mission_Actors[13]Failed_Text = 
Objectives[11]mission_Actors[13]Remove_After = 0
Objectives[11]mission_Actors[13]positionX = 582.4692
Objectives[11]mission_Actors[13]positionY = -484.5133
Objectives[11]mission_Actors[13]positionZ = 24.75084
Objectives[11]mission_Actors[13]Heading = 164.437
Objectives[11]mission_Actors[13]String_Name = g_m_m_fooliganz_01
Objectives[11]mission_Actors[13]Relationship_Group = Enemy1
Objectives[11]mission_Actors[13]AddBlip = True
Objectives[11]mission_Actors[13]ShowCone = False
Objectives[11]mission_Actors[13]Invincible = False
Objectives[11]mission_Actors[13]SetHealth = 500
Objectives[11]mission_Actors[13]DieFromHeadShot = True
Objectives[11]mission_Actors[13]CanExitVehicle = True
Objectives[11]mission_Actors[13]CanFightArmedPedsWhenNotArmed = True
Objectives[11]mission_Actors[13]AlwaysFight = True
Objectives[11]mission_Actors[13]Seeing_Range = 30
Objectives[11]mission_Actors[13]Hearing_Range = 30
Objectives[11]mission_Actors[13]CombatMovement = Stationary
Objectives[11]mission_Actors[13]weapon = CombatPistol
Objectives[11]mission_Actors[13]Variation = Random
Objectives[11]mission_Actors[13]Task = 0
Objectives[11]mission_Actors[13]Task_Guard_Range = 5
Objectives[11]mission_Actors[13]Task_Stay_In_Range = True
Objectives[11]mission_Actors[13]Task_Enter_Vehicle_Seat_Position = -1
Objectives[11]mission_Actors[13]Task_Can_Exit_Vehicle = True
Objectives[11]mission_Actors[13]Task_Scenario = NONE
Objectives[11]mission_Actors[14]Survive_Number = 0
Objectives[11]mission_Actors[14]Failed_Text = 
Objectives[11]mission_Actors[14]Remove_After = 0
Objectives[11]mission_Actors[14]positionX = 609.1246
Objectives[11]mission_Actors[14]positionY = -490.2928
Objectives[11]mission_Actors[14]positionZ = 24.73582
Objectives[11]mission_Actors[14]Heading = 180
Objectives[11]mission_Actors[14]String_Name = g_m_m_fooliganz_01
Objectives[11]mission_Actors[14]Relationship_Group = Enemy1
Objectives[11]mission_Actors[14]AddBlip = True
Objectives[11]mission_Actors[14]ShowCone = False
Objectives[11]mission_Actors[14]Invincible = False
Objectives[11]mission_Actors[14]SetHealth = 500
Objectives[11]mission_Actors[14]DieFromHeadShot = True
Objectives[11]mission_Actors[14]CanExitVehicle = True
Objectives[11]mission_Actors[14]CanFightArmedPedsWhenNotArmed = True
Objectives[11]mission_Actors[14]AlwaysFight = True
Objectives[11]mission_Actors[14]Seeing_Range = 30
Objectives[11]mission_Actors[14]Hearing_Range = 30
Objectives[11]mission_Actors[14]CombatMovement = Stationary
Objectives[11]mission_Actors[14]weapon = CombatPistol
Objectives[11]mission_Actors[14]Variation = Random
Objectives[11]mission_Actors[14]Task = 0
Objectives[11]mission_Actors[14]Task_Guard_Range = 5
Objectives[11]mission_Actors[14]Task_Stay_In_Range = True
Objectives[11]mission_Actors[14]Task_Enter_Vehicle_Seat_Position = -1
Objectives[11]mission_Actors[14]Task_Can_Exit_Vehicle = True
Objectives[11]mission_Actors[14]Task_Scenario = NONE
Objectives[11]mission_Actors[15]Survive_Number = 0
Objectives[11]mission_Actors[15]Failed_Text = 
Objectives[11]mission_Actors[15]Remove_After = 0
Objectives[11]mission_Actors[15]positionX = 613.1979
Objectives[11]mission_Actors[15]positionY = -488.6499
Objectives[11]mission_Actors[15]positionZ = 24.7734
Objectives[11]mission_Actors[15]Heading = 125
Objectives[11]mission_Actors[15]String_Name = g_m_m_fooliganz_01
Objectives[11]mission_Actors[15]Relationship_Group = Enemy1
Objectives[11]mission_Actors[15]AddBlip = True
Objectives[11]mission_Actors[15]ShowCone = False
Objectives[11]mission_Actors[15]Invincible = False
Objectives[11]mission_Actors[15]SetHealth = 500
Objectives[11]mission_Actors[15]DieFromHeadShot = True
Objectives[11]mission_Actors[15]CanExitVehicle = True
Objectives[11]mission_Actors[15]CanFightArmedPedsWhenNotArmed = True
Objectives[11]mission_Actors[15]AlwaysFight = True
Objectives[11]mission_Actors[15]Seeing_Range = 30
Objectives[11]mission_Actors[15]Hearing_Range = 30
Objectives[11]mission_Actors[15]CombatMovement = Stationary
Objectives[11]mission_Actors[15]weapon = CombatPistol
Objectives[11]mission_Actors[15]Variation = Random
Objectives[11]mission_Actors[15]Task = 0
Objectives[11]mission_Actors[15]Task_Guard_Range = 5
Objectives[11]mission_Actors[15]Task_Stay_In_Range = True
Objectives[11]mission_Actors[15]Task_Enter_Vehicle_Seat_Position = -1
Objectives[11]mission_Actors[15]Task_Can_Exit_Vehicle = True
Objectives[11]mission_Actors[15]Task_Scenario = NONE
Objectives[11]mission_Actors[16]Survive_Number = 0
Objectives[11]mission_Actors[16]Failed_Text = 
Objectives[11]mission_Actors[16]Remove_After = 0
Objectives[11]mission_Actors[16]positionX = 593.6241
Objectives[11]mission_Actors[16]positionY = -469.6188
Objectives[11]mission_Actors[16]positionZ = 24.74547
Objectives[11]mission_Actors[16]Heading = 259.9993
Objectives[11]mission_Actors[16]String_Name = g_m_m_fooliganz_01
Objectives[11]mission_Actors[16]Relationship_Group = Enemy1
Objectives[11]mission_Actors[16]AddBlip = True
Objectives[11]mission_Actors[16]ShowCone = False
Objectives[11]mission_Actors[16]Invincible = False
Objectives[11]mission_Actors[16]SetHealth = 500
Objectives[11]mission_Actors[16]DieFromHeadShot = True
Objectives[11]mission_Actors[16]CanExitVehicle = True
Objectives[11]mission_Actors[16]CanFightArmedPedsWhenNotArmed = True
Objectives[11]mission_Actors[16]AlwaysFight = True
Objectives[11]mission_Actors[16]Seeing_Range = 30
Objectives[11]mission_Actors[16]Hearing_Range = 30
Objectives[11]mission_Actors[16]CombatMovement = Stationary
Objectives[11]mission_Actors[16]weapon = CombatPistol
Objectives[11]mission_Actors[16]Variation = Random
Objectives[11]mission_Actors[16]Task = 0
Objectives[11]mission_Actors[16]Task_Guard_Range = 5
Objectives[11]mission_Actors[16]Task_Stay_In_Range = True
Objectives[11]mission_Actors[16]Task_Enter_Vehicle_Seat_Position = -1
Objectives[11]mission_Actors[16]Task_Can_Exit_Vehicle = True
Objectives[11]mission_Actors[16]Task_Scenario = NONE
Objectives[11]mission_Actors[17]Survive_Number = 0
Objectives[11]mission_Actors[17]Failed_Text = 
Objectives[11]mission_Actors[17]Remove_After = 0
Objectives[11]mission_Actors[17]positionX = 604.8572
Objectives[11]mission_Actors[17]positionY = -463.3809
Objectives[11]mission_Actors[17]positionZ = 24.87436
Objectives[11]mission_Actors[17]Heading = 114.9961
Objectives[11]mission_Actors[17]String_Name = g_m_m_fooliganz_01
Objectives[11]mission_Actors[17]Relationship_Group = Enemy1
Objectives[11]mission_Actors[17]AddBlip = True
Objectives[11]mission_Actors[17]ShowCone = False
Objectives[11]mission_Actors[17]Invincible = False
Objectives[11]mission_Actors[17]SetHealth = 500
Objectives[11]mission_Actors[17]DieFromHeadShot = True
Objectives[11]mission_Actors[17]CanExitVehicle = True
Objectives[11]mission_Actors[17]CanFightArmedPedsWhenNotArmed = True
Objectives[11]mission_Actors[17]AlwaysFight = True
Objectives[11]mission_Actors[17]Seeing_Range = 30
Objectives[11]mission_Actors[17]Hearing_Range = 30
Objectives[11]mission_Actors[17]CombatMovement = Stationary
Objectives[11]mission_Actors[17]weapon = CombatPistol
Objectives[11]mission_Actors[17]Variation = Random
Objectives[11]mission_Actors[17]Task = 0
Objectives[11]mission_Actors[17]Task_Guard_Range = 5
Objectives[11]mission_Actors[17]Task_Stay_In_Range = True
Objectives[11]mission_Actors[17]Task_Enter_Vehicle_Seat_Position = -1
Objectives[11]mission_Actors[17]Task_Can_Exit_Vehicle = True
Objectives[11]mission_Actors[17]Task_Scenario = NONE
Objectives[11]mission_Actors[18]Survive_Number = 0
Objectives[11]mission_Actors[18]Failed_Text = 
Objectives[11]mission_Actors[18]Remove_After = 0
Objectives[11]mission_Actors[18]positionX = 601.1932
Objectives[11]mission_Actors[18]positionY = -450.9817
Objectives[11]mission_Actors[18]positionZ = 24.74491
Objectives[11]mission_Actors[18]Heading = 179.9999
Objectives[11]mission_Actors[18]String_Name = g_m_m_fooliganz_01
Objectives[11]mission_Actors[18]Relationship_Group = Enemy1
Objectives[11]mission_Actors[18]AddBlip = True
Objectives[11]mission_Actors[18]ShowCone = False
Objectives[11]mission_Actors[18]Invincible = False
Objectives[11]mission_Actors[18]SetHealth = 500
Objectives[11]mission_Actors[18]DieFromHeadShot = True
Objectives[11]mission_Actors[18]CanExitVehicle = True
Objectives[11]mission_Actors[18]CanFightArmedPedsWhenNotArmed = True
Objectives[11]mission_Actors[18]AlwaysFight = True
Objectives[11]mission_Actors[18]Seeing_Range = 30
Objectives[11]mission_Actors[18]Hearing_Range = 30
Objectives[11]mission_Actors[18]CombatMovement = Stationary
Objectives[11]mission_Actors[18]weapon = CombatPistol
Objectives[11]mission_Actors[18]Variation = Random
Objectives[11]mission_Actors[18]Task = 0
Objectives[11]mission_Actors[18]Task_Guard_Range = 5
Objectives[11]mission_Actors[18]Task_Stay_In_Range = True
Objectives[11]mission_Actors[18]Task_Enter_Vehicle_Seat_Position = -1
Objectives[11]mission_Actors[18]Task_Can_Exit_Vehicle = True
Objectives[11]mission_Actors[18]Task_Scenario = NONE
Objectives[11]mission_Actors[19]Survive_Number = 0
Objectives[11]mission_Actors[19]Failed_Text = 
Objectives[11]mission_Actors[19]Remove_After = 11
Objectives[11]mission_Actors[19]positionX = 597.1457
Objectives[11]mission_Actors[19]positionY = -435.0935
Objectives[11]mission_Actors[19]positionZ = 24.74491
Objectives[11]mission_Actors[19]Heading = 215
Objectives[11]mission_Actors[19]String_Name = g_m_m_fooliganz_01
Objectives[11]mission_Actors[19]Relationship_Group = Enemy1
Objectives[11]mission_Actors[19]AddBlip = True
Objectives[11]mission_Actors[19]ShowCone = False
Objectives[11]mission_Actors[19]Invincible = False
Objectives[11]mission_Actors[19]SetHealth = 500
Objectives[11]mission_Actors[19]DieFromHeadShot = True
Objectives[11]mission_Actors[19]CanExitVehicle = True
Objectives[11]mission_Actors[19]CanFightArmedPedsWhenNotArmed = True
Objectives[11]mission_Actors[19]AlwaysFight = True
Objectives[11]mission_Actors[19]Seeing_Range = 30
Objectives[11]mission_Actors[19]Hearing_Range = 30
Objectives[11]mission_Actors[19]CombatMovement = Defensive
Objectives[11]mission_Actors[19]weapon = CombatPistol
Objectives[11]mission_Actors[19]Variation = Random
Objectives[11]mission_Actors[19]Task = 0
Objectives[11]mission_Actors[19]Task_Guard_Range = 5
Objectives[11]mission_Actors[19]Task_Stay_In_Range = True
Objectives[11]mission_Actors[19]Task_Enter_Vehicle_Seat_Position = -1
Objectives[11]mission_Actors[19]Task_Can_Exit_Vehicle = True
Objectives[11]mission_Actors[19]Task_Scenario = NONE
Objectives[11]mission_Vehicles = 0
Objectives[11]Mission_Needed_Vehicles = 0
Objectives[11]mission_PropsCount = 0
Objectives[11]mission_Pickup_Props_Count = 2
Objectives[11]mission_Pickup_Props[0]Model = PICKUP_ARMOUR_STANDARD
Objectives[11]mission_Pickup_Props[0]Value = 0
Objectives[11]mission_Pickup_Props[0]positionX = 590.3016
Objectives[11]mission_Pickup_Props[0]positionY = -516.8303
Objectives[11]mission_Pickup_Props[0]positionZ = 24.03104
Objectives[11]mission_Pickup_Props[0]rotationX = 0
Objectives[11]mission_Pickup_Props[0]rotationY = 0
Objectives[11]mission_Pickup_Props[0]rotationZ = -65
Objectives[11]mission_Pickup_Props[1]Model = PICKUP_HEALTH_STANDARD
Objectives[11]mission_Pickup_Props[1]Value = 0
Objectives[11]mission_Pickup_Props[1]positionX = 597.8521
Objectives[11]mission_Pickup_Props[1]positionY = -484.1302
Objectives[11]mission_Pickup_Props[1]positionZ = 24.25843
Objectives[11]mission_Pickup_Props[1]rotationX = 0
Objectives[11]mission_Pickup_Props[1]rotationY = 0
Objectives[11]mission_Pickup_Props[1]rotationZ = -25
Objectives[11]ObjectiveMessages = 1
Objectives[11]ObjectiveMessages[0]positionX = 598.7356
Objectives[11]ObjectiveMessages[0]positionY = -443.4526
Objectives[11]ObjectiveMessages[0]positionZ = 23.74491
Objectives[11]ObjectiveMessages[0]Message = Make your way through the ~r~Fooliganz ~w~and break into the ~p~Freakshop!
Objectives[11]ObjectiveMessages[0]Contact = CHAR_DEFAULT
Objectives[11]ObjectiveMessages[0]Sender = 
Objectives[11]ObjectiveMessages[0]Subject = 
Objectives[11]ObjectiveMessages[0]MessageColor = White
Objectives[11]ObjectiveMessages[0]PlayFromStart = False
Objectives[11]ObjectiveMessages[0]Delay = True
Objectives[11]ObjectiveMessages[0]DelayTime = 7
Objectives[11]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[11]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[11]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[11]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[11]ObjectiveMessages[0]TypeSubtitle = True
Objectives[11]ObjectiveMessages[0]TypeTextMesage = False
Objectives[11]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[11]ObjectiveMessages[0]PhoneMessageDisplayTime = 15

Objectives[12]Type = Set_Player_Actor_Objective
Objectives[12]Text = 
Objectives[12]positionX = 601.5806
Objectives[12]positionY = -433.3955
Objectives[12]positionZ = 23.74491
Objectives[12]SetPlayerActor_Use_Player = True
Objectives[12]SetPlayerActor_Player_Controllable = False
Objectives[12]SetPlayerActor_Player_Can_Exit_Vehicle = False
Objectives[12]SetPlayerActor_Use_Actor = False
Objectives[12]SetPlayerActor_RelationshipGroup_Change = False
Objectives[12]SetPlayerActor_RelationshipGroup = Neutral
Objectives[12]SetPlayerActor_Invincible_Change = True
Objectives[12]SetPlayerActor_Invincible = True
Objectives[12]SetPlayerActor_NewTask = True
Objectives[12]Int_Task = 99
Objectives[12]Task_Repeat = False
Objectives[12]Task_Timeout = False
Objectives[12]Task_Guard_Range = 10
Objectives[12]Task_Stay_In_Range = True
Objectives[12]Task_Wander_Range = 10
Objectives[12]Task_Scenario = NONE
Objectives[12]Task_TalkingAnimation = mic_chatter
Objectives[12]Task_Time = 1
Objectives[12]TaskListCount = 1
Objectives[12]Task_List[0]Type = WalkTo
Objectives[12]Task_List[0]DestinationX = 597.5654
Objectives[12]Task_List[0]DestinationY = -425.2421
Objectives[12]Task_List[0]DestinationZ = 24.24491
Objectives[12]Task_List[0]Rotation = -280
Objectives[12]Task_List[0]Speed = 1.5
Objectives[12]Task_List[0]GoStraitToCoord = False
Objectives[12]mission_ActorsCount = 0
Objectives[12]mission_Vehicles = 0
Objectives[12]Mission_Needed_Vehicles = 0
Objectives[12]mission_PropsCount = 0
Objectives[12]mission_Pickup_Props_Count = 0
Objectives[12]ObjectiveMessages = 0

Objectives[13]Type = Mission_Settings_Objective
Objectives[13]positionX = 629.4777
Objectives[13]positionY = -422.316
Objectives[13]positionZ = 23.70403
Objectives[13]MissionSettings_TimesOfDay = Current
Objectives[13]MissionSettings_Weather = Current
Objectives[13]MissionSettings_WantedLevel = Current
Objectives[13]MissionSettings_SetWantedLevelNow = Current
Objectives[13]MissionSettings_StartNightvision = False
Objectives[13]MissionSettings_StopNightvision = False
Objectives[13]MissionSettings_StartSeethrough = False
Objectives[13]MissionSettings_StopSeethrough = False
Objectives[13]MissionSettings_StartMusic = True
Objectives[13]MissionSettings_StopMusic = False
Objectives[13]MissionSettings_Music = MP_MC_CM22_SUSPENSE
Objectives[13]mission_ActorsCount = 0
Objectives[13]mission_Vehicles = 0
Objectives[13]Mission_Needed_Vehicles = 0
Objectives[13]mission_PropsCount = 0
Objectives[13]mission_Pickup_Props_Count = 0
Objectives[13]ObjectiveMessages = 0

Objectives[14]Type = Cutscenes_Objective
Objectives[14]Text = 
Objectives[14]positionX = 596.0733
Objectives[14]positionY = -429.4301
Objectives[14]positionZ = 23.69504
Objectives[14]Cutscenes_Time = 5
Objectives[14]Cutscenes_Trans_Time = 0
Objectives[14]Cutscenes_FOV = 30
Objectives[14]Cutscenes_Shake = Hand
Objectives[14]Cutscenes_Amplitude = 0
Objectives[14]Cutscenes_FadeOut = False
Objectives[14]Cutscenes_FadeIn = False
Objectives[14]Cutscenes_End = False
Objectives[14]Cutscenes_Point_At_Position = True
Objectives[14]Cutscenes_Point_At_Player = False
Objectives[14]Cutscenes_Point_At_Actor = False
Objectives[14]Cutscenes_Point_At_Vehicle = False
Objectives[14]Cutscenes_Follow_Player = False
Objectives[14]Cutscenes_Follow_Actor = False
Objectives[14]Cutscenes_Follow_Vehicle = False
Objectives[14]Cutscenes_Follow_Distancee = 10
Objectives[14]Cutscenes_Follow_Hieght = 2
Objectives[14]Cutscenes_Follow_Angle = 50
Objectives[14]mission_ActorsCount = 0
Objectives[14]mission_Vehicles = 0
Objectives[14]Mission_Needed_Vehicles = 0
Objectives[14]mission_PropsCount = 0
Objectives[14]mission_Pickup_Props_Count = 0
Objectives[14]ObjectiveMessages = 0

Objectives[15]Type = Set_Player_Actor_Objective
Objectives[15]Text = 
Objectives[15]positionX = 600.6325
Objectives[15]positionY = -428.9102
Objectives[15]positionZ = 23.74491
Objectives[15]SetPlayerActor_Use_Player = True
Objectives[15]SetPlayerActor_Player_Controllable = False
Objectives[15]SetPlayerActor_Player_Can_Exit_Vehicle = False
Objectives[15]SetPlayerActor_Use_Actor = False
Objectives[15]SetPlayerActor_RelationshipGroup_Change = False
Objectives[15]SetPlayerActor_RelationshipGroup = Neutral
Objectives[15]SetPlayerActor_Invincible_Change = False
Objectives[15]SetPlayerActor_Invincible = False
Objectives[15]SetPlayerActor_NewTask = True
Objectives[15]Int_Task = 3
Objectives[15]Task_Repeat = False
Objectives[15]Task_Timeout = False
Objectives[15]Task_Guard_Range = 10
Objectives[15]Task_Stay_In_Range = True
Objectives[15]Task_Wander_Range = 10
Objectives[15]Task_Scenario = WORLD_HUMAN_STAND_MOBILE
Objectives[15]Task_TalkingAnimation = mic_chatter
Objectives[15]Task_Time = 1
Objectives[15]mission_ActorsCount = 0
Objectives[15]mission_Vehicles = 0
Objectives[15]Mission_Needed_Vehicles = 0
Objectives[15]mission_PropsCount = 0
Objectives[15]mission_Pickup_Props_Count = 0
Objectives[15]ObjectiveMessages = 0

Objectives[16]Type = Cutscenes_Objective
Objectives[16]Text = 
Objectives[16]positionX = 596.5201
Objectives[16]positionY = -425.4792
Objectives[16]positionZ = 23.69504
Objectives[16]Cutscenes_Time = 19
Objectives[16]Cutscenes_Trans_Time = 0
Objectives[16]Cutscenes_FOV = 30
Objectives[16]Cutscenes_Shake = Hand
Objectives[16]Cutscenes_Amplitude = 0
Objectives[16]Cutscenes_FadeOut = False
Objectives[16]Cutscenes_FadeIn = False
Objectives[16]Cutscenes_End = False
Objectives[16]Cutscenes_Point_At_Position = True
Objectives[16]Cutscenes_Point_At_Player = False
Objectives[16]Cutscenes_Point_At_Actor = False
Objectives[16]Cutscenes_Point_At_Vehicle = False
Objectives[16]Cutscenes_Follow_Player = False
Objectives[16]Cutscenes_Follow_Actor = False
Objectives[16]Cutscenes_Follow_Vehicle = False
Objectives[16]Cutscenes_Follow_Distancee = 6
Objectives[16]Cutscenes_Follow_Hieght = 2
Objectives[16]Cutscenes_Follow_Angle = 90
Objectives[16]mission_ActorsCount = 0
Objectives[16]mission_Vehicles = 0
Objectives[16]Mission_Needed_Vehicles = 0
Objectives[16]mission_PropsCount = 0
Objectives[16]mission_Pickup_Props_Count = 0
Objectives[16]ObjectiveMessages = 2
Objectives[16]ObjectiveMessages[0]positionX = 599.2332
Objectives[16]ObjectiveMessages[0]positionY = -433.274
Objectives[16]ObjectiveMessages[0]positionZ = 23.74491
Objectives[16]ObjectiveMessages[0]Message = ~b~MICHAEL: ~w~This... Doesn't unlock the garage! They must've changed the Keypad! Alright hold on, gotta think of something...
Objectives[16]ObjectiveMessages[0]Contact = CHAR_DEFAULT
Objectives[16]ObjectiveMessages[0]Sender = 
Objectives[16]ObjectiveMessages[0]Subject = 
Objectives[16]ObjectiveMessages[0]MessageColor = White
Objectives[16]ObjectiveMessages[0]PlayFromStart = False
Objectives[16]ObjectiveMessages[0]Delay = True
Objectives[16]ObjectiveMessages[0]DelayTime = 1
Objectives[16]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[16]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[16]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[16]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[16]ObjectiveMessages[0]TypeSubtitle = True
Objectives[16]ObjectiveMessages[0]TypeTextMesage = False
Objectives[16]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[16]ObjectiveMessages[0]PhoneMessageDisplayTime = 15
Objectives[16]ObjectiveMessages[1]positionX = 600.652
Objectives[16]ObjectiveMessages[1]positionY = -436.3383
Objectives[16]ObjectiveMessages[1]positionZ = 23.7568
Objectives[16]ObjectiveMessages[1]Message = ~b~MICHAEL: ~w~I still got that Keypad-Bypass Device since that stupid Cayo Perico Heist! I can crack the keypad but this'll take some time. Hold 'em off, Frank!
Objectives[16]ObjectiveMessages[1]Contact = CHAR_DEFAULT
Objectives[16]ObjectiveMessages[1]Sender = 
Objectives[16]ObjectiveMessages[1]Subject = 
Objectives[16]ObjectiveMessages[1]MessageColor = White
Objectives[16]ObjectiveMessages[1]PlayFromStart = False
Objectives[16]ObjectiveMessages[1]Delay = True
Objectives[16]ObjectiveMessages[1]DelayTime = 9
Objectives[16]ObjectiveMessages[1]PlayDIstanceFrom = False
Objectives[16]ObjectiveMessages[1]PlayDIstanceFromPlayer = False
Objectives[16]ObjectiveMessages[1]PlayDIstanceTo = False
Objectives[16]ObjectiveMessages[1]DIstanceFromTo = 50
Objectives[16]ObjectiveMessages[1]TypeSubtitle = True
Objectives[16]ObjectiveMessages[1]TypeTextMesage = False
Objectives[16]ObjectiveMessages[1]TypePhoneMesage = False
Objectives[16]ObjectiveMessages[1]PhoneMessageDisplayTime = 15

Objectives[17]Type = Cutscenes_Objective
Objectives[17]Text = 
Objectives[17]positionX = 605.4218
Objectives[17]positionY = -414.988
Objectives[17]positionZ = 23.69493
Objectives[17]Cutscenes_Time = 0
Objectives[17]Cutscenes_Trans_Time = 0
Objectives[17]Cutscenes_FOV = 30
Objectives[17]Cutscenes_Shake = Hand
Objectives[17]Cutscenes_Amplitude = 0
Objectives[17]Cutscenes_FadeOut = False
Objectives[17]Cutscenes_FadeIn = False
Objectives[17]Cutscenes_End = True
Objectives[17]Cutscenes_Point_At_Position = False
Objectives[17]Cutscenes_Point_At_Player = False
Objectives[17]Cutscenes_Point_At_Actor = False
Objectives[17]Cutscenes_Point_At_Vehicle = False
Objectives[17]Cutscenes_Follow_Player = False
Objectives[17]Cutscenes_Follow_Actor = False
Objectives[17]Cutscenes_Follow_Vehicle = False
Objectives[17]Cutscenes_Follow_Distancee = 10
Objectives[17]Cutscenes_Follow_Hieght = 1
Objectives[17]Cutscenes_Follow_Angle = 0
Objectives[17]mission_ActorsCount = 0
Objectives[17]mission_Vehicles = 0
Objectives[17]Mission_Needed_Vehicles = 0
Objectives[17]mission_PropsCount = 0
Objectives[17]mission_Pickup_Props_Count = 1
Objectives[17]mission_Pickup_Props[0]Model = PICKUP_ARMOUR_STANDARD
Objectives[17]mission_Pickup_Props[0]Value = 0
Objectives[17]mission_Pickup_Props[0]positionX = 605.1476
Objectives[17]mission_Pickup_Props[0]positionY = -433.5374
Objectives[17]mission_Pickup_Props[0]positionZ = 24.24491
Objectives[17]mission_Pickup_Props[0]rotationX = 0
Objectives[17]mission_Pickup_Props[0]rotationY = 0
Objectives[17]mission_Pickup_Props[0]rotationZ = -25
Objectives[17]ObjectiveMessages = 0

Objectives[18]Type = Player_Start
Objectives[18]Culture = .
Objectives[18]positionX = 605.1006
Objectives[18]positionY = -433.4998
Objectives[18]positionZ = 24.74491
Objectives[18]Heading = 15.00067
Objectives[18]model = p_franklin_02
Objectives[18]variation = Custom
Objectives[18]SetWeather = Current
Objectives[18]SetTime = Current
Objectives[18]WantedLevel = 0
Objectives[18]MaxWantedLevel = 0
Objectives[18]ActorPopulation = 3
Objectives[18]VehiclePopulation = 3
Objectives[18]NoGangs = True
Objectives[18]FadeInOnMissionStart = True
Objectives[18]PoliceIgnorePlayer = False
Objectives[18]COMPONENT_FACE_DRAWABLE = 0
Objectives[18]COMPONENT_FACE_TEXTURE = 0
Objectives[18]COMPONENT_HEAD_DRAWABLE = 0
Objectives[18]COMPONENT_HEAD_TEXTURE = 0
Objectives[18]COMPONENT_HAIR_DRAWABLE = 0
Objectives[18]COMPONENT_HAIR_TEXTURE = 0
Objectives[18]COMPONENT_TORSO_DRAWABLE = 0
Objectives[18]COMPONENT_TORSO_TEXTURE = 0
Objectives[18]COMPONENT_LEGS_DRAWABLE = 0
Objectives[18]COMPONENT_LEGS_TEXTURE = 0
Objectives[18]COMPONENT_HANDS_DRAWABLE = 0
Objectives[18]COMPONENT_HANDS_TEXTURE = 0
Objectives[18]COMPONENT_FEET_DRAWABLE = 0
Objectives[18]COMPONENT_FEET_TEXTURE = 0
Objectives[18]COMPONENT_EYES_DRAWABLE = 0
Objectives[18]COMPONENT_EYES_TEXTURE = 0
Objectives[18]COMPONENT_ACCESSORIES_DRAWABLE = 0
Objectives[18]COMPONENT_ACCESSORIES_TEXTURE = 0
Objectives[18]COMPONENT_TASKS_DRAWABLE = 0
Objectives[18]COMPONENT_TASKS_TEXTURE = 0
Objectives[18]COMPONENT_TEXTURES_DRAWABLE = 0
Objectives[18]COMPONENT_TEXTURES_TEXTURE = 0
Objectives[18]COMPONENT_TORSO2_DRAWABLE = 0
Objectives[18]COMPONENT_TORSO2_TEXTURE = 0
Objectives[18]PROP_HATS_INDEX = -1
Objectives[18]PROP_HATS_TEXTURE = -1
Objectives[18]PROP_GLASSES_INDEX = -1
Objectives[18]PROP_GLASSES_TEXTURE = -1
Objectives[18]PROP_EARS_INDEX = -1
Objectives[18]PROP_EARS_TEXTURE = -1
Objectives[18]Name = Player
Objectives[18]Weapon_Count = 5
Objectives[18]Weapon0 = HomingLauncher
Objectives[18]Weapon1 = HeavyShotgun
Objectives[18]Weapon2 = StickyBomb
Objectives[18]Weapon3 = SMG
Objectives[18]Weapon4 = AssaultRifleMk2
Objectives[18]mission_ActorsCount = 0
Objectives[18]mission_Vehicles = 0
Objectives[18]Mission_Needed_Vehicles = 0
Objectives[18]mission_PropsCount = 0
Objectives[18]mission_Pickup_Props_Count = 0
Objectives[18]ObjectiveMessages = 0

Objectives[19]Type = Random_Spawn_Objective
Objectives[19]positionX = 603.5247
Objectives[19]positionY = -420.9867
Objectives[19]positionZ = 23.74491
Objectives[19]Random_Actors_Actor_Model_Name = g_m_m_fooliganz_01
Objectives[19]Random_Actors_Vehicle_Model_Name = journey2
Objectives[19]Random_Actors_Vehicle_Primary_Color = Orange
Objectives[19]Random_Actors_Vehicle_Secondary_Color = MetallicCream
Objectives[19]Random_Actors_Weapon_Model_Name = Pistol
Objectives[19]Random_Actors_Passenger = True
Objectives[19]Random_Actors_Fill_With_Occupants = True
Objectives[19]Random_Actors_Max_Count = 1
Objectives[19]Random_Actors_Max_ReSpawn = 20
Objectives[19]Random_Actors_Spawn_End = False
Objectives[19]Random_Actors_Spawn_Actors_Only = False
Objectives[19]Random_Actors_Spawn_Actors_In_Vehicle_Land = True
Objectives[19]Random_Actors_Spawn_Actors_In_Vehicle_Water = False
Objectives[19]Random_Actors_Spawn_Actors_In_Vehicle_Heli = False
Objectives[19]Random_Actors_Spawn_Actors_In_Vehicle_Plane = False
Objectives[19]mission_ActorsCount = 0
Objectives[19]mission_Vehicles = 0
Objectives[19]Mission_Needed_Vehicles = 0
Objectives[19]mission_PropsCount = 0
Objectives[19]mission_Pickup_Props_Count = 0
Objectives[19]ObjectiveMessages = 0

Objectives[20]Type = Random_Spawn_Objective
Objectives[20]positionX = 609.5153
Objectives[20]positionY = -395.4121
Objectives[20]positionZ = 23.79967
Objectives[20]Random_Actors_Actor_Model_Name = g_f_m_fooliganz_01
Objectives[20]Random_Actors_Vehicle_Model_Name = tulip2
Objectives[20]Random_Actors_Vehicle_Primary_Color = Salmonpink
Objectives[20]Random_Actors_Vehicle_Secondary_Color = MetallicBlazeRed
Objectives[20]Random_Actors_Weapon_Model_Name = Pistol
Objectives[20]Random_Actors_Passenger = True
Objectives[20]Random_Actors_Fill_With_Occupants = True
Objectives[20]Random_Actors_Max_Count = 1
Objectives[20]Random_Actors_Max_ReSpawn = 20
Objectives[20]Random_Actors_Spawn_End = False
Objectives[20]Random_Actors_Spawn_Actors_Only = False
Objectives[20]Random_Actors_Spawn_Actors_In_Vehicle_Land = True
Objectives[20]Random_Actors_Spawn_Actors_In_Vehicle_Water = False
Objectives[20]Random_Actors_Spawn_Actors_In_Vehicle_Heli = False
Objectives[20]Random_Actors_Spawn_Actors_In_Vehicle_Plane = False
Objectives[20]mission_ActorsCount = 0
Objectives[20]mission_Vehicles = 0
Objectives[20]Mission_Needed_Vehicles = 0
Objectives[20]mission_PropsCount = 0
Objectives[20]mission_Pickup_Props_Count = 0
Objectives[20]ObjectiveMessages = 0

Objectives[21]Type = Random_Spawn_Objective
Objectives[21]positionX = 610.7104
Objectives[21]positionY = -385.9892
Objectives[21]positionZ = 23.79967
Objectives[21]Random_Actors_Actor_Model_Name = g_f_m_fooliganz_01
Objectives[21]Random_Actors_Vehicle_Model_Name = blista
Objectives[21]Random_Actors_Vehicle_Primary_Color = PureWhite
Objectives[21]Random_Actors_Vehicle_Secondary_Color = PureWhite
Objectives[21]Random_Actors_Weapon_Model_Name = SMG
Objectives[21]Random_Actors_Passenger = True
Objectives[21]Random_Actors_Fill_With_Occupants = True
Objectives[21]Random_Actors_Max_Count = 1
Objectives[21]Random_Actors_Max_ReSpawn = 20
Objectives[21]Random_Actors_Spawn_End = False
Objectives[21]Random_Actors_Spawn_Actors_Only = True
Objectives[21]Random_Actors_Spawn_Actors_In_Vehicle_Land = False
Objectives[21]Random_Actors_Spawn_Actors_In_Vehicle_Water = False
Objectives[21]Random_Actors_Spawn_Actors_In_Vehicle_Heli = False
Objectives[21]Random_Actors_Spawn_Actors_In_Vehicle_Plane = False
Objectives[21]mission_ActorsCount = 0
Objectives[21]mission_Vehicles = 0
Objectives[21]Mission_Needed_Vehicles = 0
Objectives[21]mission_PropsCount = 0
Objectives[21]mission_Pickup_Props_Count = 0
Objectives[21]ObjectiveMessages = 0

Objectives[22]Type = Random_Spawn_Objective
Objectives[22]positionX = 605.7019
Objectives[22]positionY = -409.7115
Objectives[22]positionZ = 23.74605
Objectives[22]Random_Actors_Actor_Model_Name = g_m_m_fooliganz_01
Objectives[22]Random_Actors_Vehicle_Model_Name = blista
Objectives[22]Random_Actors_Vehicle_Primary_Color = PureWhite
Objectives[22]Random_Actors_Vehicle_Secondary_Color = PureWhite
Objectives[22]Random_Actors_Weapon_Model_Name = Pistol
Objectives[22]Random_Actors_Passenger = True
Objectives[22]Random_Actors_Fill_With_Occupants = True
Objectives[22]Random_Actors_Max_Count = 3
Objectives[22]Random_Actors_Max_ReSpawn = 20
Objectives[22]Random_Actors_Spawn_End = False
Objectives[22]Random_Actors_Spawn_Actors_Only = True
Objectives[22]Random_Actors_Spawn_Actors_In_Vehicle_Land = False
Objectives[22]Random_Actors_Spawn_Actors_In_Vehicle_Water = False
Objectives[22]Random_Actors_Spawn_Actors_In_Vehicle_Heli = False
Objectives[22]Random_Actors_Spawn_Actors_In_Vehicle_Plane = False
Objectives[22]mission_ActorsCount = 0
Objectives[22]mission_Vehicles = 0
Objectives[22]Mission_Needed_Vehicles = 0
Objectives[22]mission_PropsCount = 0
Objectives[22]mission_Pickup_Props_Count = 0
Objectives[22]ObjectiveMessages = 0

Objectives[23]Type = Random_Spawn_Objective
Objectives[23]positionX = 606.9433
Objectives[23]positionY = -400.1255
Objectives[23]positionZ = 23.79967
Objectives[23]Random_Actors_Actor_Model_Name = g_m_m_fooliganz_01
Objectives[23]Random_Actors_Vehicle_Model_Name = maverick
Objectives[23]Random_Actors_Vehicle_Primary_Color = MetallicChocoOrange
Objectives[23]Random_Actors_Vehicle_Secondary_Color = PureWhite
Objectives[23]Random_Actors_Weapon_Model_Name = Pistol
Objectives[23]Random_Actors_Passenger = True
Objectives[23]Random_Actors_Fill_With_Occupants = True
Objectives[23]Random_Actors_Max_Count = 1
Objectives[23]Random_Actors_Max_ReSpawn = 0
Objectives[23]Random_Actors_Spawn_End = False
Objectives[23]Random_Actors_Spawn_Actors_Only = False
Objectives[23]Random_Actors_Spawn_Actors_In_Vehicle_Land = False
Objectives[23]Random_Actors_Spawn_Actors_In_Vehicle_Water = False
Objectives[23]Random_Actors_Spawn_Actors_In_Vehicle_Heli = True
Objectives[23]Random_Actors_Spawn_Actors_In_Vehicle_Plane = False
Objectives[23]mission_ActorsCount = 0
Objectives[23]mission_Vehicles = 0
Objectives[23]Mission_Needed_Vehicles = 0
Objectives[23]mission_PropsCount = 0
Objectives[23]mission_Pickup_Props_Count = 0
Objectives[23]ObjectiveMessages = 0

Objectives[24]Type = Mission_Settings_Objective
Objectives[24]positionX = 617.4118
Objectives[24]positionY = -403.1955
Objectives[24]positionZ = 23.66196
Objectives[24]MissionSettings_TimesOfDay = Current
Objectives[24]MissionSettings_Weather = Current
Objectives[24]MissionSettings_WantedLevel = Current
Objectives[24]MissionSettings_SetWantedLevelNow = Current
Objectives[24]MissionSettings_StartNightvision = False
Objectives[24]MissionSettings_StopNightvision = False
Objectives[24]MissionSettings_StartSeethrough = False
Objectives[24]MissionSettings_StopSeethrough = False
Objectives[24]MissionSettings_StartMusic = True
Objectives[24]MissionSettings_StopMusic = False
Objectives[24]MissionSettings_Music = MP_MC_CM22_VEHICLE_CHASE_A
Objectives[24]mission_ActorsCount = 0
Objectives[24]mission_Vehicles = 0
Objectives[24]Mission_Needed_Vehicles = 0
Objectives[24]mission_PropsCount = 0
Objectives[24]mission_Pickup_Props_Count = 0
Objectives[24]ObjectiveMessages = 0

Objectives[25]Text = Defend Michael from the ~r~Fooliganz ~w~while he is bypassing the security!
Objectives[25]Type = Timeout_Objective
Objectives[25]positionX = 609.832
Objectives[25]positionY = -402.5988
Objectives[25]positionZ = 23.77255
Objectives[25]Timeout_Min = 2
Objectives[25]Timeout_Sec = 10
Objectives[25]mission_ActorsCount = 2
Objectives[25]mission_Actors[0]Survive_Number = 0
Objectives[25]mission_Actors[0]Failed_Text = 
Objectives[25]mission_Actors[0]Remove_After = 40
Objectives[25]mission_Actors[0]positionX = 597.1144
Objectives[25]mission_Actors[0]positionY = -425.345
Objectives[25]mission_Actors[0]positionZ = 24.74491
Objectives[25]mission_Actors[0]Heading = 79.99997
Objectives[25]mission_Actors[0]String_Name = player_zero
Objectives[25]mission_Actors[0]Relationship_Group = Friend
Objectives[25]mission_Actors[0]AddBlip = True
Objectives[25]mission_Actors[0]ShowCone = False
Objectives[25]mission_Actors[0]Invincible = True
Objectives[25]mission_Actors[0]SetHealth = 100
Objectives[25]mission_Actors[0]DieFromHeadShot = True
Objectives[25]mission_Actors[0]CanExitVehicle = True
Objectives[25]mission_Actors[0]CanFightArmedPedsWhenNotArmed = True
Objectives[25]mission_Actors[0]AlwaysFight = True
Objectives[25]mission_Actors[0]Seeing_Range = 30
Objectives[25]mission_Actors[0]Hearing_Range = 30
Objectives[25]mission_Actors[0]CombatMovement = Offensive
Objectives[25]mission_Actors[0]weapon = Unarmed
Objectives[25]mission_Actors[0]Variation = Custom
Objectives[25]mission_Actors[0]Task = 99
Objectives[25]mission_Actors[0]Task_Guard_Range = 5
Objectives[25]mission_Actors[0]Task_Stay_In_Range = True
Objectives[25]mission_Actors[0]Task_Enter_Vehicle_Seat_Position = -1
Objectives[25]mission_Actors[0]Task_Can_Exit_Vehicle = True
Objectives[25]mission_Actors[0]Task_Scenario = NONE
Objectives[25]mission_Actors[0]Task_List_Count = 9
Objectives[25]mission_Actors[0]Task_Repeat = True
Objectives[25]mission_Actors[0]Task_List[0]Type = BlockNonTemporaryEvents
Objectives[25]mission_Actors[0]Task_List[0]PositionX = 600.1673
Objectives[25]mission_Actors[0]Task_List[0]PositionY = -429.6154
Objectives[25]mission_Actors[0]Task_List[0]PositionZ = 24.24491
Objectives[25]mission_Actors[0]Task_List[0]Block = True
Objectives[25]mission_Actors[0]Task_List[1]Type = GestureAnimationTask
Objectives[25]mission_Actors[0]Task_List[1]PositionX = 596.7669
Objectives[25]mission_Actors[0]Task_List[1]PositionY = -426.7189
Objectives[25]mission_Actors[0]Task_List[1]PositionZ = 24.24491
Objectives[25]mission_Actors[0]Task_List[1]time = 1000
Objectives[25]mission_Actors[0]Task_List[1]animName = gesture_point
Objectives[25]mission_Actors[0]Task_List[2]Type = Pause
Objectives[25]mission_Actors[0]Task_List[2]PositionX = 599.5618
Objectives[25]mission_Actors[0]Task_List[2]PositionY = -424.1987
Objectives[25]mission_Actors[0]Task_List[2]PositionZ = 24.24491
Objectives[25]mission_Actors[0]Task_List[2]time = 3
Objectives[25]mission_Actors[0]Task_List[3]Type = GestureAnimationTask
Objectives[25]mission_Actors[0]Task_List[3]PositionX = 597.3801
Objectives[25]mission_Actors[0]Task_List[3]PositionY = -429.1342
Objectives[25]mission_Actors[0]Task_List[3]PositionZ = 24.24491
Objectives[25]mission_Actors[0]Task_List[3]time = 1000
Objectives[25]mission_Actors[0]Task_List[3]animName = gesture_what_hard
Objectives[25]mission_Actors[0]Task_List[4]Type = Pause
Objectives[25]mission_Actors[0]Task_List[4]PositionX = 599.0871
Objectives[25]mission_Actors[0]Task_List[4]PositionY = -432.3262
Objectives[25]mission_Actors[0]Task_List[4]PositionZ = 24.24491
Objectives[25]mission_Actors[0]Task_List[4]time = 4
Objectives[25]mission_Actors[0]Task_List[5]Type = GestureAnimationTask
Objectives[25]mission_Actors[0]Task_List[5]PositionX = 600.022
Objectives[25]mission_Actors[0]Task_List[5]PositionY = -425.0355
Objectives[25]mission_Actors[0]Task_List[5]PositionZ = 24.24491
Objectives[25]mission_Actors[0]Task_List[5]time = 1000
Objectives[25]mission_Actors[0]Task_List[5]animName = gesture_no_way
Objectives[25]mission_Actors[0]Task_List[6]Type = Pause
Objectives[25]mission_Actors[0]Task_List[6]PositionX = 602.3046
Objectives[25]mission_Actors[0]Task_List[6]PositionY = -426.3648
Objectives[25]mission_Actors[0]Task_List[6]PositionZ = 24.24491
Objectives[25]mission_Actors[0]Task_List[6]time = 5
Objectives[25]mission_Actors[0]Task_List[7]Type = GestureAnimationTask
Objectives[25]mission_Actors[0]Task_List[7]PositionX = 601.4806
Objectives[25]mission_Actors[0]Task_List[7]PositionY = -432.7662
Objectives[25]mission_Actors[0]Task_List[7]PositionZ = 24.24491
Objectives[25]mission_Actors[0]Task_List[7]time = 1000
Objectives[25]mission_Actors[0]Task_List[7]animName = gesture_come_here_hard
Objectives[25]mission_Actors[0]Task_List[8]Type = Pause
Objectives[25]mission_Actors[0]Task_List[8]PositionX = 601.9984
Objectives[25]mission_Actors[0]Task_List[8]PositionY = -436.8237
Objectives[25]mission_Actors[0]Task_List[8]PositionZ = 24.2568
Objectives[25]mission_Actors[0]Task_List[8]time = 3
Objectives[25]mission_Actors[0]COMPONENT_FACE_DRAWABLE = 0
Objectives[25]mission_Actors[0]COMPONENT_FACE_TEXTURE = 0
Objectives[25]mission_Actors[0]COMPONENT_HEAD_DRAWABLE = 2
Objectives[25]mission_Actors[0]COMPONENT_HEAD_TEXTURE = 0
Objectives[25]mission_Actors[0]COMPONENT_HAIR_DRAWABLE = 0
Objectives[25]mission_Actors[0]COMPONENT_HAIR_TEXTURE = 0
Objectives[25]mission_Actors[0]COMPONENT_TORSO_DRAWABLE = 22
Objectives[25]mission_Actors[0]COMPONENT_TORSO_TEXTURE = 0
Objectives[25]mission_Actors[0]COMPONENT_LEGS_DRAWABLE = 4
Objectives[25]mission_Actors[0]COMPONENT_LEGS_TEXTURE = 0
Objectives[25]mission_Actors[0]COMPONENT_HANDS_DRAWABLE = 1
Objectives[25]mission_Actors[0]COMPONENT_HANDS_TEXTURE = 0
Objectives[25]mission_Actors[0]COMPONENT_FEET_DRAWABLE = 4
Objectives[25]mission_Actors[0]COMPONENT_FEET_TEXTURE = 0
Objectives[25]mission_Actors[0]COMPONENT_EYES_DRAWABLE = 0
Objectives[25]mission_Actors[0]COMPONENT_EYES_TEXTURE = 0
Objectives[25]mission_Actors[0]COMPONENT_ACCESSORIES_DRAWABLE = 0
Objectives[25]mission_Actors[0]COMPONENT_ACCESSORIES_TEXTURE = 0
Objectives[25]mission_Actors[0]COMPONENT_TASKS_DRAWABLE = 1
Objectives[25]mission_Actors[0]COMPONENT_TASKS_TEXTURE = 0
Objectives[25]mission_Actors[0]COMPONENT_TEXTURES_DRAWABLE = 0
Objectives[25]mission_Actors[0]COMPONENT_TEXTURES_TEXTURE = 0
Objectives[25]mission_Actors[0]COMPONENT_TORSO2_DRAWABLE = 0
Objectives[25]mission_Actors[0]COMPONENT_TORSO2_TEXTURE = 0
Objectives[25]mission_Actors[0]PROP_HATS_INDEX = 1
Objectives[25]mission_Actors[0]PROP_HATS_TEXTURE = 0
Objectives[25]mission_Actors[0]PROP_GLASSES_INDEX = -1
Objectives[25]mission_Actors[0]PROP_GLASSES_TEXTURE = -1
Objectives[25]mission_Actors[0]PROP_EARS_INDEX = -1
Objectives[25]mission_Actors[0]PROP_EARS_TEXTURE = -1
Objectives[25]mission_Actors[1]Survive_Number = 0
Objectives[25]mission_Actors[1]Failed_Text = 
Objectives[25]mission_Actors[1]Remove_After = 29
Objectives[25]mission_Actors[1]positionX = 598.8697
Objectives[25]mission_Actors[1]positionY = -420.4937
Objectives[25]mission_Actors[1]positionZ = 24.74491
Objectives[25]mission_Actors[1]Heading = 325
Objectives[25]mission_Actors[1]String_Name = ig_lamardavis_02
Objectives[25]mission_Actors[1]Relationship_Group = Friend
Objectives[25]mission_Actors[1]AddBlip = True
Objectives[25]mission_Actors[1]ShowCone = False
Objectives[25]mission_Actors[1]Invincible = True
Objectives[25]mission_Actors[1]SetHealth = 100
Objectives[25]mission_Actors[1]DieFromHeadShot = True
Objectives[25]mission_Actors[1]CanExitVehicle = True
Objectives[25]mission_Actors[1]CanFightArmedPedsWhenNotArmed = True
Objectives[25]mission_Actors[1]AlwaysFight = True
Objectives[25]mission_Actors[1]Seeing_Range = 30
Objectives[25]mission_Actors[1]Hearing_Range = 30
Objectives[25]mission_Actors[1]CombatMovement = Stationary
Objectives[25]mission_Actors[1]weapon = SpecialCarbineMk2
Objectives[25]mission_Actors[1]Variation = Custom
Objectives[25]mission_Actors[1]Task = 0
Objectives[25]mission_Actors[1]Task_Guard_Range = 5
Objectives[25]mission_Actors[1]Task_Stay_In_Range = True
Objectives[25]mission_Actors[1]Task_Enter_Vehicle_Seat_Position = -1
Objectives[25]mission_Actors[1]Task_Can_Exit_Vehicle = True
Objectives[25]mission_Actors[1]Task_Scenario = NONE
Objectives[25]mission_Actors[1]COMPONENT_FACE_DRAWABLE = 0
Objectives[25]mission_Actors[1]COMPONENT_FACE_TEXTURE = 0
Objectives[25]mission_Actors[1]COMPONENT_HEAD_DRAWABLE = 0
Objectives[25]mission_Actors[1]COMPONENT_HEAD_TEXTURE = 0
Objectives[25]mission_Actors[1]COMPONENT_HAIR_DRAWABLE = 0
Objectives[25]mission_Actors[1]COMPONENT_HAIR_TEXTURE = 0
Objectives[25]mission_Actors[1]COMPONENT_TORSO_DRAWABLE = 1
Objectives[25]mission_Actors[1]COMPONENT_TORSO_TEXTURE = 0
Objectives[25]mission_Actors[1]COMPONENT_LEGS_DRAWABLE = 1
Objectives[25]mission_Actors[1]COMPONENT_LEGS_TEXTURE = 0
Objectives[25]mission_Actors[1]COMPONENT_HANDS_DRAWABLE = 1
Objectives[25]mission_Actors[1]COMPONENT_HANDS_TEXTURE = 0
Objectives[25]mission_Actors[1]COMPONENT_FEET_DRAWABLE = 0
Objectives[25]mission_Actors[1]COMPONENT_FEET_TEXTURE = 0
Objectives[25]mission_Actors[1]COMPONENT_EYES_DRAWABLE = 0
Objectives[25]mission_Actors[1]COMPONENT_EYES_TEXTURE = 0
Objectives[25]mission_Actors[1]COMPONENT_ACCESSORIES_DRAWABLE = 0
Objectives[25]mission_Actors[1]COMPONENT_ACCESSORIES_TEXTURE = 0
Objectives[25]mission_Actors[1]COMPONENT_TASKS_DRAWABLE = 1
Objectives[25]mission_Actors[1]COMPONENT_TASKS_TEXTURE = 0
Objectives[25]mission_Actors[1]COMPONENT_TEXTURES_DRAWABLE = 1
Objectives[25]mission_Actors[1]COMPONENT_TEXTURES_TEXTURE = 0
Objectives[25]mission_Actors[1]COMPONENT_TORSO2_DRAWABLE = 0
Objectives[25]mission_Actors[1]COMPONENT_TORSO2_TEXTURE = 0
Objectives[25]mission_Actors[1]PROP_HATS_INDEX = -1
Objectives[25]mission_Actors[1]PROP_HATS_TEXTURE = -1
Objectives[25]mission_Actors[1]PROP_GLASSES_INDEX = -1
Objectives[25]mission_Actors[1]PROP_GLASSES_TEXTURE = -1
Objectives[25]mission_Actors[1]PROP_EARS_INDEX = -1
Objectives[25]mission_Actors[1]PROP_EARS_TEXTURE = -1
Objectives[25]mission_Vehicles = 0
Objectives[25]Mission_Needed_Vehicles = 0
Objectives[25]mission_PropsCount = 0
Objectives[25]mission_Pickup_Props_Count = 0
Objectives[25]ObjectiveMessages = 1
Objectives[25]ObjectiveMessages[0]positionX = 602.1216
Objectives[25]ObjectiveMessages[0]positionY = -419.2397
Objectives[25]ObjectiveMessages[0]positionZ = 23.74491
Objectives[25]ObjectiveMessages[0]Message = Keypad crack finished. Switching to ~b~Michael...
Objectives[25]ObjectiveMessages[0]Contact = CHAR_DEFAULT
Objectives[25]ObjectiveMessages[0]Sender = 
Objectives[25]ObjectiveMessages[0]Subject = 
Objectives[25]ObjectiveMessages[0]MessageColor = White
Objectives[25]ObjectiveMessages[0]PlayFromStart = False
Objectives[25]ObjectiveMessages[0]Delay = True
Objectives[25]ObjectiveMessages[0]DelayTime = 123
Objectives[25]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[25]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[25]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[25]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[25]ObjectiveMessages[0]TypeSubtitle = True
Objectives[25]ObjectiveMessages[0]TypeTextMesage = False
Objectives[25]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[25]ObjectiveMessages[0]PhoneMessageDisplayTime = 15

Objectives[26]Type = Random_Spawn_Objective
Objectives[26]positionX = 602.4609
Objectives[26]positionY = -427.0762
Objectives[26]positionZ = 23.74491
Objectives[26]Random_Actors_Actor_Model_Name = g_m_y_strpunk_02
Objectives[26]Random_Actors_Vehicle_Model_Name = blista
Objectives[26]Random_Actors_Vehicle_Primary_Color = PureWhite
Objectives[26]Random_Actors_Vehicle_Secondary_Color = PureWhite
Objectives[26]Random_Actors_Weapon_Model_Name = Pistol
Objectives[26]Random_Actors_Passenger = True
Objectives[26]Random_Actors_Fill_With_Occupants = True
Objectives[26]Random_Actors_Max_Count = 3
Objectives[26]Random_Actors_Max_ReSpawn = 3
Objectives[26]Random_Actors_Spawn_End = True
Objectives[26]Random_Actors_Spawn_Actors_Only = False
Objectives[26]Random_Actors_Spawn_Actors_In_Vehicle_Land = False
Objectives[26]Random_Actors_Spawn_Actors_In_Vehicle_Water = False
Objectives[26]Random_Actors_Spawn_Actors_In_Vehicle_Heli = False
Objectives[26]Random_Actors_Spawn_Actors_In_Vehicle_Plane = False
Objectives[26]mission_ActorsCount = 0
Objectives[26]mission_Vehicles = 0
Objectives[26]Mission_Needed_Vehicles = 0
Objectives[26]mission_PropsCount = 0
Objectives[26]mission_Pickup_Props_Count = 0
Objectives[26]ObjectiveMessages = 0

Objectives[27]Type = Player_Start
Objectives[27]Culture = .
Objectives[27]positionX = 576.30
Objectives[27]positionY = -423.41
Objectives[27]positionZ = -69.65
Objectives[27]Heading = 54.97707
Objectives[27]model = player_zero
Objectives[27]variation = Custom
Objectives[27]SetWeather = Current
Objectives[27]SetTime = Current
Objectives[27]WantedLevel = 0
Objectives[27]MaxWantedLevel = 0
Objectives[27]ActorPopulation = 3
Objectives[27]VehiclePopulation = 3
Objectives[27]NoGangs = True
Objectives[27]FadeInOnMissionStart = True
Objectives[27]PoliceIgnorePlayer = False
Objectives[27]COMPONENT_FACE_DRAWABLE = 0
Objectives[27]COMPONENT_FACE_TEXTURE = 0
Objectives[27]COMPONENT_HEAD_DRAWABLE = 2
Objectives[27]COMPONENT_HEAD_TEXTURE = 0
Objectives[27]COMPONENT_HAIR_DRAWABLE = 0
Objectives[27]COMPONENT_HAIR_TEXTURE = 0
Objectives[27]COMPONENT_TORSO_DRAWABLE = 22
Objectives[27]COMPONENT_TORSO_TEXTURE = 0
Objectives[27]COMPONENT_LEGS_DRAWABLE = 4
Objectives[27]COMPONENT_LEGS_TEXTURE = 0
Objectives[27]COMPONENT_HANDS_DRAWABLE = 1
Objectives[27]COMPONENT_HANDS_TEXTURE = 0
Objectives[27]COMPONENT_FEET_DRAWABLE = 4
Objectives[27]COMPONENT_FEET_TEXTURE = 0
Objectives[27]COMPONENT_EYES_DRAWABLE = 0
Objectives[27]COMPONENT_EYES_TEXTURE = 0
Objectives[27]COMPONENT_ACCESSORIES_DRAWABLE = 0
Objectives[27]COMPONENT_ACCESSORIES_TEXTURE = 0
Objectives[27]COMPONENT_TASKS_DRAWABLE = 1
Objectives[27]COMPONENT_TASKS_TEXTURE = 0
Objectives[27]COMPONENT_TEXTURES_DRAWABLE = 0
Objectives[27]COMPONENT_TEXTURES_TEXTURE = 0
Objectives[27]COMPONENT_TORSO2_DRAWABLE = 0
Objectives[27]COMPONENT_TORSO2_TEXTURE = 0
Objectives[27]PROP_HATS_INDEX = 1
Objectives[27]PROP_HATS_TEXTURE = -1
Objectives[27]PROP_GLASSES_INDEX = -1
Objectives[27]PROP_GLASSES_TEXTURE = -1
Objectives[27]PROP_EARS_INDEX = -1
Objectives[27]PROP_EARS_TEXTURE = -1
Objectives[27]Name = Player
Objectives[27]Weapon_Count = 5
Objectives[27]Weapon0 = HomingLauncher
Objectives[27]Weapon1 = HeavyShotgun
Objectives[27]Weapon2 = StickyBomb
Objectives[27]Weapon3 = SMG
Objectives[27]Weapon4 = CarbineRifleMk2
Objectives[27]mission_ActorsCount = 0
Objectives[27]mission_Vehicles = 0
Objectives[27]Mission_Needed_Vehicles = 0
Objectives[27]mission_PropsCount = 0
Objectives[27]mission_Pickup_Props_Count = 0
Objectives[27]ObjectiveMessages = 0

Objectives[28]Type = Mission_Settings_Objective
Objectives[28]positionX = 601.5798
Objectives[28]positionY = -390.3778
Objectives[28]positionZ = 23.75141
Objectives[28]MissionSettings_TimesOfDay = Current
Objectives[28]MissionSettings_Weather = Current
Objectives[28]MissionSettings_WantedLevel = Current
Objectives[28]MissionSettings_SetWantedLevelNow = Current
Objectives[28]MissionSettings_StartNightvision = False
Objectives[28]MissionSettings_StopNightvision = False
Objectives[28]MissionSettings_StartSeethrough = False
Objectives[28]MissionSettings_StopSeethrough = False
Objectives[28]MissionSettings_StartMusic = True
Objectives[28]MissionSettings_StopMusic = False
Objectives[28]MissionSettings_Music = MP_MC_CM22_SUSPENSE
Objectives[28]mission_ActorsCount = 0
Objectives[28]mission_Vehicles = 0
Objectives[28]Mission_Needed_Vehicles = 0
Objectives[28]mission_PropsCount = 0
Objectives[28]mission_Pickup_Props_Count = 0
Objectives[28]ObjectiveMessages = 0

Objectives[29]Type = Teleport_Objective
Objectives[29]Text = 
Objectives[29]positionX = 576.476
Objectives[29]positionY = -422.9216
Objectives[29]positionZ = -70.64709
Objectives[29]ObjectiveRotation = 90
Objectives[29]mission_ActorsCount = 1
Objectives[29]mission_Actors[0]Survive_Number = 0
Objectives[29]mission_Actors[0]Failed_Text = 
Objectives[29]mission_Actors[0]Remove_After = 0
Objectives[29]mission_Actors[0]positionX = 561.6031
Objectives[29]mission_Actors[0]positionY = -421.9815
Objectives[29]mission_Actors[0]positionZ = -69.64545
Objectives[29]mission_Actors[0]Heading = 55.02716
Objectives[29]mission_Actors[0]String_Name = g_m_m_fooliganz_01
Objectives[29]mission_Actors[0]Relationship_Group = Enemy1
Objectives[29]mission_Actors[0]AddBlip = True
Objectives[29]mission_Actors[0]ShowCone = False
Objectives[29]mission_Actors[0]Invincible = False
Objectives[29]mission_Actors[0]SetHealth = 300
Objectives[29]mission_Actors[0]DieFromHeadShot = True
Objectives[29]mission_Actors[0]CanExitVehicle = True
Objectives[29]mission_Actors[0]CanFightArmedPedsWhenNotArmed = True
Objectives[29]mission_Actors[0]AlwaysFight = True
Objectives[29]mission_Actors[0]Seeing_Range = 30
Objectives[29]mission_Actors[0]Hearing_Range = 30
Objectives[29]mission_Actors[0]CombatMovement = Stationary
Objectives[29]mission_Actors[0]weapon = MachinePistol
Objectives[29]mission_Actors[0]Variation = Random
Objectives[29]mission_Actors[0]Task = 0
Objectives[29]mission_Actors[0]Task_Guard_Range = 5
Objectives[29]mission_Actors[0]Task_Stay_In_Range = True
Objectives[29]mission_Actors[0]Task_Enter_Vehicle_Seat_Position = -1
Objectives[29]mission_Actors[0]Task_Can_Exit_Vehicle = True
Objectives[29]mission_Actors[0]Task_Scenario = NONE
Objectives[29]mission_Vehicles = 0
Objectives[29]Mission_Needed_Vehicles = 0
Objectives[29]mission_PropsCount = 0
Objectives[29]mission_Pickup_Props_Count = 0
Objectives[29]ObjectiveMessages = 0

Objectives[30]Text = Look for the Pharmaceutical Formula.
Objectives[30]Text2 = 
Objectives[30]Text3 = 
Objectives[30]Failed_Text = 
Objectives[30]Type = Checkpoint
Objectives[30]Checkpoint_Type = 45
Objectives[30]Reserved = 1
Objectives[30]ColorR = 255
Objectives[30]ColorG = 255
Objectives[30]ColorB = 255
Objectives[30]ColorA = 0
Objectives[30]IconColorR = 255
Objectives[30]IconColorG = 255
Objectives[30]IconColorB = 255
Objectives[30]IconColorA = 0
Objectives[30]positionX = 554.5831
Objectives[30]positionY = -423.1311
Objectives[30]positionZ = -70.64563
Objectives[30]Heading = -130
Objectives[30]Diameter = 1
Objectives[30]minimum_hight = 1
Objectives[30]maximum_hight = 10
Objectives[30]TriggerDistance = 2
Objectives[30]PlaySound = True
Objectives[30]LoseWanted = False
Objectives[30]Stop_Vehicle = False
Objectives[30]DeliverVehicleOnly = False
Objectives[30]DeliverTrailor = False
Objectives[30]DeliverTowTruck = False
Objectives[30]DeliverVehicleCargobob = False
Objectives[30]DeliverPropCargobob = False
Objectives[30]mission_ActorsCount = 0
Objectives[30]mission_Vehicles = 0
Objectives[30]Mission_Needed_Vehicles = 0
Objectives[30]mission_PropsCount = 0
Objectives[30]mission_Pickup_Props_Count = 0
Objectives[30]ObjectiveMessages = 0

Objectives[31]Type = Safe_Cracking_Objective
Objectives[31]Text = The Formula is locked up. Crack the ~g~Safe!
Objectives[31]positionX = 555.4617
Objectives[31]positionY = -422.9742
Objectives[31]positionZ = -70.64589
Objectives[31]SafeCracking_Prop_Model = prop_money_bag_01
Objectives[31]SafeCracking_Prop_PositionX = 0
Objectives[31]SafeCracking_Prop_PositionY = 0
Objectives[31]SafeCracking_Prop_PositionZ = 0
Objectives[31]mission_ActorsCount = 0
Objectives[31]mission_Vehicles = 0
Objectives[31]Mission_Needed_Vehicles = 0
Objectives[31]mission_PropsCount = 0
Objectives[31]mission_Pickup_Props_Count = 0
Objectives[31]ObjectiveMessages = 0

Objectives[32]Text = Formula aquired. Plant the first bomb near the ~b~Acid Lab
Objectives[32]Text2 = 
Objectives[32]Text3 = 
Objectives[32]Failed_Text = 
Objectives[32]Type = Checkpoint
Objectives[32]Checkpoint_Type = 45
Objectives[32]Reserved = 1
Objectives[32]ColorR = 0
Objectives[32]ColorG = 0
Objectives[32]ColorB = 255
Objectives[32]ColorA = 255
Objectives[32]IconColorR = 255
Objectives[32]IconColorG = 255
Objectives[32]IconColorB = 255
Objectives[32]IconColorA = 0
Objectives[32]positionX = 567.2176
Objectives[32]positionY = -438.1712
Objectives[32]positionZ = -70.64701
Objectives[32]Heading = -1080
Objectives[32]Diameter = 1
Objectives[32]minimum_hight = 1
Objectives[32]maximum_hight = 10
Objectives[32]TriggerDistance = 1
Objectives[32]PlaySound = False
Objectives[32]LoseWanted = False
Objectives[32]Stop_Vehicle = False
Objectives[32]DeliverVehicleOnly = False
Objectives[32]DeliverTrailor = False
Objectives[32]DeliverTowTruck = False
Objectives[32]DeliverVehicleCargobob = False
Objectives[32]DeliverPropCargobob = False
Objectives[32]mission_ActorsCount = 0
Objectives[32]mission_Vehicles = 0
Objectives[32]Mission_Needed_Vehicles = 0
Objectives[32]mission_PropsCount = 0
Objectives[32]mission_Pickup_Props_Count = 0
Objectives[32]ObjectiveMessages = 0

Objectives[33]Type = Set_Player_Actor_Objective
Objectives[33]Text = 
Objectives[33]positionX = 568.3339
Objectives[33]positionY = -441.1556
Objectives[33]positionZ = -70.64695
Objectives[33]SetPlayerActor_Use_Player = True
Objectives[33]SetPlayerActor_Player_Controllable = True
Objectives[33]SetPlayerActor_Player_Can_Exit_Vehicle = False
Objectives[33]SetPlayerActor_Use_Actor = False
Objectives[33]SetPlayerActor_RelationshipGroup_Change = False
Objectives[33]SetPlayerActor_RelationshipGroup = Neutral
Objectives[33]SetPlayerActor_Invincible_Change = False
Objectives[33]SetPlayerActor_Invincible = False
Objectives[33]SetPlayerActor_NewTask = True
Objectives[33]Int_Task = 3
Objectives[33]Task_Repeat = False
Objectives[33]Task_Timeout = False
Objectives[33]Task_Guard_Range = 10
Objectives[33]Task_Stay_In_Range = True
Objectives[33]Task_Wander_Range = 10
Objectives[33]Task_Scenario = WORLD_HUMAN_GARDENER_PLANT
Objectives[33]Task_TalkingAnimation = mic_chatter
Objectives[33]Task_Time = 1
Objectives[33]mission_ActorsCount = 0
Objectives[33]mission_Vehicles = 0
Objectives[33]Mission_Needed_Vehicles = 0
Objectives[33]mission_PropsCount = 0
Objectives[33]mission_Pickup_Props_Count = 0
Objectives[33]ObjectiveMessages = 0

Objectives[34]Text = 
Objectives[34]Type = Timeout_Objective
Objectives[34]positionX = 565.1678
Objectives[34]positionY = -429.5388
Objectives[34]positionZ = -70.64701
Objectives[34]Timeout_Min = 0
Objectives[34]Timeout_Sec = 5
Objectives[34]mission_ActorsCount = 0
Objectives[34]mission_Vehicles = 0
Objectives[34]Mission_Needed_Vehicles = 0
Objectives[34]mission_PropsCount = 0
Objectives[34]mission_Pickup_Props_Count = 0
Objectives[34]ObjectiveMessages = 0

Objectives[35]Type = Set_Player_Actor_Objective
Objectives[35]Text = 
Objectives[35]positionX = 573.0095
Objectives[35]positionY = -418.8314
Objectives[35]positionZ = -70.59842
Objectives[35]SetPlayerActor_Use_Player = True
Objectives[35]SetPlayerActor_Player_Controllable = True
Objectives[35]SetPlayerActor_Player_Can_Exit_Vehicle = False
Objectives[35]SetPlayerActor_Use_Actor = False
Objectives[35]SetPlayerActor_RelationshipGroup_Change = False
Objectives[35]SetPlayerActor_RelationshipGroup = Neutral
Objectives[35]SetPlayerActor_Invincible_Change = False
Objectives[35]SetPlayerActor_Invincible = False
Objectives[35]SetPlayerActor_NewTask = True
Objectives[35]Int_Task = 0
Objectives[35]Task_Repeat = False
Objectives[35]Task_Timeout = False
Objectives[35]Task_Guard_Range = 10
Objectives[35]Task_Stay_In_Range = True
Objectives[35]Task_Wander_Range = 10
Objectives[35]Task_Scenario = NONE
Objectives[35]Task_TalkingAnimation = mic_chatter
Objectives[35]Task_Time = 1
Objectives[35]mission_ActorsCount = 0
Objectives[35]mission_Vehicles = 0
Objectives[35]Mission_Needed_Vehicles = 0
Objectives[35]mission_PropsCount = 0
Objectives[35]mission_Pickup_Props_Count = 0
Objectives[35]ObjectiveMessages = 0

Objectives[36]Text = Plant the second bomb at the ~b~Workshop
Objectives[36]Text2 = 
Objectives[36]Text3 = 
Objectives[36]Failed_Text = 
Objectives[36]Type = Checkpoint
Objectives[36]Checkpoint_Type = 45
Objectives[36]Reserved = 1
Objectives[36]ColorR = 0
Objectives[36]ColorG = 0
Objectives[36]ColorB = 255
Objectives[36]ColorA = 255
Objectives[36]IconColorR = 255
Objectives[36]IconColorG = 255
Objectives[36]IconColorB = 255
Objectives[36]IconColorA = 0
Objectives[36]positionX = 562.2569
Objectives[36]positionY = -405.2783
Objectives[36]positionZ = -70.64706
Objectives[36]Heading = -985
Objectives[36]Diameter = 1
Objectives[36]minimum_hight = 1
Objectives[36]maximum_hight = 10
Objectives[36]TriggerDistance = 1
Objectives[36]PlaySound = False
Objectives[36]LoseWanted = False
Objectives[36]Stop_Vehicle = False
Objectives[36]DeliverVehicleOnly = False
Objectives[36]DeliverTrailor = False
Objectives[36]DeliverTowTruck = False
Objectives[36]DeliverVehicleCargobob = False
Objectives[36]DeliverPropCargobob = False
Objectives[36]mission_ActorsCount = 0
Objectives[36]mission_Vehicles = 0
Objectives[36]Mission_Needed_Vehicles = 0
Objectives[36]mission_PropsCount = 1
Objectives[36]mission_Props[0]Model = stt_prop_c4_stack
Objectives[36]mission_Props[0]PlaceOnGround = False
Objectives[36]mission_Props[0]FreesePosition = True
Objectives[36]mission_Props[0]positionX = 566.9643
Objectives[36]mission_Props[0]positionY = -438.1437
Objectives[36]mission_Props[0]positionZ = -70.52249
Objectives[36]mission_Props[0]rotationX = 0
Objectives[36]mission_Props[0]rotationY = 0
Objectives[36]mission_Props[0]rotationZ = 0
Objectives[36]mission_Pickup_Props_Count = 0
Objectives[36]ObjectiveMessages = 0

Objectives[37]Type = Set_Player_Actor_Objective
Objectives[37]Text = 
Objectives[37]positionX = 567.8339
Objectives[37]positionY = -405.3633
Objectives[37]positionZ = -70.64708
Objectives[37]SetPlayerActor_Use_Player = True
Objectives[37]SetPlayerActor_Player_Controllable = True
Objectives[37]SetPlayerActor_Player_Can_Exit_Vehicle = False
Objectives[37]SetPlayerActor_Use_Actor = False
Objectives[37]SetPlayerActor_RelationshipGroup_Change = False
Objectives[37]SetPlayerActor_RelationshipGroup = Neutral
Objectives[37]SetPlayerActor_Invincible_Change = False
Objectives[37]SetPlayerActor_Invincible = False
Objectives[37]SetPlayerActor_NewTask = True
Objectives[37]Int_Task = 3
Objectives[37]Task_Repeat = False
Objectives[37]Task_Timeout = False
Objectives[37]Task_Guard_Range = 10
Objectives[37]Task_Stay_In_Range = True
Objectives[37]Task_Wander_Range = 10
Objectives[37]Task_Scenario = WORLD_HUMAN_GARDENER_PLANT
Objectives[37]Task_TalkingAnimation = mic_chatter
Objectives[37]Task_Time = 1
Objectives[37]mission_ActorsCount = 0
Objectives[37]mission_Vehicles = 0
Objectives[37]Mission_Needed_Vehicles = 0
Objectives[37]mission_PropsCount = 0
Objectives[37]mission_Pickup_Props_Count = 0
Objectives[37]ObjectiveMessages = 0

Objectives[38]Text = 
Objectives[38]Type = Timeout_Objective
Objectives[38]positionX = 569.4612
Objectives[38]positionY = -419.2559
Objectives[38]positionZ = -70.64709
Objectives[38]Timeout_Min = 0
Objectives[38]Timeout_Sec = 5
Objectives[38]mission_ActorsCount = 0
Objectives[38]mission_Vehicles = 0
Objectives[38]Mission_Needed_Vehicles = 0
Objectives[38]mission_PropsCount = 0
Objectives[38]mission_Pickup_Props_Count = 0
Objectives[38]ObjectiveMessages = 0

Objectives[39]Type = Set_Player_Actor_Objective
Objectives[39]Text = 
Objectives[39]positionX = 566.2808
Objectives[39]positionY = -424.4381
Objectives[39]positionZ = -70.64709
Objectives[39]SetPlayerActor_Use_Player = True
Objectives[39]SetPlayerActor_Player_Controllable = True
Objectives[39]SetPlayerActor_Player_Can_Exit_Vehicle = False
Objectives[39]SetPlayerActor_Use_Actor = False
Objectives[39]SetPlayerActor_RelationshipGroup_Change = False
Objectives[39]SetPlayerActor_RelationshipGroup = Neutral
Objectives[39]SetPlayerActor_Invincible_Change = False
Objectives[39]SetPlayerActor_Invincible = False
Objectives[39]SetPlayerActor_NewTask = True
Objectives[39]Int_Task = 0
Objectives[39]Task_Repeat = False
Objectives[39]Task_Timeout = False
Objectives[39]Task_Guard_Range = 10
Objectives[39]Task_Stay_In_Range = True
Objectives[39]Task_Wander_Range = 10
Objectives[39]Task_Scenario = NONE
Objectives[39]Task_TalkingAnimation = mic_chatter
Objectives[39]Task_Time = 1
Objectives[39]mission_ActorsCount = 0
Objectives[39]mission_Vehicles = 0
Objectives[39]Mission_Needed_Vehicles = 0
Objectives[39]mission_PropsCount = 1
Objectives[39]mission_Props[0]Model = stt_prop_c4_stack
Objectives[39]mission_Props[0]PlaceOnGround = False
Objectives[39]mission_Props[0]FreesePosition = True
Objectives[39]mission_Props[0]positionX = 562.1813
Objectives[39]mission_Props[0]positionY = -405.4653
Objectives[39]mission_Props[0]positionZ = -70.52254
Objectives[39]mission_Props[0]rotationX = 0
Objectives[39]mission_Props[0]rotationY = 0
Objectives[39]mission_Props[0]rotationZ = 0
Objectives[39]mission_Pickup_Props_Count = 0
Objectives[39]ObjectiveMessages = 0

Objectives[40]Text = Plant the last bomb in the ~b~Main Rooms
Objectives[40]Text2 = 
Objectives[40]Text3 = 
Objectives[40]Failed_Text = 
Objectives[40]Type = Checkpoint
Objectives[40]Checkpoint_Type = 45
Objectives[40]Reserved = 1
Objectives[40]ColorR = 0
Objectives[40]ColorG = 0
Objectives[40]ColorB = 255
Objectives[40]ColorA = 255
Objectives[40]IconColorR = 255
Objectives[40]IconColorG = 255
Objectives[40]IconColorB = 255
Objectives[40]IconColorA = 0
Objectives[40]positionX = 555.4088
Objectives[40]positionY = -420.0979
Objectives[40]positionZ = -70.64664
Objectives[40]Heading = -985
Objectives[40]Diameter = 1
Objectives[40]minimum_hight = 1
Objectives[40]maximum_hight = 10
Objectives[40]TriggerDistance = 1
Objectives[40]PlaySound = False
Objectives[40]LoseWanted = False
Objectives[40]Stop_Vehicle = False
Objectives[40]DeliverVehicleOnly = False
Objectives[40]DeliverTrailor = False
Objectives[40]DeliverTowTruck = False
Objectives[40]DeliverVehicleCargobob = False
Objectives[40]DeliverPropCargobob = False
Objectives[40]mission_ActorsCount = 0
Objectives[40]mission_Vehicles = 0
Objectives[40]Mission_Needed_Vehicles = 0
Objectives[40]mission_PropsCount = 0
Objectives[40]mission_Pickup_Props_Count = 0
Objectives[40]ObjectiveMessages = 0

Objectives[41]Type = Set_Player_Actor_Objective
Objectives[41]Text = 
Objectives[41]positionX = 558.4556
Objectives[41]positionY = -421.6815
Objectives[41]positionZ = -70.64664
Objectives[41]SetPlayerActor_Use_Player = True
Objectives[41]SetPlayerActor_Player_Controllable = True
Objectives[41]SetPlayerActor_Player_Can_Exit_Vehicle = False
Objectives[41]SetPlayerActor_Use_Actor = False
Objectives[41]SetPlayerActor_RelationshipGroup_Change = False
Objectives[41]SetPlayerActor_RelationshipGroup = Neutral
Objectives[41]SetPlayerActor_Invincible_Change = False
Objectives[41]SetPlayerActor_Invincible = False
Objectives[41]SetPlayerActor_NewTask = True
Objectives[41]Int_Task = 3
Objectives[41]Task_Repeat = False
Objectives[41]Task_Timeout = False
Objectives[41]Task_Guard_Range = 10
Objectives[41]Task_Stay_In_Range = True
Objectives[41]Task_Wander_Range = 10
Objectives[41]Task_Scenario = WORLD_HUMAN_GARDENER_PLANT
Objectives[41]Task_TalkingAnimation = mic_chatter
Objectives[41]Task_Time = 1
Objectives[41]mission_ActorsCount = 0
Objectives[41]mission_Vehicles = 0
Objectives[41]Mission_Needed_Vehicles = 0
Objectives[41]mission_PropsCount = 0
Objectives[41]mission_Pickup_Props_Count = 0
Objectives[41]ObjectiveMessages = 0

Objectives[42]Text = 
Objectives[42]Type = Timeout_Objective
Objectives[42]positionX = 567.4949
Objectives[42]positionY = -429.4807
Objectives[42]positionZ = -70.64689
Objectives[42]Timeout_Min = 0
Objectives[42]Timeout_Sec = 5
Objectives[42]mission_ActorsCount = 0
Objectives[42]mission_Vehicles = 0
Objectives[42]Mission_Needed_Vehicles = 0
Objectives[42]mission_PropsCount = 0
Objectives[42]mission_Pickup_Props_Count = 0
Objectives[42]ObjectiveMessages = 0

Objectives[43]Type = Set_Player_Actor_Objective
Objectives[43]Text = 
Objectives[43]positionX = 560.3247
Objectives[43]positionY = -434.7979
Objectives[43]positionZ = -70.62693
Objectives[43]SetPlayerActor_Use_Player = True
Objectives[43]SetPlayerActor_Player_Controllable = True
Objectives[43]SetPlayerActor_Player_Can_Exit_Vehicle = False
Objectives[43]SetPlayerActor_Use_Actor = False
Objectives[43]SetPlayerActor_RelationshipGroup_Change = False
Objectives[43]SetPlayerActor_RelationshipGroup = Neutral
Objectives[43]SetPlayerActor_Invincible_Change = False
Objectives[43]SetPlayerActor_Invincible = False
Objectives[43]SetPlayerActor_NewTask = True
Objectives[43]Int_Task = 0
Objectives[43]Task_Repeat = False
Objectives[43]Task_Timeout = False
Objectives[43]Task_Guard_Range = 10
Objectives[43]Task_Stay_In_Range = True
Objectives[43]Task_Wander_Range = 10
Objectives[43]Task_Scenario = NONE
Objectives[43]Task_TalkingAnimation = mic_chatter
Objectives[43]Task_Time = 1
Objectives[43]mission_ActorsCount = 0
Objectives[43]mission_Vehicles = 0
Objectives[43]Mission_Needed_Vehicles = 0
Objectives[43]mission_PropsCount = 1
Objectives[43]mission_Props[0]Model = stt_prop_c4_stack
Objectives[43]mission_Props[0]PlaceOnGround = False
Objectives[43]mission_Props[0]FreesePosition = True
Objectives[43]mission_Props[0]positionX = 555.0807
Objectives[43]mission_Props[0]positionY = -420.1672
Objectives[43]mission_Props[0]positionZ = -70.52202
Objectives[43]mission_Props[0]rotationX = 0
Objectives[43]mission_Props[0]rotationY = 0
Objectives[43]mission_Props[0]rotationZ = 0
Objectives[43]mission_Pickup_Props_Count = 0
Objectives[43]ObjectiveMessages = 0

Objectives[44]Text = Leave the ~p~Freakshop.
Objectives[44]Text2 = 
Objectives[44]Text3 = 
Objectives[44]Failed_Text = 
Objectives[44]Type = Checkpoint
Objectives[44]Checkpoint_Type = 45
Objectives[44]Reserved = 1
Objectives[44]ColorR = 128
Objectives[44]ColorG = 0
Objectives[44]ColorB = 128
Objectives[44]ColorA = 255
Objectives[44]IconColorR = 255
Objectives[44]IconColorG = 255
Objectives[44]IconColorB = 255
Objectives[44]IconColorA = 0
Objectives[44]positionX = 576.1506
Objectives[44]positionY = -423.166
Objectives[44]positionZ = -70.64709
Objectives[44]Heading = -985
Objectives[44]Diameter = 1
Objectives[44]minimum_hight = 1
Objectives[44]maximum_hight = 10
Objectives[44]TriggerDistance = 2
Objectives[44]PlaySound = False
Objectives[44]LoseWanted = False
Objectives[44]Stop_Vehicle = False
Objectives[44]DeliverVehicleOnly = False
Objectives[44]DeliverTrailor = False
Objectives[44]DeliverTowTruck = False
Objectives[44]DeliverVehicleCargobob = False
Objectives[44]DeliverPropCargobob = False
Objectives[44]mission_ActorsCount = 0
Objectives[44]mission_Vehicles = 0
Objectives[44]Mission_Needed_Vehicles = 0
Objectives[44]mission_PropsCount = 0
Objectives[44]mission_Pickup_Props_Count = 0
Objectives[44]ObjectiveMessages = 0

Objectives[45]Type = Random_Spawn_Objective
Objectives[45]positionX = 618.3679
Objectives[45]positionY = -402.192
Objectives[45]positionZ = 23.67185
Objectives[45]Random_Actors_Actor_Model_Name = g_m_y_strpunk_02
Objectives[45]Random_Actors_Vehicle_Model_Name = blista
Objectives[45]Random_Actors_Vehicle_Primary_Color = PureWhite
Objectives[45]Random_Actors_Vehicle_Secondary_Color = PureWhite
Objectives[45]Random_Actors_Weapon_Model_Name = Pistol
Objectives[45]Random_Actors_Passenger = True
Objectives[45]Random_Actors_Fill_With_Occupants = True
Objectives[45]Random_Actors_Max_Count = 3
Objectives[45]Random_Actors_Max_ReSpawn = 3
Objectives[45]Random_Actors_Spawn_End = True
Objectives[45]Random_Actors_Spawn_Actors_Only = False
Objectives[45]Random_Actors_Spawn_Actors_In_Vehicle_Land = False
Objectives[45]Random_Actors_Spawn_Actors_In_Vehicle_Water = False
Objectives[45]Random_Actors_Spawn_Actors_In_Vehicle_Heli = False
Objectives[45]Random_Actors_Spawn_Actors_In_Vehicle_Plane = False
Objectives[45]mission_ActorsCount = 2
Objectives[45]mission_Actors[0]Survive_Number = 0
Objectives[45]mission_Actors[0]Failed_Text = 
Objectives[45]mission_Actors[0]Remove_After = 0
Objectives[45]mission_Actors[0]positionX = 626.6234
Objectives[45]mission_Actors[0]positionY = -417.6447
Objectives[45]mission_Actors[0]positionZ = 24.69622
Objectives[45]mission_Actors[0]Heading = 320.0001
Objectives[45]mission_Actors[0]String_Name = p_franklin_02
Objectives[45]mission_Actors[0]Relationship_Group = Friend
Objectives[45]mission_Actors[0]AddBlip = False
Objectives[45]mission_Actors[0]ShowCone = False
Objectives[45]mission_Actors[0]Invincible = True
Objectives[45]mission_Actors[0]SetHealth = 100
Objectives[45]mission_Actors[0]DieFromHeadShot = True
Objectives[45]mission_Actors[0]CanExitVehicle = True
Objectives[45]mission_Actors[0]CanFightArmedPedsWhenNotArmed = True
Objectives[45]mission_Actors[0]AlwaysFight = True
Objectives[45]mission_Actors[0]Seeing_Range = 30
Objectives[45]mission_Actors[0]Hearing_Range = 30
Objectives[45]mission_Actors[0]CombatMovement = Offensive
Objectives[45]mission_Actors[0]weapon = AssaultrifleMk2
Objectives[45]mission_Actors[0]Variation = Default
Objectives[45]mission_Actors[0]Task = 99
Objectives[45]mission_Actors[0]Task_Guard_Range = 5
Objectives[45]mission_Actors[0]Task_Stay_In_Range = True
Objectives[45]mission_Actors[0]Task_Enter_Vehicle_Seat_Position = -1
Objectives[45]mission_Actors[0]Task_Can_Exit_Vehicle = True
Objectives[45]mission_Actors[0]Task_Scenario = NONE
Objectives[45]mission_Actors[0]Task_List_Count = 1
Objectives[45]mission_Actors[0]Task_Repeat = True
Objectives[45]mission_Actors[0]Task_List[0]Type = BlockNonTemporaryEvents
Objectives[45]mission_Actors[0]Task_List[0]PositionX = 630.8236
Objectives[45]mission_Actors[0]Task_List[0]PositionY = -418.5678
Objectives[45]mission_Actors[0]Task_List[0]PositionZ = 24.19148
Objectives[45]mission_Actors[0]Task_List[0]Block = True
Objectives[45]mission_Actors[0]NeededForObjectiveSetPlayerActorCount = 1
Objectives[45]mission_Actors[0]NeededForObjectiveSetPlayerActor[0] = 58
Objectives[45]mission_Actors[1]Survive_Number = 0
Objectives[45]mission_Actors[1]Failed_Text = 
Objectives[45]mission_Actors[1]Remove_After = 0
Objectives[45]mission_Actors[1]positionX = 627.981
Objectives[45]mission_Actors[1]positionY = -417.727
Objectives[45]mission_Actors[1]positionZ = 24.69367
Objectives[45]mission_Actors[1]Heading = 25.00009
Objectives[45]mission_Actors[1]String_Name = ig_lamardavis_02
Objectives[45]mission_Actors[1]Relationship_Group = Friend
Objectives[45]mission_Actors[1]AddBlip = False
Objectives[45]mission_Actors[1]ShowCone = False
Objectives[45]mission_Actors[1]Invincible = True
Objectives[45]mission_Actors[1]SetHealth = 100
Objectives[45]mission_Actors[1]DieFromHeadShot = True
Objectives[45]mission_Actors[1]CanExitVehicle = True
Objectives[45]mission_Actors[1]CanFightArmedPedsWhenNotArmed = True
Objectives[45]mission_Actors[1]AlwaysFight = True
Objectives[45]mission_Actors[1]Seeing_Range = 30
Objectives[45]mission_Actors[1]Hearing_Range = 30
Objectives[45]mission_Actors[1]CombatMovement = Offensive
Objectives[45]mission_Actors[1]weapon = SpecialCarbineMk2
Objectives[45]mission_Actors[1]Variation = Custom
Objectives[45]mission_Actors[1]Task = 99
Objectives[45]mission_Actors[1]Task_Guard_Range = 5
Objectives[45]mission_Actors[1]Task_Stay_In_Range = True
Objectives[45]mission_Actors[1]Task_Enter_Vehicle_Seat_Position = -1
Objectives[45]mission_Actors[1]Task_Can_Exit_Vehicle = True
Objectives[45]mission_Actors[1]Task_Scenario = NONE
Objectives[45]mission_Actors[1]Task_List_Count = 1
Objectives[45]mission_Actors[1]Task_Repeat = True
Objectives[45]mission_Actors[1]Task_List[0]Type = BlockNonTemporaryEvents
Objectives[45]mission_Actors[1]Task_List[0]PositionX = 630.4547
Objectives[45]mission_Actors[1]Task_List[0]PositionY = -417.3562
Objectives[45]mission_Actors[1]Task_List[0]PositionZ = 24.18854
Objectives[45]mission_Actors[1]Task_List[0]Block = True
Objectives[45]mission_Actors[1]COMPONENT_FACE_DRAWABLE = 0
Objectives[45]mission_Actors[1]COMPONENT_FACE_TEXTURE = 0
Objectives[45]mission_Actors[1]COMPONENT_HEAD_DRAWABLE = 0
Objectives[45]mission_Actors[1]COMPONENT_HEAD_TEXTURE = 0
Objectives[45]mission_Actors[1]COMPONENT_HAIR_DRAWABLE = 0
Objectives[45]mission_Actors[1]COMPONENT_HAIR_TEXTURE = 0
Objectives[45]mission_Actors[1]COMPONENT_TORSO_DRAWABLE = 1
Objectives[45]mission_Actors[1]COMPONENT_TORSO_TEXTURE = 0
Objectives[45]mission_Actors[1]COMPONENT_LEGS_DRAWABLE = 1
Objectives[45]mission_Actors[1]COMPONENT_LEGS_TEXTURE = 0
Objectives[45]mission_Actors[1]COMPONENT_HANDS_DRAWABLE = 1
Objectives[45]mission_Actors[1]COMPONENT_HANDS_TEXTURE = 0
Objectives[45]mission_Actors[1]COMPONENT_FEET_DRAWABLE = 0
Objectives[45]mission_Actors[1]COMPONENT_FEET_TEXTURE = 0
Objectives[45]mission_Actors[1]COMPONENT_EYES_DRAWABLE = 0
Objectives[45]mission_Actors[1]COMPONENT_EYES_TEXTURE = 0
Objectives[45]mission_Actors[1]COMPONENT_ACCESSORIES_DRAWABLE = 0
Objectives[45]mission_Actors[1]COMPONENT_ACCESSORIES_TEXTURE = 0
Objectives[45]mission_Actors[1]COMPONENT_TASKS_DRAWABLE = 1
Objectives[45]mission_Actors[1]COMPONENT_TASKS_TEXTURE = 0
Objectives[45]mission_Actors[1]COMPONENT_TEXTURES_DRAWABLE = 1
Objectives[45]mission_Actors[1]COMPONENT_TEXTURES_TEXTURE = 0
Objectives[45]mission_Actors[1]COMPONENT_TORSO2_DRAWABLE = 0
Objectives[45]mission_Actors[1]COMPONENT_TORSO2_TEXTURE = 0
Objectives[45]mission_Actors[1]PROP_HATS_INDEX = -1
Objectives[45]mission_Actors[1]PROP_HATS_TEXTURE = -1
Objectives[45]mission_Actors[1]PROP_GLASSES_INDEX = -1
Objectives[45]mission_Actors[1]PROP_GLASSES_TEXTURE = -1
Objectives[45]mission_Actors[1]PROP_EARS_INDEX = -1
Objectives[45]mission_Actors[1]PROP_EARS_TEXTURE = -1
Objectives[45]mission_Actors[1]NeededForObjectiveSetPlayerActorCount = 1
Objectives[45]mission_Actors[1]NeededForObjectiveSetPlayerActor[0] = 57
Objectives[45]mission_Vehicles = 0
Objectives[45]Mission_Needed_Vehicles = 0
Objectives[45]mission_PropsCount = 0
Objectives[45]mission_Pickup_Props_Count = 0
Objectives[45]ObjectiveMessages = 0

Objectives[46]Type = Teleport_Objective
Objectives[46]Text = 
Objectives[46]positionX = 596.5401
Objectives[46]positionY = -427.3104
Objectives[46]positionZ = 23.74491
Objectives[46]ObjectiveRotation = -1175
Objectives[46]mission_ActorsCount = 0
Objectives[46]mission_Vehicles = 0
Objectives[46]Mission_Needed_Vehicles = 0
Objectives[46]mission_PropsCount = 0
Objectives[46]mission_Pickup_Props_Count = 0
Objectives[46]ObjectiveMessages = 0

Objectives[47]Type = Random_Spawn_Objective
Objectives[47]positionX = 601.0083
Objectives[47]positionY = -423.8278
Objectives[47]positionZ = 23.74491
Objectives[47]Random_Actors_Actor_Model_Name = g_m_y_strpunk_02
Objectives[47]Random_Actors_Vehicle_Model_Name = blista
Objectives[47]Random_Actors_Vehicle_Primary_Color = PureWhite
Objectives[47]Random_Actors_Vehicle_Secondary_Color = PureWhite
Objectives[47]Random_Actors_Weapon_Model_Name = Pistol
Objectives[47]Random_Actors_Passenger = True
Objectives[47]Random_Actors_Fill_With_Occupants = True
Objectives[47]Random_Actors_Max_Count = 3
Objectives[47]Random_Actors_Max_ReSpawn = 3
Objectives[47]Random_Actors_Spawn_End = True
Objectives[47]Random_Actors_Spawn_Actors_Only = False
Objectives[47]Random_Actors_Spawn_Actors_In_Vehicle_Land = False
Objectives[47]Random_Actors_Spawn_Actors_In_Vehicle_Water = False
Objectives[47]Random_Actors_Spawn_Actors_In_Vehicle_Heli = False
Objectives[47]Random_Actors_Spawn_Actors_In_Vehicle_Plane = False
Objectives[47]mission_ActorsCount = 0
Objectives[47]mission_Vehicles = 0
Objectives[47]Mission_Needed_Vehicles = 0
Objectives[47]mission_PropsCount = 0
Objectives[47]mission_Pickup_Props_Count = 0
Objectives[47]ObjectiveMessages = 0

Objectives[48]Type = Mission_Settings_Objective
Objectives[48]positionX = 630.5635
Objectives[48]positionY = -410.8885
Objectives[48]positionZ = 23.67447
Objectives[48]MissionSettings_TimesOfDay = Current
Objectives[48]MissionSettings_Weather = Current
Objectives[48]MissionSettings_WantedLevel = Current
Objectives[48]MissionSettings_SetWantedLevelNow = Current
Objectives[48]MissionSettings_StartNightvision = False
Objectives[48]MissionSettings_StopNightvision = False
Objectives[48]MissionSettings_StartSeethrough = False
Objectives[48]MissionSettings_StopSeethrough = False
Objectives[48]MissionSettings_StartMusic = False
Objectives[48]MissionSettings_StopMusic = True
Objectives[48]MissionSettings_Music = AH3B_BURNTOUT_RT
Objectives[48]mission_ActorsCount = 0
Objectives[48]mission_Vehicles = 0
Objectives[48]Mission_Needed_Vehicles = 0
Objectives[48]mission_PropsCount = 0
Objectives[48]mission_Pickup_Props_Count = 0
Objectives[48]ObjectiveMessages = 0

Objectives[49]Text = Regroup with Lamar and Franklin by the ~g~container
Objectives[49]Text2 = 
Objectives[49]Text3 = 
Objectives[49]Failed_Text = 
Objectives[49]Type = Checkpoint
Objectives[49]Checkpoint_Type = 45
Objectives[49]Reserved = 1
Objectives[49]ColorR = 0
Objectives[49]ColorG = 128
Objectives[49]ColorB = 0
Objectives[49]ColorA = 255
Objectives[49]IconColorR = 255
Objectives[49]IconColorG = 255
Objectives[49]IconColorB = 255
Objectives[49]IconColorA = 0
Objectives[49]positionX = 627.6234
Objectives[49]positionY = -417.6079
Objectives[49]positionZ = 23.69412
Objectives[49]Heading = -1175
Objectives[49]Diameter = 1
Objectives[49]minimum_hight = 1
Objectives[49]maximum_hight = 10
Objectives[49]TriggerDistance = 5
Objectives[49]PlaySound = False
Objectives[49]LoseWanted = False
Objectives[49]Stop_Vehicle = False
Objectives[49]DeliverVehicleOnly = False
Objectives[49]DeliverTrailor = False
Objectives[49]DeliverTowTruck = False
Objectives[49]DeliverVehicleCargobob = False
Objectives[49]DeliverPropCargobob = False
Objectives[49]mission_ActorsCount = 0
Objectives[49]mission_Vehicles = 0
Objectives[49]Mission_Needed_Vehicles = 0
Objectives[49]mission_PropsCount = 0
Objectives[49]mission_Pickup_Props_Count = 0
Objectives[49]ObjectiveMessages = 0

Objectives[50]Type = Set_Player_Actor_Objective
Objectives[50]Text = 
Objectives[50]positionX = 629.1188
Objectives[50]positionY = -414.6474
Objectives[50]positionZ = 23.68438
Objectives[50]SetPlayerActor_Use_Player = True
Objectives[50]SetPlayerActor_Player_Controllable = False
Objectives[50]SetPlayerActor_Player_Can_Exit_Vehicle = False
Objectives[50]SetPlayerActor_Use_Actor = False
Objectives[50]SetPlayerActor_RelationshipGroup_Change = False
Objectives[50]SetPlayerActor_RelationshipGroup = Neutral
Objectives[50]SetPlayerActor_Invincible_Change = False
Objectives[50]SetPlayerActor_Invincible = False
Objectives[50]SetPlayerActor_NewTask = True
Objectives[50]Int_Task = 99
Objectives[50]Task_Repeat = False
Objectives[50]Task_Timeout = False
Objectives[50]Task_Guard_Range = 10
Objectives[50]Task_Stay_In_Range = True
Objectives[50]Task_Wander_Range = 10
Objectives[50]Task_Scenario = NONE
Objectives[50]Task_TalkingAnimation = mic_chatter
Objectives[50]Task_Time = 1
Objectives[50]TaskListCount = 1
Objectives[50]Task_List[0]Type = UseMoblePhone
Objectives[50]Task_List[0]positionX = 631.2241
Objectives[50]Task_List[0]positionY = -415.0182
Objectives[50]Task_List[0]positionZ = 24.18096
Objectives[50]Task_List[0]time = 5
Objectives[50]mission_ActorsCount = 0
Objectives[50]mission_Vehicles = 0
Objectives[50]Mission_Needed_Vehicles = 0
Objectives[50]mission_PropsCount = 0
Objectives[50]mission_Pickup_Props_Count = 0
Objectives[50]ObjectiveMessages = 0

Objectives[51]Type = Cutscenes_Objective
Objectives[51]Text = ~b~MICHAEL: ~w~I'm makin' the call. Their spot is about to go off...
Objectives[51]positionX = 627.6106
Objectives[51]positionY = -414.0318
Objectives[51]positionZ = 23.68603
Objectives[51]Cutscenes_Time = 7
Objectives[51]Cutscenes_Trans_Time = 0
Objectives[51]Cutscenes_FOV = 30
Objectives[51]Cutscenes_Shake = Hand
Objectives[51]Cutscenes_Amplitude = 0
Objectives[51]Cutscenes_FadeOut = False
Objectives[51]Cutscenes_FadeIn = False
Objectives[51]Cutscenes_End = False
Objectives[51]Cutscenes_Point_At_Position = True
Objectives[51]Cutscenes_Point_At_Player = False
Objectives[51]Cutscenes_Point_At_Actor = False
Objectives[51]Cutscenes_Point_At_Vehicle = False
Objectives[51]Cutscenes_Follow_Player = False
Objectives[51]Cutscenes_Follow_Actor = False
Objectives[51]Cutscenes_Follow_Vehicle = False
Objectives[51]Cutscenes_Follow_Distancee = 8
Objectives[51]Cutscenes_Follow_Hieght = 2
Objectives[51]Cutscenes_Follow_Angle = 185
Objectives[51]mission_ActorsCount = 0
Objectives[51]mission_Vehicles = 0
Objectives[51]Mission_Needed_Vehicles = 0
Objectives[51]mission_PropsCount = 0
Objectives[51]mission_Pickup_Props_Count = 0
Objectives[51]ObjectiveMessages = 0

Objectives[52]Type = Mission_Settings_Objective
Objectives[52]positionX = 601.3111
Objectives[52]positionY = -417.1737
Objectives[52]positionZ = 23.74491
Objectives[52]MissionSettings_TimesOfDay = Current
Objectives[52]MissionSettings_Weather = Current
Objectives[52]MissionSettings_WantedLevel = Current
Objectives[52]MissionSettings_SetWantedLevelNow = Current
Objectives[52]MissionSettings_StartNightvision = False
Objectives[52]MissionSettings_StopNightvision = False
Objectives[52]MissionSettings_StartSeethrough = False
Objectives[52]MissionSettings_StopSeethrough = False
Objectives[52]MissionSettings_StartMusic = True
Objectives[52]MissionSettings_StopMusic = False
Objectives[52]MissionSettings_Music = AH3A_DETONATE
Objectives[52]mission_ActorsCount = 0
Objectives[52]mission_Vehicles = 0
Objectives[52]Mission_Needed_Vehicles = 0
Objectives[52]mission_PropsCount = 0
Objectives[52]mission_Pickup_Props_Count = 0
Objectives[52]ObjectiveMessages = 0

Objectives[53]Type = Cutscenes_Objective
Objectives[53]Text = 
Objectives[53]positionX = 599.6207
Objectives[53]positionY = -410.5395
Objectives[53]positionZ = 23.74491
Objectives[53]Cutscenes_Time = 4
Objectives[53]Cutscenes_Trans_Time = 1
Objectives[53]Cutscenes_FOV = 30
Objectives[53]Cutscenes_Shake = Hand
Objectives[53]Cutscenes_Amplitude = 0
Objectives[53]Cutscenes_FadeOut = False
Objectives[53]Cutscenes_FadeIn = False
Objectives[53]Cutscenes_End = False
Objectives[53]Cutscenes_Point_At_Position = True
Objectives[53]Cutscenes_Point_At_Player = False
Objectives[53]Cutscenes_Point_At_Actor = False
Objectives[53]Cutscenes_Point_At_Vehicle = False
Objectives[53]Cutscenes_Follow_Player = False
Objectives[53]Cutscenes_Follow_Actor = False
Objectives[53]Cutscenes_Follow_Vehicle = False
Objectives[53]Cutscenes_Follow_Distancee = 40
Objectives[53]Cutscenes_Follow_Hieght = 7
Objectives[53]Cutscenes_Follow_Angle = 50
Objectives[53]mission_ActorsCount = 0
Objectives[53]mission_Vehicles = 0
Objectives[53]Mission_Needed_Vehicles = 0
Objectives[53]mission_PropsCount = 0
Objectives[53]mission_Pickup_Props_Count = 0
Objectives[53]ObjectiveMessages = 0

Objectives[54]Type = Mission_Settings_Objective
Objectives[54]positionX = 592.2031
Objectives[54]positionY = -404.5197
Objectives[54]positionZ = 23.73036
Objectives[54]MissionSettings_TimesOfDay = Current
Objectives[54]MissionSettings_Weather = Current
Objectives[54]MissionSettings_WantedLevel = Current
Objectives[54]MissionSettings_SetWantedLevelNow = Current
Objectives[54]MissionSettings_StartNightvision = False
Objectives[54]MissionSettings_StopNightvision = False
Objectives[54]MissionSettings_StartSeethrough = False
Objectives[54]MissionSettings_StopSeethrough = False
Objectives[54]MissionSettings_StartMusic = True
Objectives[54]MissionSettings_StopMusic = False
Objectives[54]MissionSettings_Music = FBI4_PETROL_EXPLODE
Objectives[54]mission_ActorsCount = 0
Objectives[54]mission_Vehicles = 0
Objectives[54]Mission_Needed_Vehicles = 0
Objectives[54]mission_PropsCount = 0
Objectives[54]mission_Pickup_Props_Count = 0
Objectives[54]ObjectiveMessages = 0

Objectives[55]Type = Cutscenes_Objective
Objectives[55]Text = 
Objectives[55]positionX = 608.2939
Objectives[55]positionY = -406.5273
Objectives[55]positionZ = 23.7688
Objectives[55]Cutscenes_Time = 5
Objectives[55]Cutscenes_Trans_Time = 0
Objectives[55]Cutscenes_FOV = 30
Objectives[55]Cutscenes_Shake = LargeExplosion
Objectives[55]Cutscenes_Amplitude = 10
Objectives[55]Cutscenes_FadeOut = False
Objectives[55]Cutscenes_FadeIn = False
Objectives[55]Cutscenes_End = False
Objectives[55]Cutscenes_Point_At_Position = True
Objectives[55]Cutscenes_Point_At_Player = False
Objectives[55]Cutscenes_Point_At_Actor = False
Objectives[55]Cutscenes_Point_At_Vehicle = False
Objectives[55]Cutscenes_Follow_Player = False
Objectives[55]Cutscenes_Follow_Actor = False
Objectives[55]Cutscenes_Follow_Vehicle = False
Objectives[55]Cutscenes_Follow_Distancee = 10
Objectives[55]Cutscenes_Follow_Hieght = 1
Objectives[55]Cutscenes_Follow_Angle = 0
Objectives[55]mission_ActorsCount = 0
Objectives[55]mission_Vehicles = 0
Objectives[55]Mission_Needed_Vehicles = 0
Objectives[55]mission_PropsCount = 0
Objectives[55]mission_Pickup_Props_Count = 0
Objectives[55]ObjectiveMessages = 0

Objectives[56]Type = Cutscenes_Objective
Objectives[56]Text = ~b~MICHAEL: ~w~We did i- Wait what's that sound?!
Objectives[56]positionX = 631.1205
Objectives[56]positionY = -446.9932
Objectives[56]positionZ = 23.75563
Objectives[56]Cutscenes_Time = 5
Objectives[56]Cutscenes_Trans_Time = 0
Objectives[56]Cutscenes_FOV = 30
Objectives[56]Cutscenes_Shake = Hand
Objectives[56]Cutscenes_Amplitude = 0
Objectives[56]Cutscenes_FadeOut = False
Objectives[56]Cutscenes_FadeIn = False
Objectives[56]Cutscenes_End = False
Objectives[56]Cutscenes_Point_At_Position = True
Objectives[56]Cutscenes_Point_At_Player = False
Objectives[56]Cutscenes_Point_At_Actor = False
Objectives[56]Cutscenes_Point_At_Vehicle = False
Objectives[56]Cutscenes_Follow_Player = False
Objectives[56]Cutscenes_Follow_Actor = False
Objectives[56]Cutscenes_Follow_Vehicle = False
Objectives[56]Cutscenes_Follow_Distancee = 14
Objectives[56]Cutscenes_Follow_Hieght = 1
Objectives[56]Cutscenes_Follow_Angle = 355
Objectives[56]mission_ActorsCount = 1
Objectives[56]mission_Actors[0]Survive_Number = 0
Objectives[56]mission_Actors[0]Failed_Text = 
Objectives[56]mission_Actors[0]Remove_After = 0
Objectives[56]mission_Actors[0]positionX = 630.0154
Objectives[56]mission_Actors[0]positionY = -440.9328
Objectives[56]mission_Actors[0]positionZ = 24.74576
Objectives[56]mission_Actors[0]Heading = 320
Objectives[56]mission_Actors[0]String_Name = ig_dax
Objectives[56]mission_Actors[0]Relationship_Group = Enemy1
Objectives[56]mission_Actors[0]AddBlip = False
Objectives[56]mission_Actors[0]ShowCone = False
Objectives[56]mission_Actors[0]Invincible = True
Objectives[56]mission_Actors[0]SetHealth = 100
Objectives[56]mission_Actors[0]DieFromHeadShot = True
Objectives[56]mission_Actors[0]CanExitVehicle = True
Objectives[56]mission_Actors[0]CanFightArmedPedsWhenNotArmed = True
Objectives[56]mission_Actors[0]AlwaysFight = True
Objectives[56]mission_Actors[0]Seeing_Range = 30
Objectives[56]mission_Actors[0]Hearing_Range = 30
Objectives[56]mission_Actors[0]CombatMovement = Offensive
Objectives[56]mission_Actors[0]weapon = Unarmed
Objectives[56]mission_Actors[0]Variation = Default
Objectives[56]mission_Actors[0]Task = 99
Objectives[56]mission_Actors[0]Task_Guard_Range = 5
Objectives[56]mission_Actors[0]Task_Stay_In_Range = True
Objectives[56]mission_Actors[0]Task_Enter_Vehicle_Seat_Position = -1
Objectives[56]mission_Actors[0]Task_Can_Exit_Vehicle = True
Objectives[56]mission_Actors[0]Task_Scenario = NONE
Objectives[56]mission_Actors[0]Task_List_Count = 3
Objectives[56]mission_Actors[0]Task_Repeat = False
Objectives[56]mission_Actors[0]Task_List[0]Type = BlockNonTemporaryEvents
Objectives[56]mission_Actors[0]Task_List[0]PositionX = 626.937
Objectives[56]mission_Actors[0]Task_List[0]PositionY = -438.1593
Objectives[56]mission_Actors[0]Task_List[0]PositionZ = 24.25057
Objectives[56]mission_Actors[0]Task_List[0]Block = True
Objectives[56]mission_Actors[0]Task_List[1]Type = EnterVehicle
Objectives[56]mission_Actors[0]Task_List[1]PositionX = 632.2241
Objectives[56]mission_Actors[0]Task_List[1]PositionY = -440.3718
Objectives[56]mission_Actors[0]Task_List[1]PositionZ = 24.24837
Objectives[56]mission_Actors[0]Task_List[1]Speed = 1
Objectives[56]mission_Actors[0]Task_List[1]SeatIndex = -1
Objectives[56]mission_Actors[0]Task_List[1]TaskIndex = 1
Objectives[56]mission_Actors[0]Task_List[2]Type = VehicleHeliTask
Objectives[56]mission_Actors[0]Task_List[2]PositionX = 719.4547
Objectives[56]mission_Actors[0]Task_List[2]PositionY = -444.0392
Objectives[56]mission_Actors[0]Task_List[2]PositionZ = 38.20987
Objectives[56]mission_Actors[0]Task_List[2]speed = 40
Objectives[56]mission_Actors[0]Task_List[2]Hight = 100
Objectives[56]mission_Actors[0]Task_List[2]FollowPlayer = False
Objectives[56]mission_Actors[0]Task_List[2]AttackPlayer = False
Objectives[56]mission_Actors[0]Task_List[2]Land = False
Objectives[56]mission_Vehicles = 0
Objectives[56]Mission_Needed_Vehicles = 0
Objectives[56]mission_PropsCount = 0
Objectives[56]mission_Pickup_Props_Count = 0
Objectives[56]ObjectiveMessages = 0

Objectives[57]Type = Set_Player_Actor_Objective
Objectives[57]Text = 
Objectives[57]positionX = 628.8604
Objectives[57]positionY = -421.36
Objectives[57]positionZ = 23.70239
Objectives[57]SetPlayerActor_Use_Player = False
Objectives[57]SetPlayerActor_Player_Controllable = True
Objectives[57]SetPlayerActor_Player_Can_Exit_Vehicle = False
Objectives[57]SetPlayerActor_Use_Actor = True
Objectives[57]SetPlayerActor_RelationshipGroup_Change = False
Objectives[57]SetPlayerActor_RelationshipGroup = Neutral
Objectives[57]SetPlayerActor_Invincible_Change = False
Objectives[57]SetPlayerActor_Invincible = False
Objectives[57]SetPlayerActor_NewTask = True
Objectives[57]Int_Task = 99
Objectives[57]Task_Repeat = False
Objectives[57]Task_Timeout = False
Objectives[57]Task_Guard_Range = 10
Objectives[57]Task_Stay_In_Range = True
Objectives[57]Task_Wander_Range = 10
Objectives[57]Task_Scenario = NONE
Objectives[57]Task_TalkingAnimation = mic_chatter
Objectives[57]Task_Time = 1
Objectives[57]TaskListCount = 1
Objectives[57]Task_List[0]Type = WalkTo
Objectives[57]Task_List[0]DestinationX = 630.1562
Objectives[57]Task_List[0]DestinationY = -423.9937
Objectives[57]Task_List[0]DestinationZ = 24.20199
Objectives[57]Task_List[0]Rotation = 200
Objectives[57]Task_List[0]Speed = 2
Objectives[57]Task_List[0]GoStraitToCoord = False
Objectives[57]mission_ActorsCount = 0
Objectives[57]mission_Vehicles = 0
Objectives[57]Mission_Needed_Vehicles = 0
Objectives[57]mission_PropsCount = 0
Objectives[57]mission_Pickup_Props_Count = 1
Objectives[57]mission_Pickup_Props[0]Model = PICKUP_ARMOUR_STANDARD
Objectives[57]mission_Pickup_Props[0]Value = 0
Objectives[57]mission_Pickup_Props[0]positionX = 640.5186
Objectives[57]mission_Pickup_Props[0]positionY = -428.4906
Objectives[57]mission_Pickup_Props[0]positionZ = 24.21758
Objectives[57]mission_Pickup_Props[0]rotationX = 0
Objectives[57]mission_Pickup_Props[0]rotationY = 0
Objectives[57]mission_Pickup_Props[0]rotationZ = -135
Objectives[57]ObjectiveMessages = 0

Objectives[58]Type = Set_Player_Actor_Objective
Objectives[58]Text = 
Objectives[58]positionX = 625.6935
Objectives[58]positionY = -421.6117
Objectives[58]positionZ = 23.70803
Objectives[58]SetPlayerActor_Use_Player = False
Objectives[58]SetPlayerActor_Player_Controllable = True
Objectives[58]SetPlayerActor_Player_Can_Exit_Vehicle = False
Objectives[58]SetPlayerActor_Use_Actor = True
Objectives[58]SetPlayerActor_RelationshipGroup_Change = False
Objectives[58]SetPlayerActor_RelationshipGroup = Neutral
Objectives[58]SetPlayerActor_Invincible_Change = False
Objectives[58]SetPlayerActor_Invincible = False
Objectives[58]SetPlayerActor_NewTask = True
Objectives[58]Int_Task = 99
Objectives[58]Task_Repeat = False
Objectives[58]Task_Timeout = False
Objectives[58]Task_Guard_Range = 10
Objectives[58]Task_Stay_In_Range = True
Objectives[58]Task_Wander_Range = 10
Objectives[58]Task_Scenario = NONE
Objectives[58]Task_TalkingAnimation = mic_chatter
Objectives[58]Task_Time = 1
Objectives[58]TaskListCount = 1
Objectives[58]Task_List[0]Type = WalkTo
Objectives[58]Task_List[0]DestinationX = 627.0532
Objectives[58]Task_List[0]DestinationY = -428.5821
Objectives[58]Task_List[0]DestinationZ = 24.20968
Objectives[58]Task_List[0]Rotation = 185
Objectives[58]Task_List[0]Speed = 2
Objectives[58]Task_List[0]GoStraitToCoord = False
Objectives[58]mission_ActorsCount = 0
Objectives[58]mission_Vehicles = 0
Objectives[58]Mission_Needed_Vehicles = 0
Objectives[58]mission_PropsCount = 0
Objectives[58]mission_Pickup_Props_Count = 0
Objectives[58]ObjectiveMessages = 0

Objectives[59]Type = Cutscenes_Objective
Objectives[59]Text = ~r~DAX: ~w~Yeah... Send in the thing into the hillbilly trailer park! I'm makin' a getaway!!!
Objectives[59]positionX = 631.0162
Objectives[59]positionY = -453.5809
Objectives[59]positionZ = 23.76366
Objectives[59]Cutscenes_Time = 21
Objectives[59]Cutscenes_Trans_Time = 0
Objectives[59]Cutscenes_FOV = 30
Objectives[59]Cutscenes_Shake = Hand
Objectives[59]Cutscenes_Amplitude = 0
Objectives[59]Cutscenes_FadeOut = False
Objectives[59]Cutscenes_FadeIn = False
Objectives[59]Cutscenes_End = False
Objectives[59]Cutscenes_Point_At_Position = True
Objectives[59]Cutscenes_Point_At_Player = False
Objectives[59]Cutscenes_Point_At_Actor = False
Objectives[59]Cutscenes_Point_At_Vehicle = False
Objectives[59]Cutscenes_Follow_Player = False
Objectives[59]Cutscenes_Follow_Actor = False
Objectives[59]Cutscenes_Follow_Vehicle = False
Objectives[59]Cutscenes_Follow_Distancee = 42.5
Objectives[59]Cutscenes_Follow_Hieght = 2
Objectives[59]Cutscenes_Follow_Angle = 355
Objectives[59]mission_ActorsCount = 0
Objectives[59]mission_Vehicles = 0
Objectives[59]Mission_Needed_Vehicles = 0
Objectives[59]mission_PropsCount = 0
Objectives[59]mission_Pickup_Props_Count = 0
Objectives[59]ObjectiveMessages = 1
Objectives[59]ObjectiveMessages[0]positionX = 629.299
Objectives[59]ObjectiveMessages[0]positionY = -435.5392
Objectives[59]ObjectiveMessages[0]positionZ = 23.69111
Objectives[59]ObjectiveMessages[0]Message = ~g~LAMAR: ~w~Daaaaaax!!! CRAP!!! Mike, get in some wheels and chase after him, I heard he's headin' to the hillbilly trailer park!
Objectives[59]ObjectiveMessages[0]Contact = CHAR_DEFAULT
Objectives[59]ObjectiveMessages[0]Sender = 
Objectives[59]ObjectiveMessages[0]Subject = 
Objectives[59]ObjectiveMessages[0]MessageColor = White
Objectives[59]ObjectiveMessages[0]PlayFromStart = False
Objectives[59]ObjectiveMessages[0]Delay = True
Objectives[59]ObjectiveMessages[0]DelayTime = 9
Objectives[59]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[59]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[59]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[59]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[59]ObjectiveMessages[0]TypeSubtitle = True
Objectives[59]ObjectiveMessages[0]TypeTextMesage = False
Objectives[59]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[59]ObjectiveMessages[0]PhoneMessageDisplayTime = 15

Objectives[60]Type = Cutscenes_Objective
Objectives[60]Text = 
Objectives[60]positionX = 632.1795
Objectives[60]positionY = -424.9871
Objectives[60]positionZ = 23.657
Objectives[60]Cutscenes_Time = 0
Objectives[60]Cutscenes_Trans_Time = 0
Objectives[60]Cutscenes_FOV = 30
Objectives[60]Cutscenes_Shake = Hand
Objectives[60]Cutscenes_Amplitude = 0
Objectives[60]Cutscenes_FadeOut = False
Objectives[60]Cutscenes_FadeIn = False
Objectives[60]Cutscenes_End = True
Objectives[60]Cutscenes_Point_At_Position = False
Objectives[60]Cutscenes_Point_At_Player = False
Objectives[60]Cutscenes_Point_At_Actor = False
Objectives[60]Cutscenes_Point_At_Vehicle = False
Objectives[60]Cutscenes_Follow_Player = False
Objectives[60]Cutscenes_Follow_Actor = False
Objectives[60]Cutscenes_Follow_Vehicle = False
Objectives[60]Cutscenes_Follow_Distancee = 10
Objectives[60]Cutscenes_Follow_Hieght = 1
Objectives[60]Cutscenes_Follow_Angle = 0
Objectives[60]mission_ActorsCount = 0
Objectives[60]mission_Vehicles = 0
Objectives[60]Mission_Needed_Vehicles = 0
Objectives[60]mission_PropsCount = 0
Objectives[60]mission_Pickup_Props_Count = 0
Objectives[60]ObjectiveMessages = 0

Objectives[61]Type = Set_Player_Actor_Objective
Objectives[61]Text = 
Objectives[61]positionX = 626.5629
Objectives[61]positionY = -439.1338
Objectives[61]positionZ = 23.74904
Objectives[61]SetPlayerActor_Use_Player = True
Objectives[61]SetPlayerActor_Player_Controllable = True
Objectives[61]SetPlayerActor_Player_Can_Exit_Vehicle = False
Objectives[61]SetPlayerActor_Use_Actor = False
Objectives[61]SetPlayerActor_RelationshipGroup_Change = False
Objectives[61]SetPlayerActor_RelationshipGroup = Neutral
Objectives[61]SetPlayerActor_Invincible_Change = True
Objectives[61]SetPlayerActor_Invincible = True
Objectives[61]SetPlayerActor_NewTask = False
Objectives[61]Int_Task = 0
Objectives[61]Task_Repeat = False
Objectives[61]Task_Timeout = False
Objectives[61]Task_Guard_Range = 10
Objectives[61]Task_Stay_In_Range = True
Objectives[61]Task_Wander_Range = 10
Objectives[61]Task_Scenario = NONE
Objectives[61]Task_TalkingAnimation = mic_chatter
Objectives[61]Task_Time = 1
Objectives[61]mission_ActorsCount = 0
Objectives[61]mission_Vehicles = 0
Objectives[61]Mission_Needed_Vehicles = 0
Objectives[61]mission_PropsCount = 0
Objectives[61]mission_Pickup_Props_Count = 0
Objectives[61]ObjectiveMessages = 0

Objectives[62]Type = Mission_Settings_Objective
Objectives[62]positionX = 604.1026
Objectives[62]positionY = -394.7214
Objectives[62]positionZ = 23.79967
Objectives[62]MissionSettings_TimesOfDay = Current
Objectives[62]MissionSettings_Weather = Current
Objectives[62]MissionSettings_WantedLevel = Current
Objectives[62]MissionSettings_SetWantedLevelNow = Current
Objectives[62]MissionSettings_StartNightvision = False
Objectives[62]MissionSettings_StopNightvision = False
Objectives[62]MissionSettings_StartSeethrough = False
Objectives[62]MissionSettings_StopSeethrough = False
Objectives[62]MissionSettings_StartMusic = True
Objectives[62]MissionSettings_StopMusic = False
Objectives[62]MissionSettings_Music = MP_MC_CM22_START_TRACK_11
Objectives[62]mission_ActorsCount = 0
Objectives[62]mission_Vehicles = 0
Objectives[62]Mission_Needed_Vehicles = 0
Objectives[62]mission_PropsCount = 0
Objectives[62]mission_Pickup_Props_Count = 0
Objectives[62]ObjectiveMessages = 0

Objectives[63]Type = Mission_Settings_Objective
Objectives[63]positionX = 607.8629
Objectives[63]positionY = -390.63
Objectives[63]positionZ = 23.79967
Objectives[63]MissionSettings_TimesOfDay = Current
Objectives[63]MissionSettings_Weather = Current
Objectives[63]MissionSettings_WantedLevel = Current
Objectives[63]MissionSettings_SetWantedLevelNow = Current
Objectives[63]MissionSettings_StartNightvision = False
Objectives[63]MissionSettings_StopNightvision = False
Objectives[63]MissionSettings_StartSeethrough = False
Objectives[63]MissionSettings_StopSeethrough = False
Objectives[63]MissionSettings_StartMusic = True
Objectives[63]MissionSettings_StopMusic = False
Objectives[63]MissionSettings_Music = MP_MC_CM22_VEHICLE_CHASE_B
Objectives[63]mission_ActorsCount = 0
Objectives[63]mission_Vehicles = 0
Objectives[63]Mission_Needed_Vehicles = 0
Objectives[63]mission_PropsCount = 0
Objectives[63]mission_Pickup_Props_Count = 0
Objectives[63]ObjectiveMessages = 0

Objectives[64]Text = Dax is fleeing! Choose your chase vehicle: ~b~Helicopter ~w~or ~b~Kuruma!
Objectives[64]FaildText = 
Objectives[64]Type = Enter_Vehicle
Objectives[64]positionX = 639.1333
Objectives[64]positionY = -424.0911
Objectives[64]positionZ = 23.65941
Objectives[64]EnterVehicle_AsPassenger = False
Objectives[64]EnterVehicle_CanExit = True
Objectives[64]EnterVehicle_SetIsWanted = False
Objectives[64]EnterVehicle_SeatIndex = 0
Objectives[64]mission_ActorsCount = 0
Objectives[64]mission_Vehicles = 0
Objectives[64]Mission_Needed_Vehicles = 0
Objectives[64]mission_PropsCount = 0
Objectives[64]mission_Pickup_Props_Count = 0
Objectives[64]ObjectiveMessages = 0

Objectives[65]Type = Random_Spawn_Objective
Objectives[65]positionX = 2329.305
Objectives[65]positionY = 2549.429
Objectives[65]positionZ = 45.66767
Objectives[65]Random_Actors_Actor_Model_Name = g_m_m_fooliganz_01
Objectives[65]Random_Actors_Vehicle_Model_Name = journey2
Objectives[65]Random_Actors_Vehicle_Primary_Color = Salmonpink
Objectives[65]Random_Actors_Vehicle_Secondary_Color = MetallicCabernetRed
Objectives[65]Random_Actors_Weapon_Model_Name = Pistol
Objectives[65]Random_Actors_Passenger = True
Objectives[65]Random_Actors_Fill_With_Occupants = True
Objectives[65]Random_Actors_Max_Count = 1
Objectives[65]Random_Actors_Max_ReSpawn = 20
Objectives[65]Random_Actors_Spawn_End = False
Objectives[65]Random_Actors_Spawn_Actors_Only = False
Objectives[65]Random_Actors_Spawn_Actors_In_Vehicle_Land = True
Objectives[65]Random_Actors_Spawn_Actors_In_Vehicle_Water = False
Objectives[65]Random_Actors_Spawn_Actors_In_Vehicle_Heli = False
Objectives[65]Random_Actors_Spawn_Actors_In_Vehicle_Plane = False
Objectives[65]mission_ActorsCount = 0
Objectives[65]mission_Vehicles = 0
Objectives[65]Mission_Needed_Vehicles = 0
Objectives[65]mission_PropsCount = 0
Objectives[65]mission_Pickup_Props_Count = 0
Objectives[65]ObjectiveMessages = 0

Objectives[66]Type = Random_Spawn_Objective
Objectives[66]positionX = 2297.959
Objectives[66]positionY = 2531.5
Objectives[66]positionZ = 45.67932
Objectives[66]Random_Actors_Actor_Model_Name = g_m_m_fooliganz_01
Objectives[66]Random_Actors_Vehicle_Model_Name = tulip2
Objectives[66]Random_Actors_Vehicle_Primary_Color = MetallicCabernetRed
Objectives[66]Random_Actors_Vehicle_Secondary_Color = MetallicCandyRed
Objectives[66]Random_Actors_Weapon_Model_Name = Pistol
Objectives[66]Random_Actors_Passenger = True
Objectives[66]Random_Actors_Fill_With_Occupants = True
Objectives[66]Random_Actors_Max_Count = 1
Objectives[66]Random_Actors_Max_ReSpawn = 20
Objectives[66]Random_Actors_Spawn_End = False
Objectives[66]Random_Actors_Spawn_Actors_Only = False
Objectives[66]Random_Actors_Spawn_Actors_In_Vehicle_Land = True
Objectives[66]Random_Actors_Spawn_Actors_In_Vehicle_Water = False
Objectives[66]Random_Actors_Spawn_Actors_In_Vehicle_Heli = False
Objectives[66]Random_Actors_Spawn_Actors_In_Vehicle_Plane = False
Objectives[66]mission_ActorsCount = 0
Objectives[66]mission_Vehicles = 0
Objectives[66]Mission_Needed_Vehicles = 0
Objectives[66]mission_PropsCount = 0
Objectives[66]mission_Pickup_Props_Count = 0
Objectives[66]ObjectiveMessages = 0

Objectives[67]Type = Random_Spawn_Objective
Objectives[67]positionX = 2296.183
Objectives[67]positionY = 2518.733
Objectives[67]positionZ = 45.62191
Objectives[67]Random_Actors_Actor_Model_Name = g_m_m_fooliganz_01
Objectives[67]Random_Actors_Vehicle_Model_Name = technical3
Objectives[67]Random_Actors_Vehicle_Primary_Color = MetallicBeechwood
Objectives[67]Random_Actors_Vehicle_Secondary_Color = PureWhite
Objectives[67]Random_Actors_Weapon_Model_Name = Pistol
Objectives[67]Random_Actors_Passenger = True
Objectives[67]Random_Actors_Fill_With_Occupants = True
Objectives[67]Random_Actors_Max_Count = 1
Objectives[67]Random_Actors_Max_ReSpawn = 20
Objectives[67]Random_Actors_Spawn_End = False
Objectives[67]Random_Actors_Spawn_Actors_Only = False
Objectives[67]Random_Actors_Spawn_Actors_In_Vehicle_Land = True
Objectives[67]Random_Actors_Spawn_Actors_In_Vehicle_Water = False
Objectives[67]Random_Actors_Spawn_Actors_In_Vehicle_Heli = False
Objectives[67]Random_Actors_Spawn_Actors_In_Vehicle_Plane = False
Objectives[67]mission_ActorsCount = 0
Objectives[67]mission_Vehicles = 0
Objectives[67]Mission_Needed_Vehicles = 0
Objectives[67]mission_PropsCount = 0
Objectives[67]mission_Pickup_Props_Count = 0
Objectives[67]ObjectiveMessages = 0

Objectives[68]Type = Random_Spawn_Objective
Objectives[68]positionX = 2339.471
Objectives[68]positionY = 2497.093
Objectives[68]positionZ = 45.68615
Objectives[68]Random_Actors_Actor_Model_Name = g_m_m_fooliganz_01
Objectives[68]Random_Actors_Vehicle_Model_Name = maverick
Objectives[68]Random_Actors_Vehicle_Primary_Color = MetallicCabernetRed
Objectives[68]Random_Actors_Vehicle_Secondary_Color = PureWhite
Objectives[68]Random_Actors_Weapon_Model_Name = Pistol
Objectives[68]Random_Actors_Passenger = True
Objectives[68]Random_Actors_Fill_With_Occupants = True
Objectives[68]Random_Actors_Max_Count = 1
Objectives[68]Random_Actors_Max_ReSpawn = 20
Objectives[68]Random_Actors_Spawn_End = False
Objectives[68]Random_Actors_Spawn_Actors_Only = False
Objectives[68]Random_Actors_Spawn_Actors_In_Vehicle_Land = False
Objectives[68]Random_Actors_Spawn_Actors_In_Vehicle_Water = False
Objectives[68]Random_Actors_Spawn_Actors_In_Vehicle_Heli = True
Objectives[68]Random_Actors_Spawn_Actors_In_Vehicle_Plane = False
Objectives[68]mission_ActorsCount = 0
Objectives[68]mission_Vehicles = 0
Objectives[68]Mission_Needed_Vehicles = 0
Objectives[68]mission_PropsCount = 0
Objectives[68]mission_Pickup_Props_Count = 0
Objectives[68]ObjectiveMessages = 0

Objectives[69]Type = Random_Spawn_Objective
Objectives[69]positionX = 2375.892
Objectives[69]positionY = 2508.587
Objectives[69]positionZ = 45.63777
Objectives[69]Random_Actors_Actor_Model_Name = g_m_m_fooliganz_01
Objectives[69]Random_Actors_Vehicle_Model_Name = frogger
Objectives[69]Random_Actors_Vehicle_Primary_Color = MatteOrange
Objectives[69]Random_Actors_Vehicle_Secondary_Color = PureWhite
Objectives[69]Random_Actors_Weapon_Model_Name = Pistol
Objectives[69]Random_Actors_Passenger = True
Objectives[69]Random_Actors_Fill_With_Occupants = True
Objectives[69]Random_Actors_Max_Count = 1
Objectives[69]Random_Actors_Max_ReSpawn = 20
Objectives[69]Random_Actors_Spawn_End = False
Objectives[69]Random_Actors_Spawn_Actors_Only = False
Objectives[69]Random_Actors_Spawn_Actors_In_Vehicle_Land = False
Objectives[69]Random_Actors_Spawn_Actors_In_Vehicle_Water = False
Objectives[69]Random_Actors_Spawn_Actors_In_Vehicle_Heli = True
Objectives[69]Random_Actors_Spawn_Actors_In_Vehicle_Plane = False
Objectives[69]mission_ActorsCount = 0
Objectives[69]mission_Vehicles = 0
Objectives[69]Mission_Needed_Vehicles = 0
Objectives[69]mission_PropsCount = 0
Objectives[69]mission_Pickup_Props_Count = 0
Objectives[69]ObjectiveMessages = 0

Objectives[70]Type = Random_Spawn_Objective
Objectives[70]positionX = 2409.493
Objectives[70]positionY = 2517.731
Objectives[70]positionZ = 45.0798
Objectives[70]Random_Actors_Actor_Model_Name = g_m_m_fooliganz_01
Objectives[70]Random_Actors_Vehicle_Model_Name = buzzard
Objectives[70]Random_Actors_Vehicle_Primary_Color = MetallicClassicGold
Objectives[70]Random_Actors_Vehicle_Secondary_Color = PureWhite
Objectives[70]Random_Actors_Weapon_Model_Name = Pistol
Objectives[70]Random_Actors_Passenger = True
Objectives[70]Random_Actors_Fill_With_Occupants = True
Objectives[70]Random_Actors_Max_Count = 1
Objectives[70]Random_Actors_Max_ReSpawn = 20
Objectives[70]Random_Actors_Spawn_End = False
Objectives[70]Random_Actors_Spawn_Actors_Only = False
Objectives[70]Random_Actors_Spawn_Actors_In_Vehicle_Land = False
Objectives[70]Random_Actors_Spawn_Actors_In_Vehicle_Water = False
Objectives[70]Random_Actors_Spawn_Actors_In_Vehicle_Heli = True
Objectives[70]Random_Actors_Spawn_Actors_In_Vehicle_Plane = False
Objectives[70]mission_ActorsCount = 0
Objectives[70]mission_Vehicles = 0
Objectives[70]Mission_Needed_Vehicles = 0
Objectives[70]mission_PropsCount = 0
Objectives[70]mission_Pickup_Props_Count = 0
Objectives[70]ObjectiveMessages = 0

Objectives[71]Text = Dax is heading to the ~y~Hillbilly Trailer Park.
Objectives[71]Text2 = 
Objectives[71]Text3 = 
Objectives[71]Failed_Text = 
Objectives[71]Type = Checkpoint
Objectives[71]Checkpoint_Type = 45
Objectives[71]Reserved = 1
Objectives[71]ColorR = 255
Objectives[71]ColorG = 255
Objectives[71]ColorB = 0
Objectives[71]ColorA = 255
Objectives[71]IconColorR = 255
Objectives[71]IconColorG = 255
Objectives[71]IconColorB = 255
Objectives[71]IconColorA = 0
Objectives[71]positionX = 2340.413
Objectives[71]positionY = 2557.749
Objectives[71]positionZ = 45.66767
Objectives[71]Heading = -35.00032
Objectives[71]Diameter = 1
Objectives[71]minimum_hight = 1
Objectives[71]maximum_hight = 10
Objectives[71]TriggerDistance = 75
Objectives[71]PlaySound = False
Objectives[71]LoseWanted = False
Objectives[71]Stop_Vehicle = False
Objectives[71]DeliverVehicleOnly = False
Objectives[71]DeliverTrailor = False
Objectives[71]DeliverTowTruck = False
Objectives[71]DeliverVehicleCargobob = False
Objectives[71]DeliverPropCargobob = False
Objectives[71]mission_ActorsCount = 0
Objectives[71]mission_Vehicles = 0
Objectives[71]Mission_Needed_Vehicles = 0
Objectives[71]mission_PropsCount = 0
Objectives[71]mission_Pickup_Props_Count = 0
Objectives[71]ObjectiveMessages = 0

Objectives[72]Text = Mission Continues in FMP #044
Objectives[72]Type = Timeout_Objective
Objectives[72]positionX = 611.6089
Objectives[72]positionY = -398.5527
Objectives[72]positionZ = 23.79967
Objectives[72]Timeout_Min = 0
Objectives[72]Timeout_Sec = 3
Objectives[72]mission_ActorsCount = 0
Objectives[72]mission_Vehicles = 0
Objectives[72]Mission_Needed_Vehicles = 0
Objectives[72]mission_PropsCount = 0
Objectives[72]mission_Pickup_Props_Count = 0
Objectives[72]ObjectiveMessages = 0

